One thing I’ve learned in my many years as an avid gamer is how to manage my hype levels. When I was a kid, I would tear through every page of Nintendo Power or EGM, eagerly consuming every bit of available information, speculation, and rumor about the games I was excited to play. My hyperbolic fervor did nothing to speed the games’ release schedules, though, so I would essentially torture myself for months, wanting constantly to play the newest entry in a favorite series or some new, rad looking IP. Worse, the incessant, obsessive yearning would warp my expectations of these games, so much so that I was often underwhelmed with the very games I was expecting to love. I’ve learned to temper my hype and expectations until a game’s release is close, so you might ask me if I’m excited about a game a year from its release and I could say “eh, I guess.” Then, just a few months from its release date, if you asked again, I might be like “holy shit, yeah, that game? Already pre-ordered the Deluxe Special Day One Collector’s Limited Platinum Gold Diamond Edition, boiiiiii.”
Thus is the tale of my hype for Resident Evil Village. As a big fan of the franchise, there is always a certain level of excitement with the approach of any new mainline game in the series, but Village is very close now and with the excellence of the last three games (Resident Evil 7, Resident Evil 2, and Resident Evil 3), my anticipation is accelerating greatly. After the announcement trailer in June of last year, my hype was shambling like a regular zombie. It was there, it was moving, but it wasn’t in danger of infecting me with uncontrollable, unchecked expectation. Now, after the recent Resident Evil Showcase, my hype is definitely a Crimson Head zombie. It popped right up and is sprinting after me, ready to chomp me with jaws of unbridled hype. That whole analogy got so far away from me. Kind of like a licker when it leaps through-okay I just need to stop.
Resident Evil Village is probably my most anticipated game of this year, and I am so delighted by how much attention Lady Dimitrescu has gotten on social media lately. I’m genuinely not pulling a hipster “I liked it before it was cool” move, but Lady D and her witchy-looking lady friends were the most intriguing and exciting thing about the original trailer released back in June 2020. They were only very briefly shown, but there was something so mysterious and, yes, sexy about their poise and style that just kept me thinking about them. Were they vampires? Ghouls? Witches? I didn’t know, but I was ready to meet them.
Why are they so hot, though? Please, forgive my thirst over these characters, but I have to document my feelings for posterity. I’d hate to reach a point in my life where I realize I’ve forgotten about *checks notes* every virtual character I ever lusted after. I think the witchy “daughters,” as Lady D calls them in the latest trailer, are pretty self-explanatory. They’re… witchy. That’s pretty hot in and of itself. But Lady D’s magnetic allure surprised me. If you told me that I would be lusting after a posh-looking woman in a wide brimmed hat and an outfit with a general “heading to the Kentucky Derby” kind of vibe, I would have said “I’ll lust after anything at this point, I’m desperate.” No, wait! I didn’t mean that. Note to self: edit that out before posting. What I really would have said was that you were crazy. That does not seem like the kind of aesthetic I go for.
So, what, then? Why does she seem so hot? Well, as my Gaming Crushes posts have probably revealed, I do have a thing for strong, capable women, and Lady D is brimming with power, poise, and authority. The refrain I keep seeing in reference to her is “step on me,” and she definitely captures that vibe perfectly. There is a playfulness to her menace. She might be chasing after me and trying to skewer me with her impressive nails, but she’s having a blast while doing it, and that’s more than I can say for grumpybutt Mr. X. She’s bold, confident, and seemingly very self-assured, and that’s definitely attractive to me. Does it hurt that she owns an expansive, beautiful estate and has a keen fashion sense? No. It does not. The high-society look rarely does much for me, but she rocks it. The pale skin, dark hair, fiery eye combo doesn’t hurt, either.
Okay, I’ll move on in a second, I swear, but I’ve seen a lot of pictures of Lady D popping up on social media in response to the latest trailer, but there is one very fast cut from the original trailer that I have yet to see anyone share, and I’m kind of surprised.
