It’s the beginning of fall, 1995. I’m twelve. My lifelong love of video games will increase exponentially in a couple of months, when I receive Chrono Trigger for my thirteenth birthday, but before then I am quietly becoming obsessed with a game called Super Mario RPG, for the Super Nintendo Entertainment System.
It didn’t yet have it’s subtitle, Legend of the Seven Stars, and I didn’t know much about it outside of what Nintendo Power had teased in recent issues. But I loved Nintendo and Mario games, and this one seemed more mature than Super Mario World. I had no money for games, though, and I couldn’t get the game for either my birthday or Christmas. Nintendo Power originally had it listed as a winter release on their release forecast, and at some point I’d read that it had an official release date in March of 1996. On New Year’s Eve I made a resolution to save up enough money to buy the game on my own. I’d never had very much luck with saving money for anything. Prior to this, after collecting a tidy sum of wrinkled dollars and loose change, I would inevitably succumb to the impure and ancient urges of middle school boys everywhere: Flamin’ Hot Cheetos and Sprite. You might be surprised by how much junk food you could buy for $5 in the mid-90s.
But this time was different, I told myself. This was not some dumb pair of shoes that I wanted so that I could fit in at school, or a cheap toy that I’d eventually break or get tired of. This was a video game. A treasured, revered piece of technology that was worth far more than the plastic and metal that housed it. And I wouldn’t have to beg for it, hope that my begging worked, and then wait weeks or months for a birthday or Christmas. If I could save up the money I’d need, I could buy it on day one and have it to play all spring and into summer. The thought of it made me very serious about saving up the money, and I felt that it was something I should be able to do as a newly minted teenager. I had three months from New Year’s Eve to save up $50 plus $5 for sales tax. Let’s do this, I might have thought, if I was thirteen in 2015. But it was 1995 so I probably thought something like Totally tubular, dude, let’s do this, cowabunga, or something dumb like that.
I was off to a good start, considering I had a fresh, crisp five dollar bill, a Christmas gift from a relative. Where would I keep this glorious stockpile of cash, though? I knew it would grow to be a big pile of coins and small bills, and I didn’t have a wallet (too young) or a piggy bank (too old). Well, like any self-respecting kid in 1994/95, I was obsessed with Jurassic Park. I saw the movie seven times in the theater that year, and I had as many toys as I could convince my parents to buy me. One of these was a velociraptor egg with baby raptor inside. A part of the egg could snap on and off, allowing you to vaguely simulate that scene in the movie where a baby raptor is born in front of our very eyes. More importantly, I could toss the baby raptor in a corner and fill the egg with my sweet, sweet stash.
And so I did. For weeks, I did favors for family members for a few bucks whenever I could (we didn’t really get allowance money for chores or anything), I literally pulled apart our couch looking for stray silver change, and when I wasn’t hungry at school I’d save the three quarters I was given for a school lunch and toss them in my velociraptor egg. It was tempting to spend it all on Ring Pops and Fun Dip at first, but after a few weeks I was proud of the small fortune I’d saved (probably about $15) and became more determined than ever to see this through and get the game.
My obsession heated up, too, because I knew I was going to get it and was more determined than ever to love it. Nintendo Power had gone quiet about it. It was there, on their release forecast every month, but there was no new news or previews to satiate my hunger for the game. I imagined how it might play. Like Chrono Trigger, maybe, but with Mario. Would we learn more about Mario characters like Princess Toadstool and Luigi? Who were some of the other odd characters in the screenshots? I waited, and I dreamed, and I saved up dimes and dollars.
