If a game has a dating system, you can be pretty sure that I have a “crush” from that game. How could I not? I love romance systems in games, and I’ve gushed about how much I enjoyed those systems in the Persona series, which famously includes a dating sim-like feature. I’d already played Persona 4 Golden and Persona 5 by the time I got around to Persona 3 Portable, so I knew going in that my character would have to keep an eye out for his future bae. Wait… do people say bae anymore? I don’t think they do. I haven’t heard it in… a long time. Man, that word was all over the place for a while, and it was so useful for describing silly crushes on fictional characters. Let’s just pretend that I’m writing this post in 2018 and run with it. Where was I? Oh yes. In 2018. Looking for bae in all the wrong places.
You meet Mitsuru Kirijo pretty early in P3P, and as soon as I saw her I remember thinking “welp, call off the search, I think I found my future waifu.” Wait… do people still use waifu? Stop it, Joey, no one’s reading this and no one cares. Waifu. Bae. Booboo babykins. Okay, no one ever used that one. Let’s just move on.
I have long had a thing for red hair, so Mitsuru’s long, crimson locks, draped mysteriously over one eye, almost had me sold on her just by virtue of existing. It worked so well with her white and red outfit, too, so I pretty instantly had cartoon heart eyes and was ready to have my character virtually propose marriage. But I hope I’ve made it clear, if you’ve read any of the other entries in this series, that looks aren’t always what draws me to these fictional ladies. Some of them are stunning, yes, but there are literally thousands of attractively drawn/modelled characters, spanning decades of games. Hell, in the Persona series alone, most of the characters are some kind of cute/attractive. I needed to know more about Mitsuru before I went shopping for a little pixel engagement ring.
And, I have to say, as quickly as I fell for her appearance, I was almost as quickly turning my attention elsewhere. As beautiful as Mitsuru is, I found her to be cold, calculating, and dedicated almost exclusively to work. I found out pretty early that she is heir to her father’s company, The Kirijo Group, which executes shadowy research and development all around the world. As it turned out, Mitsuru took her responsibility to her father and the company very seriously, so every move she made was done in service to her role as future president of the company. Every class, every hobby, every friend had to either serve her future goals or stand aside. And romance? What’s that? Mitsuru agreed to an arranged marriage because it would strategically benefit her father’s company. It’s not uncommon to marry for reasons other than love in Japan, but Mitsuru’s fiancé was a really piece of classist, arrogant, manipulative, abusive shit.
It’s not that I didn’t respect her situation and the immense stress she must feel with such a future hanging over her head, but it created an impenetrable wall that I just couldn’t crack, no matter how charming and flirty I was. Well, the protagonist in P3P isn’t exactly smooth, so my many attempts to chat her up between missions were probably more awkward than debonair. Less “hey, baby,” and more “uh……………….. hi?” Which, if we’re being honest, is far more like me in real life, so I guess it works out. My point is that I didn’t get very far when I tried to get to get to know her. She was all work and no play, and as the leader of our merry gang, that philosophy extended to those around her as well. The summer break is much shorter in Japan than it is in US schools, but it’s still a welcome respite from seemingly endless exams and studying. Well, thanks to Mitsuru, we didn’t get that break, because she signed the whole group up for extra classes. For our own benefit, she said. So it wasn’t long before I just accepted that Mitsuru and I probably weren’t meant to be and began considering my other options.
Yukari seemed an obvious candidate, and maybe even the character the game intends for you to get with. She’s cute, funny, pretty laid back. She’s a good friend. And what about Aigis? She’s a badass robot chick! She is literally made to kick ass, she undergoes incredible growth and development as she becomes more and more human, and her voice is absolutely amazing. Heck, I was even considering Toriumi. As the staple teacher romance option, there is the taboo element that comes with a teacher/student relationship, even in Japan, but she is a writing teacher who loves video games and computers, and she’s pretty dang attractive. She is almost too perfectly suited for me. Luckily for me, I played Portable, the only version of the game that actually allows you to romance every character without penalty (unless you don’t make a final, definitive choice, I think). I was able to explore what relationships with all of these characters and more would be like. Mitsuru was not among them, at first. My uncertainty toward her may have played a part, but she was also not interested in pursuing a romance, given her arranged engagement.