While it’s difficult to say what’s happening in this image with 100% certainty, it seems likely that our lusty lady is, well, feeding on what looks like a person’s arm (also, note the tooth-like bumps under her lips – those look like some serious chompers). Given the first-person perspective of the game and the fact that Ethan had his left arm cut off and stapled back on in Resident Evil 7, I’m kind of thinking these witchy women popped it off and are feeding on Ethan’s potentially unique life juice. Why would it be unique? Well, he did get his arm and leg chopped off in the previous game and inexplicably functionally reattached them with either staples or a bottle of freaking first aid potion. In the RE universe, that probably indicates he has some kind of healing power or something, right? Which would make the way that Lady D talks about Ethan in the recent trailer make sense. She not only knows him by name, but she’s also apparently been tasked with tracking him down by a superior. If we’re moving into fantasy territory where vampires, werewolves, and giants exist, though, my money is on his blood being special in some way. So the fact that she is, in all of her towering, seductive, dominant glory, at some point, sucking on your arm, makes me feel… well… I don’t know yet. I’ll get back to you in May.
Okay, okay, I’m done thirsting. For now. As I mentioned in my last post, I so rarely take the time to revisit old games that I’ve played before because there is constantly something new and exciting to play, but recently I’ve allowed myself to do just that. I beat Resident Evil 7 at least a few times when it came out, but I never got the platinum trophy because some of the more difficult achievements seemed, well, difficult. I wanted to revisit it just to sort of play it and experience the horror again, anyway, so I decided to go for the platinum trophy as well. I replayed it once on Easy difficulty, just to get back into it and grab the trophies for using less than three medicine items and never opening the storage chests, and then I tackled it on Madhouse mode. And, phew, it was no joke. I used a guide to make sure I didn’t miss any of the mode-exclusive collectibles, but I rarely find guides useful when it comes to boss fights, so some of those really did a number on me. It took me a long time and a lot of stress lines, but I finally managed to beat it and I got the platinum. Feels good, man.
I also went ahead and bought all of the DLC, which I’d never played before, so I dug through those as well. Some of them aren’t my cup of tea (particularly the combat/survival focused entries), but a few of them added some nuance to the base game’s narrative and I really appreciated them. The first of these is “Daughters,” which offers a glimpse at the Baker family just prior to their infection by Eveline. There are some indications of the family’s humanity in the base game, but not quite enough to fairly frame the tragedy that became their life. This DLC has you, as Zoe, help Jack and Marguerite prepare to take on another apparent victim (Eveline) of a recent storm that is devastating the region, including their farm (and it further explains the boarded-up and broken-down state of the grounds when you get there). There are little clues scattered around the house that show a close, caring family (aside from Lucas, who still seems like a dick), which heightened my appreciation for the Baker family and Zoe as a character in a big way.
Speaking of Zoe, I also really liked “End of Zoe.” This DLC was quite the opposite in terms of gameplay and tone, as instead of passively exploring the house, you play as Joe, Jack’s brother and Zoe’s uncle, bullrushing through the swamps surrounding the Baker’s house and bashing infected and alligators alike in the face with your bare fists. It is ridiculous and very un-RE-like, but also very fun. The main antagonist is what seems to be a resurrected Jack, looking very much like Swamp Thing, and squaring up to him with just your fists is silly and badass. Joe sees an enemy and he doesn’t think “dang, how much ammo do I have? Can I afford to take it down?” He thinks… well, I don’t even think he does think. He sees an obstacle, and he punches it. Literally everything. Wooden crate? Punch it. Boarded up door? Punch it. Toothy ooze monster? Punch. It. Can you imagine him in the previous RE games? “Hmm. A door with the shape of a diamond on it.” *punches through it* “Oh no, a giant snake.” *punch it in its giant snake head* Nemesis comes bursting through the wall. “SSSTA-“ *Punch* Like I said: ridiculous but fun. Plus, it gave us a satisfying (if cheesy) conclusion to Zoe’s story.
The last piece of DLC I’ll talk about is “Bedroom,” an escape-room style bit where you play as our favorite cameraman and Sewer Gators alum, Clancy. If you like the recurring, sometimes macabre puzzles littered throughout the RE series, you’ll probably like this DLC. It’s not just a collection of standalone puzzles – they’re all interconnected. You have to figure each out using environmental clues and solve them in the correct order to escape the room that Marguerite has locked you in. Think of the “Happy Birthday” puzzle that Lucas sets up. It took me a few times to get it, but it never felt unfair or illogical. With both this and the “Daughters” DLC, I kind of wish they’d been in the core game. I guess I can see how they might have affected pacing, but both of them feel like they would have felt natural and contributed something to the tone and setting of the game.