As unbelievable as cloning dinosaurs for a theme park might be, I might not have believed I’d be capable of saving up enough for a brand new video game at the age of thirteen. But like John Hammond, somehow I pulled it off. By the beginning of March I’d saved up almost $60. Half of it was loose change, but my mom agreed to buy it from me so I wouldn’t have to embarrass myself at the local Toys “R” Us by dumping a velociraptor’s egg worth of change onto the counter for payment. I counted the money again and again, making sure I had enough, and calculating for unforeseen emergencies like a sudden increase in sales tax. But everything was right and I was ready. I brought my not-so-fresh stack of wrinkled bills to Toys “R” Us and, not seeing a hanging tag for the game on their wall-o-games, proceeded to the video game area to ask if they had that hip new game called Super Mario RPG: Legend of the Seven Stars in stock so I could purchase it with my very hard-earned money. “Uh, what game,” a young female cashier asked. I repeated myself. “Hold on a sec,” the girl said, and disappeared into the cavernous backroom (you bought games and electronics from a separate area than the registers, with a little window that opened to a stock area). She came back after a minute or two and said they didn’t have it. Can I pre-order it, like other games? “If you could, there would be a tag for it on the wall. Did you see one?” Uh, no. “Sorry. I don’t know when we’ll get it, then.” On the car ride home, I was confused but not dejected. I mean, I had saved up this long, and maybe it was just a week or two from release. I could sit on this egg for a little longer. It would all be more than worth it. But soon after this failure, I received this in the mail:
When I first saw the cover my pulse quickened. It was as if Nintendo had heard my nerdy prayers and sent its printed messenger to soothe my nerves. Except, well, for one little word.
But, how? The game was supposed to be released this month! Previews were normally printed two or three months before a game came out! This should be a review! Wait, maybe that was it. Maybe this was a review, but the cover was a mistake. I quickly flipped to the feature and-
No. How could this be? What astronomical alignment had cursed me with such a fate? May? That was two whole months away. That was almost as long as it had taken for me to sacrifice every shred of dignity and self-restraint I had to scrape together the money for this game. Do you know how many Flamin’ Hot Cheetos I could have eaten? How much Sprite I could have guzzled down? I could live in a castle made of the Laffy Taffy wrappers I could have gone through with all of that money. Two months. Now, at the ripe old age of too-damn-old, two months is nothing. I forget and remember people’s names in the span of two months. I might buy four or five games in that span. But at the age of thirteen, two months is an epic, stretching eternity. Two months is 1/78 of a thirteen year-old’s whole life. Two months would be 1.3% of my whole life that I’d already lived up to that point. At my age now, it would .5%. Do you see the difference? Two months might as well have been two forevers. I had a stupid egg filled with stupid, useless money that took way too long to save up.
So I bought a Dennis Rodman jersey with it, and used the rest on Flamin’ Hot Cheetos and Sprite. Yep. Not worth it.
8 thoughts on “Gaming Memories: Saving Up for Super Mario RPG”
haha pretty funny story, enjoyed reading this. Kind of a bummer of an ending that you didn’t get the game. Did you eventually get it in May?
I did not! I shifted my focus to the N64, which came out just a few months after Super Mario RPG. I figured by that point that if I could just save up some money I could convince my parents to go half and half with me on the new system, which they did. So it all worked out! Kind of. But not really, heh.
LikeLiked by 1 person
By the way, Paper Mario is top-notch in every way, even by Mario RPG standards. The Thousand Year Door and Super Paper Mario are also very strong, but the rest of the Paper Mario games range from below-average to insufferably weak.
Yo, Joey! What do you think of Super Mario RPG? Is it as epic as you remember????
LikeLiked by 1 person
I think it holds up in some ways, but there are a couple of things that really show its age. The quirky sense of humor that makes its way into the Paper Mario games is here, maybe not quite as front-and-center, but it’s still pretty fun. The platforming doesn’t hold up, though it wasn’t really great at the time, and the rendered graphics are technically impressive for the time but look pretty ugly today. I still love it, though.
LikeLiked by 1 person
The graphics in general still hold up to this day.
Maybe that’s just me being the retro fan I am, but it’s more objective that the game itself holds up by post-2010s standards.
I believe that regardless of the time, Super Mario RPG actually has gorgeous visuals in general. Also, I actually would have a crap load of fun with SMRPG including its platforming segments when I play and review it. So yeah, I feel like Super Mario RPG holds up in almost every way regardless of the time!! So I might at the very least give it an 8/10.
LikeLiked by 1 person