Of X-Wings and Zombie Things

With new consoles and big games on the horizon, I’m feeling an urge to write about the games I’m playing before I end up with a big, multi-game post again. I want to chronicle my PS5 launch experience, and so many big games like Cyberpunk 2077, Spider-Man: Miles Morales, and Assassin’s Creed Valhalla are claiming space in my brain, so I want to share my thoughts on the two games I’ve been spending a lot of time with recently: Star Wars: Squadrons and Days Gone.

Star Wars: Squadrons

Although I missed out on the X-Wing Vs. TIE Fighter game(s), I have mostly enjoyed the space combat components of many of the Star Wars games I’ve played. It’s not exactly “space,” but one of my fondest Star Wars video game memories is playing the Hoth level of Shadows of the Empire over and over and over again, and I played the hell out of the Rogue Squadron games. So I was all in when the trailer dropped earlier this summer, and I couldn’t believe the game was going to be out so soon after the announcement. And at $40? It seemed too good to be true! “Wait,” I thought. “It really does seem too good to be true.” And thus began the doubt. Was it going to be too short? Too niche? Too technical and inaccessible? I was nervous.

Well, as a wise little alien once said, “fear leads to anger, anger leads to hate, hate leads to suffering.” That alien was Yoda and, as usual, he was wrong. My fears were not only unfounded, they certainly did not lead to suffering. I really love Squadrons and am still playing it when I have time. The gameplay is not nearly as dense and technical as I thought it might be. It’s not as loose and arcade-y as most of the other Star Wars flight experiences, sure, but I actually prefer this type of flying. I think I’ve complained about this before, but I dislike flight games where you control a point out in front of your craft. As much as I loved the Rogue Squadron games, they controlled like that. When you tilt your controller in these games, the “nose” of your craft points in that direction. It feels unrealistic and unsatisfying to me. I much prefer games where you are controlling a point in the center of the craft. This allows for more realistic turns and you can do an actual barrel roll, as opposed to what would essentially be a corkscrew.

So, for me, that was the biggest win for this game: it feels good to play. Do I have to flip switches and monitor gauges? Yes, but there aren’t that many and it was very easy to pick up. It feels so cool to divert power to engines to increase the speed of my X-Wing toward a Star Destroyer, switch to weapons systems to launch a volley of blasts toward a shielding subsystem, then immediately cut to shields to make an escape. Well, try to make an escape. I’m often so determined to do as much damage as I can that I end up being destroyed before I can get safely away, heh. I was also a little nervous about the first-person perspective, as I usually prefer seeing the ship I’m flying, but I ended up really liking that, too. Again, my fears were unfounded. While I would like some kind of replay feature, where you see your ship and all the cool stuff you did from a third person perspective (like in the Ace Combat series), I found myself enjoying the cockpit view very much. Another one of my favorite experiences in the game is lining up a perfect shot on an enemy, unloading, and then bursting through the fiery remnants. I doubt it would be so thrilling in third person.

Squadrons isn’t quite as pretty as Star Wars Battlefront II, and it certainly doesn’t offer as much variety in terms of locales and ships, but there were still plenty of times I found myself in awe, scraping the hull of a cruiser with my TIE Fighter or rounding an asteroid to see a shattered Star Destroyer with beams of the nearest star cutting through my cockpit window. I’ve completed the story and played a handful of fleet battles, but I haven’t had as much time as I’d like with this game. With the new consoles, Cyberpunk 2077, and Assassin’s Creed Valhalla coming soon, I don’t know when I’ll even have time to return to it. But I really liked it and I can’t wait to get back to it at some point.

Days Gone

One of the reasons I haven’t had as much time to play Squadrons is because I started Days Gone earlier this month, and I have been trying to knock it out before November hits. It’s a much bigger game than I expected, which isn’t necessarily a bad thing. It had a lot of negative press when it came out, but as we know by this point, often the negative (or positive) hype around a game has little to do with any given person’s enjoyment of said game. Gaming culture can be toxic, and tainting a game’s reception because of some predisposed perception of it (or its developers), without having played it, is just one example of that toxicity. It’s certainly not a perfect game, and seemingly could have used a bit more polish, but overall I am having a lot of fun with it.