I will continue my revisiting… Revisiting Evil… does anyone have that as a blog or podcast name yet? If not, I should nab it. “This week on Revisiting Evil: how to make a Jill sandwich. Plus, coming up later: why Nemesis would make a great astronomer,” Anyway, I will continue playing old RE titles by starting Code Veronica X soon, since that’s probably the mainline entry I’ve played the least and, thus, don’t remember very well. To look forward, though, I wanted to talk a bit about the “Maiden” demo for Resident Evil Village.
The first time I played it was before my decision to replay RE 7, so playing it again after that really highlighted how far the RE Engine has come. I posted about how impressed I was with it after Resident Evil 2, but it seems like Capcom continues to squeeze every ounce of beautiful, reflective, textured blood out of it with Village. I’m so glad there is no combat in this demo, because it really allowed me to just wander the rooms of this big, ornately decorated castle and inspect every detail. I know there are some people who lament the direction Capcom has taken with RE 7 and Village (despite getting two of the best remakes of classic PlayStation games ever, but that’s a debate for a later time), but I very much appreciate the attention and care they’ve given to maintaining so much of the atmosphere and tone that made some of the earliest games so memorable. Paintings, statues, decorations – these are things that bring texture to a setting just by existing, but the level of texture and what it adds to a player’s experience is variable. If a team has the time and skill, they can create set decoration that tells a story of their own. Some of those in the demo are very classic RE, like:
But some of them seem so well conceived and executed that they bring the castle to life in much clearer and more nuanced terms than any of the previous RE settings. Look at this photograph:
Every time I do it makes me lau- oh god, what am I doing? Ahem. Moving on. It’s just a simple picture of… bats? Birds? Creatures? It’s eerie, sure, but does it have significance? Or is it just for ambiance? If it is just birds, why would this regal, matronly vampire have it framed and on display? Upon close inspection, it looks to be a bird of prey (right) with its talons stretched out, aiming to pierce another bird that it attempting to dodge. Lady D is the antagonist pursuing Ethan in this game, and she, too, has long, retractable talons. Consider also this vase:
At a glance, it looks like a pretty typical medieval style vase. Given the castle’s age and Lady D’s lineage, it might be an actual medieval artifact. It fits the castle’s décor and contributes to the overall spookiness of it, but what may have been behind the developer’s decision to include this specific design? Well, if there is one word that springs to mind when I look at this scene, it’s “ritual.” We don’t see much here, but what we do see is a seated man surrounded by others, seemingly against his will. His brow looks furrowed in concern, but more importantly, the man behind him seems to be clasping his shoulder as if he is preventing him from standing. Another man reaches out to stay the hand of the apparent captor, as another (very tall) man stands contemplating, with his hand on his chin. They are, it seems, deciding his fate. If you read the notes and pick up on context clues in the demo, there is a suggestion of some kind of ritual. There is a list of potential candidates for said ritual or purpose, and in the latest trailer, Lady Dimitrescu refers to “the importance of the ceremony.” I’m not trying to make some grand statement about this vase or any of these background details, but I love how much texture they bring to this setting. This vase lets me believe that some ancestor of Lady Dimitrescu (or the lady herself, if she turns out to be very old) had an artist make a vase to commemorate this ceremony, or perhaps she saw this and it reminded her of the momentous occasion. Either way, it seems to be far from randomly chosen as background flavoring. I can’t wait to play the final game and take my time looking at the impressive number of background decorations that will probably be spread all throughout the castle.
Aside from admiring the graphics and environmental nuance, I very much enjoyed seeing one of Lady Dimitrescu’s daughters in action. In my first playthrough, I rushed past her, as it seems I was expected to. But in later sessions, I followed her up the stairs and watched her glide and dissipate around a corner. The way that she moves is very cool, and I am ready to be both spooked and subtly stimulated by her and her sibling’s pursuit of me in the final game. It’s like “oh, noooo, don’t block my way and bite my neck, sexy vampire ladies! That would be sooooo baaaaaaad!”
So, yes, I am very much ready for May 7th. I’ve preordered the Deluxe Edition, am still playing through old RE titles, and am hopeful that my friends will eventually let me watch them play through the Maiden demo so I can bother them with my dumb love of the same kinds of details I discuss above. I’ll be back in May, of course, with a post about the main game, and don’t be surprised if you see a Gaming Crushes post about Lady D at some point, heh. Until next time, this has been Revisiting Evil. Smash that subscribe button. I’m just kidding. I’m full of dumb jokes today. Ugh. Okay, bye.
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