So we beat on, fists against the faces of shadows. But things began to change. With the social, academic, and familial pressures on her mounting, Mitsuru came to some vital realizations about her life. One of the key lessons in Persona games (and most JRPGs, really) is that you can’t do it all on your own. We are at our best and most powerful, these games suggest, when we have the support of our friends, family, teammates, and community. Mitsuru began to let me in. We hung out. We talked. I actually made her laugh. And in what began as an uncomfortable conflict with her fiancé, where he threatened her and the future of her company if she didn’t honor their engagement, she snapped. Not then, in the moment, but the crack had formed that would break her open and reveal her true self. Like a true persona user, she was undergoing a dramatic awakening.
She maintained all of her strengths, including her brilliance with business, fierce intelligence, selfless leadership acumen, and determination to succeed, only now she added steadfast independence, loyalty to herself and her friends, infinite charm, and an empathy that allows her to see the world in a less fixed, impermanent way. She is still the heir to a huge company, still a top student with infinite potential, and still a badass fighter and friend. And, of course, she still rocks those red tresses and that coy smile, meaning she is a dangerous combo of beauty and beastly intellect and strength. I had fun flirting with the other characters in Persona 3 Portable, but with her awakening, Mitsuru became my clear favorite. I’m grateful that I was able to see her again in Persona 3: Dancing in Moonlight, but I’m really hoping for the long-rumored Persona 3 remake/remaster to come out so I can revisit all of my friends and, above all, my bae. My waifu. My redheaded booboobabykins. Mitsuru.
E3 is back, baby! Well, almost. Kind of. Sort of. Not really, but there are a bunch of exciting videos and streams from most of the big industry publishers coming up, so that’s good enough for me. It’s been a while since I’ve written out a wish list, but I just published the latest podcast episode, all about this very subject, so I thought I’d revisit my old wish lists and put the power of my desire for these games into the universe on the off chance that it somehow reaches the hearts of these publishers many months in the past and they begin working on these games with enough time to produce and show something for this event. Did that make sense? Probably not, but let’s move on.
Like many gamers, I have that nasty habit of getting my hopes way up for E3. I can usually keep my expectations in check, but there are always those little embers of hope that will burn eternally for some new, exciting entry in a long-loved series, or maybe some shocking new IP from a favorite developer. There are things we know we can reasonably expect, but it’s the things that seem farfetched that are the most tantalizing to dare wish for. My previous wish lists have been a mix of the two, and while I’m usually slightly disappointed when most of my hopes are dashed by any given E3 showing, my track record isn’t a complete disaster. From the two lists above, we did end up getting a new Animal Crossing game on Switch, Final Fantasy VII Remake, Dragon Quest XI, a new Tomb Raider game, Soulcalibur VI, plus announcements of new Fable and Perfect Dark games. And I want more? Yes. Always. Here are some things I want from some of the big publishers and platform holders.
Sure, I want to see a teaser for a new Assassin’s Creed game, and I’d be pretty hyped for a new Splinter Cell even though I never played through any of the previous entries. What I really want from Ubisoft this year is info on Skull and Bones, though. I know they went back to the drawing board in terms of the game’s direction, and that set them back a bit, but they have to have something by now, right? Right? If I’m really being sassy, I don’t just want a new teaser, either. I want a full reveal. I want more than just ship-to-ship combat. I want exploration. I want to hunt for an old wooden treasure chest buried deep in the sand. I want to swim away from a cute fifteen foot great white shark who wants nothing more than to chomp my widdle feets. I want to sail under the stars, riding the wind and singing shanties with me maties. I want to pirate, not just fire cannonballs at another ship. And I want the option to do it offline, please. Give it to me, Ubisoft.
I don’t really know what I want from Microsoft, to be honest. They’ve heard my prayers for a new Fable game and even a new Perfect Dark game, so what else could a boy ask for? Well, mostly more of the same. Meaning, just show me the things I already know you’re working on. Give me a big ol’ substantial Starfield reveal. Show me multiple planets I can visit, show me a better and more fleshed out romance system (than the Elder Scrolls or Fallout games), show me a release window. Show me a better and more impressive Halo Infinite trailer. And, if you really want to be generous, actually show me something from the aforementioned Fable and Perfect Dark games. I get the sense that the latter is probably still very early in development, but even a flashy, brief teaser would be good. Even though I mostly want to see what I already know exists, I am pretty excited for Microsoft’s presentation, because they’ve done a good job of dropping big surprises in recent shows. They might even give me something I don’t even know I want yet!