Part of my enjoyment might be coming from my love of zombie games in general, and this game has elements of Left 4 Dead, Dead Island, and I’d argue there’s even a little Resident Evil influence in there. All of that zombie goodness takes place in an open world where you help to build up outposts, earn money to improve your motorcycle (mount), and go out on exploratory missions and tasks. This is My Type of Game™. I didn’t really think I’d be too into the idea of a motorcycle as a mode of transportation, but once I was able to start modding and customizing my bike, I was in. Throw in a custom Horizon Zero Dawn paint job and I was soon dreaming of how to quickly gain experience to unlock even better mods. I like games that have horses but to be honest, I rarely use them. I typically prefer to explore on foot. Throw in the fact that a loud motorcycle would attract the terrifying zombie hordes and I fully expected to leave my bike behind 90% of the time. Nope. I am almost never without my bike.

“Dude, where’s my bike?”

Speaking of the hordes, they aren’t quite as massive as I was expecting, but they are about as terrifying. Given the damage that just a few infected can do if they get to you, I knew I would never survive a close encounter with a few dozen or more of the rabid sonsabitches. So I steered very clear whenever I caught a glimpse of one. And then I found my first cave in the game, and if you’ve ever played a video game you know that caves are Where It’s At. There had to be something good in there. So I crouched low and started sneaking in, casting my flashlight about, watching for spookies. I got pretty deep before turning a corner and swinging my light toward a huddled mass of heaving infected, hunched and breathing heavy. They whipped their collective heads toward me and it was like that scene in Pirates of the Caribbean: Dead Man’s Chest where Jack Sparrow is running from the big group of cannibals. I busted ass out of the cave and hopped on my bike quicker than you can say I am Legend: The Video Game. Later, when I was slightly more proficient in combat, I found a NERO camp under a railroad bridge. NERO camps are exciting because once you power them up and get inside, an injector that permanently increases a stat awaits. So I hopped off my bike and got to work on finding gas for the generator when I spotted a horde… above me, in a car of the train stopped on the bridge. I backed away slowly, but then I noticed there were explosive barrels, crates, and gas cans placed at seemingly strategic places around the camp. Could I take out a horde this early? I could just time my shots and take out a few chunks, then clean up the rest… yes, I thought, and decided to go for it. I positioned myself in the road below, shot a few of them to get their attention, and as they spilled out of the car, dozens of arms and legs clamoring over each other, I lined up a shot with a gas truck. I pulled the trigger. *Click*. *Ting*. Nothing. I hit it but it didn’t explode. Uh. Uhhh. They’re moving so fast, they’re going to get *click* I shot again. *BOOM* Huge explosion. But I was already jumping on my bike. I was two seconds too late with the second shot. The truck took out a handful, but the rest were already on me. I managed to get away but not without a few swipes to my bike.

I did take a horde out, eventually. I found one on the edge of a swamp and it seemed smaller than the others. I decided to see if I could thin its numbers with explosives, then run away and come back with more. I parked my bike facing away, then threw two Molotovs and two pipe bombs before the horde could react. It was perfect. Each pipe bomb took out 4-5, and the Molotovs looked like they got 2-4 each. I zoomed a short distance away on my bike as they chased me, but they quickly gave up and started ambling back to their original spot. I returned and did the same thing, and when I rode away this time I made sure to guide the stragglers a little farther than the core. When the core turned back I took out the stragglers with silenced guns, then went back to the very small remaining core and was able to just melee them. I don’t imagine I’ll get that lucky with the rest of them, but I felt pretty accomplished with the 45+ ears I’d collected.

It’s these types of events that really win me over in open world games. The outpost building, bike modding, and side quests mentioned earlier are key, too, but when there is enough freedom and flexibility in a world to allow for unique approaches to solving problems, I am 100% there for it. I love that if me and ten of my friends played this game (lol I don’t have ten friends – hi, Amy!), we would all probably have very different stories about taking down our first horde. I’m not finished with the story yet, but I think I’m pretty far. The story has been pretty decent, but even if they completely botch the landing, I can safely say that I enjoyed my time with the game and am looking forward to finishing every side quest, collectible, and mission. And then it will be… Days Done. Get it? Instead of Gone? Done? Okay, I’m out.

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