Paper Mario (and More-io)

The dawn of the next generation of consoles is upon us. Last week, the PlayStation 5 preorders went up, this week it was the Xbox Series X/S. I was lucky enough to secure a PS5, but I haven’t had any luck getting a Series X. I was late in trying for that one, though. For the PS5, I suspected Sony would pull another “and preorders are open now” deal, like they did last generation, so after their Showcase Event I and several of my gaming scholar friends formed an alliance to scour the various retail sites for any sign of a preorder opportunity. After the event, Sony said that preorders would begin “tomorrow,” but having been present for a few modern console launches, I had my doubts, and when rumors emerged that some retailers would open preorders that day, the alliance went into action, refreshing page after page. About an hour after the event, I noticed Target’s PS5 landing page changed to a less marketing-oriented page to one where you could preorder PS5 games. I knew that meant something was about to happen, and my guess paid off. Within minutes the preorder link went up. As I was excitedly typing my payment information in, I used Siri to call one friend and tell them the link was live, then when I submitted my order, I sent a link to the rest of the alliance. All but one of us got one. It was an exciting victory. I only decided on a whim to get an Xbox Series X, so I was hours late in trying for one of those preorders. I ran into some of the widely reported issues where I was able to get one in my cart on the Best Buy site but then it would empty my cart and say “whoops,” basically. And Target almost let me get one as well, a few times. But alas, I have been refreshing all of the main sites every now and then since yesterday and have had no luck. It’s cool. It was going to be a Christmas present to myself, so as long as I can get one before then I’ll be fine.

Super Mario 3D All-Stars

As close as the next gen is, we won’t be there for another month and a half, so let me continue my periodic rambling about what I’m playing in the now. Did I just say “in the now”? Ugh. I want to punch myself in the face. Speaking of punching myself in the face, I recently got Super Mario 3D All-Stars and tried a bit of Super Mario 64 for the first time in… too many years. The last time I played it was probably around the time the game came out. Let’s not do the math because my birthday is coming up and I’m old. Keeping with the theme of feeling old, my experience with this port (which was surprisingly crisp and good looking) highlighted how kind the fuzzy filter of nostalgia is. In my memory, the controls in Mario 64 were so smooth, responsive, and precise. I remember feeling so amazed at tilting the joystick forward just slightly and Mario tiptoeing, or spinning it in circles and watching him respond in exactly the same motion.

Now, in my defense, at the time all of that was pretty groundbreaking. It felt precise and responsive compared to the few 3D games I’d played. Now? Oof. I mean, it’s not at all terrible. But between the less-than-perfect feeling movement and the terrible camera (which, again, what did we have to compare it to at the time?), it was kind of painful revisiting this gem. I can’t wait to play Super Mario Sunshine, because I loved that game when it came out and expect it to feel much better, but I think I’ll tuck Mario 64 back into the dusty, warm recesses of my memory and leave it at that.

Paper Mario: The Origami King

Speaking of Mario, I finally did the thing! I played a Paper Mario game at launch! I spent over 50 hours playing Paper Mario: The Origami King and I loved most of those hours. [some spoilers ahead] The biggest draws of the series for me have always been the bright, cute art style and character/environments, witty writing and humor, and generally just seeing familiar Mario characters in big narratives where they really get the chance to shine. Those elements were all here, even if there wasn’t as much papery Peach goodness as I’d have liked. Kamek was a standout in this entry and had some of the best lines, and I loved Bowser’s role in this one as well. Something I realized with this entry: Mario is the character given the least amount of personality in these games. The designers seem to get the chance to expand almost every other character’s personality, including minions like Bob-ombs. Mario is reduced to a silent protagonist, probably because of the series’ JRPG roots.

Much has been made of the combat system, and I have mixed feeling about it. Some people seem to love it, some people seem to hate it. I thought I liked it more than I’d expected to, until I encountered some of the more difficult combat puzzles later in the game. I was so excited when I got to the gameshow level… until I realized you essentially had to solve combat puzzles to win points. There were also some boss fights that had particularly frustrating aspects related to the puzzle grid. It wasn’t bad enough to ruin the game for me, and most encounters were either fun or just passable. I would just absolutely love a return to party-based, RPG-like combat. We won’t see another Paper Mario game for some time now, I guess, but I’ll have my fingers crossed anyway.

I am Setsuna

Another game I’ve recently spent a significant time with is I am Setsuna, a game that I’d heard several versions of “if you like Chrono Trigger, you’ll like this game” about. I’ve heard that before, many times, and I’ve almost always been let down. I am Setsuna is not so close that you’d mistake it for a cousin, but it’s definitely the most Chrono Trigger­-y RPG I’ve played, from the active-time battle system to the mysterious scythe-wielding enemy/friend, to the dual and triple tech-likes, and more. One of the things I really liked about this game was how simple and direct it was. Areas were small and contained, you could virtually never get lost, yet with the inclusion of an overworld it felt like you were traveling over vast distances, like the JRPGs of old. I didn’t have to think very much while playing this game, and while that might be a complaint for some other RPGs, I welcomed it here. This felt like a short(ish), simple(ish), straightforward old school RPG. A proverbial cup of hot cocoa with whipped cream and marshmallows. A sweet reminder of simpler times.

Hi, Amy!

Things that were not so sweet, though: the archaic save system. Yes, okay, I get it: there was a real dedication to being old school here. But when you spend two hours grinding and unwittingly wander into a new enemy that wipes you out in two turns, and you’ve lost two hours of your life because of that dedication to old school design, you begin to see why autosaves are actually pretty great. I also did not love the character models. The character designs were great (in their avatars), and I absolutely loved the environment art. Some sections literally looked like paintings. But then to contrast that with chibi-like characters with oversized heads and hands and absolutely no feet? Blech. Hrk. Other gagging sounds. It was something I hated about the original Final Fantasy VII, and while it’s not quite as bad here, it still made my skin crawl. You may be Setsuna but you need to put Some-shoes-on your feet. Wait, that didn’t work. If you say it out loud it works better. Except they don’t have feet to put the shoes on… you know what? Let’s move on.

Return of the Obra Dinn

I have been so excited to get this game since I saw the first trailer. The art style, reminiscent of very old school PC games, is so unique and cool that I was almost all-in for that reason alone. When you add the premise – that you are an investigator tasked with exploring a ghost ship to determine the identity and cause of death of every former passenger – I was sold. I’ve played about eight hours at this point but I think I’m going to put it aside. It’s not that I don’t like it. I think it’s rad and it definitely allows you to do the detective work without holding your hand or giving you much help. That means that it requires patience, though, which I don’t have much of at the moment. When you come across a new corpse (or some indicator of a former corpse), you get to see a 3D model/flashback of that character’s death. From this snapshot and any other clues you might have gathered, you have to determine the person’s name, cause of death, and (if applicable) killer. It’s rarely obvious, and in most cases you have to recall the smallest of details that were in no way highlighted in a different memory you may have viewed hours ago. If you’re looking for a challenge and the reward that comes with truly solving some mysteries on your own, that complicated process is really cool. When you have a stack of games that you’re trying to catch up on before the next generation of consoles lands, it can be a bit anxiety inducing. So I would definitely recommend it to people, and I will almost certainly go back to it someday, but for now I think I’m going to move on to some spooky games (like Days Gone and some classic Castlevania games) to celebrate the upcoming Halloween season.

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