Pretty Pixels Podcast

In 2006, podcasts weren’t exactly popular. I probably don’t know enough about the history of podcasts to claim that they were still “niche” at that point in time, but they certainly weren’t nearly as popular as they’ve become in the last five or so years (and even more so since the beginning of the pandemic). 2006 was, however, when I discovered the network of podcasts. I did not listen to them on my iPhone, as so many people do now, because the iPhone did not yet exist. I listened to them on my iPod Classic, if that gives you an idea of just how long ago this was. The proverbial Stone Age of smart devices and online media distribution. I might as well have been sitting around a fire or listening to them on coconuts or whatever.

Anyway, I’m not a podcast hipster. I wasn’t “into” podcasts back then. I was, however, newly discovering the gaming community that 1UP was cultivating, and through it I was further shaping my identity as a gamer. It was the only gaming community that I was ever really active in. I had a blog that I posted to, I posted to message boards – I even won a couple of contests and was featured on the site a few times. I won this Star Wars: The Force Unleashed USB drive with a bunch of official art assets loaded on it:

No talk me, I’m angy.

I also won this Activision desk clock, sent to me directly by former EGM editor-in-chief Dan Hsu and featuring a photo of former-former EGM editor-in-chief Ed Semrad. Sadly, I don’t seem to have the email exchange between myself and Shoe anymore, and I can’t even remember what the contest was, but it remains an oddly very prized possession of mine.

I miss that site. Are there communities as seemingly diverse and accepting as that anymore? It doesn’t seem like it, but I haven’t given many a chance since those halcyon days, cut short by the sale, consolidation, then shutdown of between 2009 and 2013. My favorites of their podcasts were The 1UP Show, EGM Live, 1UP FM, and Retronauts. I can still hear the theme song for The 1UP Show in my head, particularly on days when I “just wanna stay home and play all my video games.” Seriously, listen to this. Then, check out the summer theme as well.

There was some impressive production that went into the presentation of these shows, but that wasn’t what was so appealing about them. What I loved so much was hearing people who genuinely loved video games… just talk about video games. They were sometimes funny, sometimes reflective, sometimes focused, sometimes scattered. But their passion for video games came through in every episode, and I felt like I was a stranger who was lucky enough to have stumbled into a group of close friends that were having a great time and didn’t mind me eavesdropping. I wanted so badly to start a podcast of my own. and EGM were sold and dismantled starting in January 2009, the month I separated from the military and moved back to Illinois. I ended up staying with my best friend Ron, and given our history of gaming adventures together, I proposed we start our own podcast, given that our favorites were now being discontinued. I excitedly began writing down potential topics to discuss and games to play, I ordered fairly expensive studio mics, and… we never went through with it.

I submitted a few memories for this feature and I was so excited when this was the one they chose to include

After sitting in its original packaging for over a decade, I recently unboxed the mic and ordered an interface and stand so that I could actually use it. I teach online classes and my laptop and headset mics just weren’t cutting it. Digging it out brought back memories of a podcast left uncasted (I said what I said), as you might expect. I listen to a lot of video game podcasts now. IGN Game Scoop!, The Game Informer Show, The MinnMax Show, What’s Good Games, Adrift Gamer, Game on Girl, Singing Mountain, Triple Click and (if you can believe it) more. There are also gaming podcasts that I listened to for some months and then fell off of. There are video game podcasts I have never listened to, and probably many shows I’ve never even heard of. The market is, if not flooded, saturated. For this reason and more (hello, crippling insecurity, how are you today?), I never felt like there was a “right time” to try and get that podcast started again. There are enough podcasts out there, I’d tell myself. Who wants to hear from me? I’m not a games journalist or industry personality. I’d just be another thirty-something white dude with a podcast. Nobody’s asking for that, right?