Square Enix is a big one for me, due in no small part to the fact that they have made some of my favorite games and series of all time. They are one of the shows where my hopes are always way off the charts. Yes, I want to see more of Final Fantasy XVI and am hoping for a new Tomb Raider game, but what I really want I very much doubt I’ll get. Well, I’ll get Dragon Quest XII, because they just recently announced that at the Dragon Quest 35th Anniversary event. It’s probably also too early to see anything from the follow-up to Final Fantasy VII Remake, but boy howdy do I want to. And it would be perfect timing, given that the next gen version of the first game and a new DLC episode is dropping this month. If they do show it, I’d love for confirmation that there will some kind of overworld or open world for us to explore. I also want confirmation that Jesse is still alive. *teary-eyed emoji* The things I really, really want are probably not going to happen, but every year I cross my fingers and pray to the ancient gaming gods for Square Enix to do something with the Chrono franchise. The original game seems to get more and more love with each passing year, yet Square has done virtually nothing with it. I think many of us would love something dramatic, like a remake or a sequel, but at this point I would settle for a remastered version or a remake/remaster of Chrono Cross. Just some sign that they are aware that they have control over one of the most revered and highly regarded games of all time. I would also love a new Parasite Eve game, even if it’s just remasters of the two original games. Lastly, and this is a new one, with the reveal of an HD-2D remake of Dragon Quest III, I would love to see some classic Final Fantasy games done in the same engine/style. That one seems more plausible than my other two impossible wishes, but it also seems like something that we wouldn’t see until next year at the earliest.
There are rumors of a Red Dead Redemption remake/remaster, and of course we’re all curious about the state of Grand Theft Auto VI at this point, but who knows if/when we’ll see that. No, what I want is something I’ve been dreaming about for a very long time: Bully 2. Rumors of a sequel to the first game have kind of ebbed and flowed over the years, with pockets of certainty followed by some interview snippet that seems to completely shut it down. At a recent investor call, a rep for Take-Two said that “new iterations” of existing Rockstar IP were on their projected development table, and while that might very well just mean new GTA and Red Dead games, there is a silly little part of my brain that is hoping beyond hope that they mean the long-awaited Bully 2. Even a remake of the first game in the new engine with added content would be fine.
Okay, so when I hear “Capcom” I automatically think “Resident Evil.” I haven’t played a Monster Hunter game yet, and Street Fighter VI is just a given, right? So, aside from a surprise new Marvel vs Capcom or Street Fighter Alpha announcement (doubtful), what I most want is, well, more Resident Evil. I know, I know, they just released one of my favorite RE games of all time, but it’s not just that I’m a greedy glutton for more (though, to be fair, I am). Capcom has released four mainline Resident Evil games in the last four years: Resident Evil 7 (2017), Resident Evil 2 (2019), Resident Evil 3 (2020), and Resident Evil Village (2021). All of those games are excellent, and if I remember correctly at some point they stated that they intended to stagger new entries with remakes. If that’s true, it’s remake time, babyyyyyy. I get the sense that people want a Code: Veronica remake but expect a Resident Evil 4 remake. Either of those would be fine with me, but if I’m being honest, what I really want is a re-remake of the original Resident Evil, or maybe even a combination of Resident Evil 0 and that game, since their stories directly tie together and overlap. The original has already been remade, true, and maybe that will be what delays or prevents its consideration for the remake treatment. But that remake was released almost twenty years ago and was still using the pre-rendered backround/tank control-style of old school RE games. Imagine it remade in the new engine with an over-the-shoulder camera, like RE 2. *drools* Capcom did confirm that they’ll be talking about Resident Evil Village, and my hope is that we see actual DLC and not just more of Re:Verse. Resident Evil 7 had some excellent DLC, so I want to see more of that with Village. Maybe one pack that follows Chris’s exploits, and two packs dedicated to showing us more backstory for the four lords? Two lords per pack?
Nintendo seems to have a habit of either completely rocking people’s shit and being the talk of the show, or being the biggest disappointment. They can’t help it, though, if you think about it. They have the biggest, longest standing stable of classic characters and series. At every turn, people are asking when the next Mario or Zelda or Smash or Kart or Crossing or Paper or you name it. So it’s a given that there will always be a swath of Nintendo fans that will walk away sad that they didn’t see their favorite series or character represented. And Nintendo is in a very comfortable place right now in terms of both hardware and software sales, so it’s not exactly like they need to make a big splash. Still, I hope they not only show what’s become known as Breath of the Wild 2, but also give us a release date. Some people think it will be a 2022 game, but I have a hard time seeing it slipping from this year. If it really is using the same engine and assets as the first game, which it seems to be, I bet they’ve finished most of the core game by now and are in the polishing/testing phase. Mid-November to early December seems like a fair release window to me. Having said that, what do I want to see from a sequel to what’s become my favorite Zelda game? I not only want to see more Zelda, I want this to be a co-op adventure. If you had to switch back and forth between Link and Zelda for certain puzzles and if you could have a friend take the helm of one character, that would be pretty awesome.
Mario Kart 8 is one of my favorite games of all time, and with the original release being a full seven years ago, you’d think we were due for another entry. 8 has been selling like gangbusters month after month since the Switch version released, though, so I kind of doubt Nintendo is rushing the next version out the door. Still, it would be exciting to get a teaser, at least, as unlikely as it is. The reveal of new Smash characters is always fun, and rumors about which multiplatform character might show up next are always a good time. I said this in one of the previous wish list posts, but the time seems more right than ever for Master Chief. Would I love a character from Chrono Trigger? Magus, preferably? Sure. But that seems like a long, long, long shot. Nintendo’s already put two Microsoft fighters in (Minecraft Steve and Banjo & Kazooie), so the emerald-armored Spartan seems more and more likely, especially given the presumably close proximity of Halo Infinite’s release. Given my love for Fire Emblem: Three Houses, I also want a peek at the first true Switch Fire Emblem game. Three Houses started life as a 3DS game, and with how simplistic and muddy some of the environmental art is, it showed. I’d settle for a game that looked the same if the story and characters were just as good, but I’d love for them to wow us with a game that takes advantage of the rumored Switch Pro.
And, of course, the two games I will never stop wishing for until Nintendo delivers them to us: Mother 3 and a new Eternal Darkness game. I mean, I’d take anything from either franchise. The long-awaited English translation of Mother 3, an EarthBound remaster, a whole new game in the series. An Eternal Darkness remake, ala Resident Evil 2, a sequel that utilizes the HD rumble and other Switch features, whatever. Just do something with one or both of those series, damn it. I fear that the most likely window for some EarthBound news has passed, with the 30th anniversary of the first game in the series and the 25th anniversary of the second having passed. Sigh. It seems like an eventuality, because the call for a localization or port have only increased over the years, but when we’ll finally hear something seems a mystery. Also, where is our new Virtual Console, Nintendo? The current set-up can’t hold a candle to the previous catalog.
Bandai Namco have lots that they could show, put there are two pretty specific things that I want: remasters of the first two Tales games (Tales of Destiny and its sequel), and Ace Combat 8. Given the fact that Project Aces, Namco’s internal development team behind the AC games, had to reportedly fight for the chance to make AC 7, I have to wonder about the possibility for a sequel. Still, it was fairly successful both critically and commercially, so I’m holding out hope. Can you imagine a photorealistic flight sim that takes advantage of next gen processing power? As the kids say, “sheeeeeeesh.”
Persona 6. I want to just leave that here. No explanation. But I can’t. It’s probably my most anticipated game for the near future, but we’ve heard virtually zero about it. We know it’s in development, but at what stage is Atlus in? Persona 5 came out in Japan five years ago, so it sure feels like they must be pretty deep in development by now, even if P-Studio did help out with all of the bonus Persona games we’ve been treated to these five long years. Like Square Enix, Atlus/Sega has been targeting worldwide launches as of late, so my deep, deep hope is that we see a teaser at E3, get a trailer by the end of the year, and see the full game released next year. In the meantime, give us a remake or remaster of Persona 3, you cowards! You’ve already made new assets for the dancing game! Do it! Please!
And what about all of those Sega acquisition rumors? They’ve persisted for years, ever since Sega moved away from hardware, really, but they’ve always seemed kind of silly and star-gazey. It wasn’t until GamesIndustry.biz reported that Sega’s parent company had divided its assets, including its games division, in what could be preparation for a sale of some (but not all) assets. Sega has made some acquisitions of its own in recent years, including Atlus, and it may have been part of an effort to bolster its appeal for a sale. The rumors always seemed far-fetched to me until now. But who would they sell to? The name I keep hearing is Microsoft, and while that would make sense from Microsoft’s side, Sega is an old, storied Japanese company, so I have my doubts about that. That’s not to say I can’t see it, but it would surprise me more than if Sony or even Square Enix picked them up, even though those two don’t “need” it as much (and could Square Enix afford it?). Either way, if the rumors are true, and we learned about it at E3 – holy shit. What a historic year that would make this.