I have no idea how they selected “popular” blogs, but I never felt like I had many readers

And then I had one of those refreshing realizations. The kind that are always late but somehow feel on time. Who the fuck cares about who has what podcast and what people might think about another show that covers video games? From the very beginning, I wanted to do it for myself. I wanted to have a show because I wanted to share my passion for games. I never thought about audience size or reception. Podcasts have become corporatized and monetized now, so that seems to be the primary drive for many people. I never imagined I would make money with a podcast. I’d never even considered having ads. So what was I worried about? If I finally did it, I would be checking a box that has been unchecked for 12 years, and if I had fun while doing it, mission accomplished. So I decided to do it.

Tab London, who I’ve mentioned in previous posts, has been encouraging me to do it for years. I shared my dream with them during a late night lab session when we were in our master’s program together. We were working together on a class based on video games, so I naturally asked if they’d be interested in hosting something with me. They readily agreed, but I made it clear (because of the aforementioned insecurity, I think) that I didn’t know if/when I’d ever get around to actually getting my shit together and starting something. That was, I think, six years ago. Every now and then, since that time, Tab would ask if I’d given it any more thought. “Ehhhh,” I’d start. “Not really.” Or “Yeah, I want to. Maybe soon.” Internally, I always had some excuse. I was busy. I wasn’t sure if I could keep up. I wanted to make sure it was good. I didn’t know if my mic would work. And on and on. One of the things I’ve learned about my anxiety, though, is that it’s very good at helping me avoid things I’m nervous about. My anxiety works with the logical part of my brain to come up with completely reasonable excuses that keep me from doing things I’m worried will end poorly. The podcast was one of those things.

Again, “popular”? Hmmm

Another thing I’ve learned, in response to my anxiety-induced avoidance, is to challenge myself when those thoughts prevent me from doing something that I know I actually want to do. Do I really not have time for a podcast, or am I just not willing to make time? Am I really worried about what people will think, or is that an evergreen excuse to keep me from taking chances? If I’m so worried that I won’t be able to use my mic, why haven’t I tried it yet?

So I stopped allowing myself these excuses and recently asked Tab if they were still ready and willing to do the podcast. Fucking duh, I’ve been saying you should do it for years, they said. I’m paraphrasing. A bit. So I bought what I needed to use my mic, downloaded audio recording software, and began researching hosting options. We came up with a name, a basic structure, some goals and specific segment ideas, and a logo. We reached out to Ron for a theme song, I registered our podcast, and we recorded an introduction episode (“Episode 0”) last week. We uploaded it yesterday and it went live on Apple Podcasts, Spotify, Amazon, and other sites today. We fucking did it. Finally.

I was beyond ecstatic when they chose my memory of my favorite game of all time for this feature

We went with the name Pretty Pixels Podcast for a few reasons. First, there’s that delicious alliteration. Second, we both share a love for unique graphics and art styles. Whether it’s the simplicity of a beautiful indie game or the incredible lighting effects in a AAA release, we revel in how pretty video games are, old and new. While we want our podcast to be fun for us first and foremost (because, as the 1UP shows did with me, we think that will transfer to fun for the audience), we also do want to bring something relatively unique to the crowded gaming podcast landscape. As we’re both gaming or gaming-adjacent scholars, we plan to bring some of our academic background to the table. Not always, of course. Even we tire of academic discourse. But where some podcasts shy away from discussing “serious” issues in gaming, we want to lean into it when it feels right. We’ve discussed having guests on, but we’re waiting until we feel comfortable enough doing the show on our own before jumping into that pool. There were a lot of laughs during our first recording session (even if they were edited out because they kept us from getting anything recorded), and I am looking forward to many more in future episodes.

There is still some lingering doubt, of course. We aren’t established, we don’t have a studio or industry connections. We won’t be selling mattresses or underwear. I doubt we’ll get codes for reviews and we have no privileged knowledge about gaming news or events. We have our love of games, our sense of humor, and our brains. Whether that is “enough” for modern podcast audiences is impossible to answer. But if we can make just a few people feel like I did back in the day, listening to the 1UP Show and feeling like I was a part of a meaningful conversation filled with love for games? That will always be enough for me.


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