While EA is doing its own thing, as usual, I’m including my wishes for them here. They have a huge portfolio of games, but there are only a few I’m dying to hear more about or, dare I demand, see. New entries in both the Dragon Age and Mass Effect series have been teased, but only very recently. Do they have enough to show something substantial? Probably not, but I would love to see it, if they did. I do think they could probably have a short sizzle trailer for Dragon Age by this point, so that would be amazing to finally get a glimpse of. In terms of a surprise, though, I’d fall out of my proverbial chair if they showed anything from the long-rumored Knights of the Old Republic remake. I think I remember reading that BioWare is not working on it, but I assume EA still has the rights, so if it was going to be at a show, it would probably be this one, right? If we did see it, it would shoot to the top tier of my most-anticipated games list for sure.
Sony is also doing its own thing again, but unfortunately we don’t have any clue when that might be. Guerrilla Games recently said that they are still shooting for a 2021 release date for Horizon Forbidden West but are waiting until they’re more certain before announcing a date. Are they waiting for Sony’s event, or is Sony holding off on their event until they have a firm date that they can announce? That’s the last bit of info for Horizon that I’m interested in. I want it. Just give it to me this year. God of War: Ragnarok was originally slated to release this year but has since been pushed to 2022, but that means they are well into development at this point. Far enough along to share some actual footage, right? So I’m looking forward to that. I’d also love to see a new Uncharted game, but who knows if Naughty Dog will have had enough time to produce something showable, given that The Last of Us Part II came out just last year. The real thing I want to see at Sony’s show, though, is PlayStation VR 2. They’ve announced it and teased its features, but I want to see it in action. Well, as much as you can with a VR headset. I want to hear about the comfort, the convenience, the games – give me all the deets, damn it.
There are other things I’d love to see, of course, but these are the big ones. I listed more than I have in the past, so maybe now if only 20% of these hopes/dreams/predictions come true, I won’t be as sad because that will still be several games I’m getting. *wink* Who am I kidding? The moment the Nintendo showcase ends and we’re left with no Mother 3 again, the post-E3 depression will set in, regardless of the fact that we got surprise Metal Gear and Silent Hill announcements and the Resident Evil 4 remake looks rad. Just kidding. I would absolutely settle for that. Until then, I’m grabbing my nachos and Coke Zero and settling in for an exciting few days coming up!
Apparently I’ve made a habit of playing a new Persona game every summer. In 2017, it was Persona 5, 2018 saw Persona 4: Golden, and this summer I finally got around to playing Persona 3 Portable. Part of this newly formed annual tradition is practical. Persona games are not short, and I really don’t like taking breaks in the midst of big games when work starts to pile up, so summer is the best time to really dig in and enjoy games like this. Aside from that, it’s actually become something kind of special for me. I’ve mentioned previously that I somehow, at some point, started getting seasonal summer depression every year. So having a game from a series that I’ve grown to love to distract me, even for just a couple of weeks, and one that imprints itself onto my memory in such a warm and magical way that only the best kinds of video games can, has become invaluable to me. Even though I ran out and bought the PlayStation 2 versions of Persona 3 and Persona 4 when I fell in love with Persona 5, I ended up choosing the PS Vita version of P4: Golden and the PSP entry of Persona 3, because in both cases I’d read that slight improvements had been made to things like combat that appealed to me.
Having said that, I was pleasantly surprised by how good P4: Golden looked on my big HDTV. The scaling on the PS Vita software must be great, because I didn’t see nearly the kind of mud or aliasing that I’d expected to, given that it was designed for a screen the size of a medium cell phone. P3 Portable, on the other hand, looked pretty ugly when I first booted it up. And, well, the next several times I played it as well. Not that I was surprised. It was made almost twenty years ago for a four inch, low res screen. But even in terms of artwork and design, I was initially struck by how much… simpler this game was, compared to P4 and P5? ‘Simple’ is not the right word, but I could see early on in the game that many of the design elements (like the fluid menu screens, use of a primary color theme, etc.) were present but perhaps not as polished or iterated upon/layered as they would become in later installments.
I’m sounding very negative for a game that I started this blog out implying that I liked very much, but my initial impressions were indeed somewhat muted by the lack of polish and the technical limitations. Speaking of technical limitations, even though I played this version on my PSTV, apparently the screenshot function doesn’t work for PSP ports, so I ended up using my phone to take pictures of my TV. So I apologize for any centering or blur issues, even though in many cases the pictures I took made things like fonts look softer and less jagged. Anyway, I want to say that all of these thoughts about how graphically inferior the game looked lasted a fairly short time. After getting into the story, and probably getting used to the visuals, I virtually forgot about the issue. Character, background, and creature designs were very familiar, so after a while the outdated graphics just didn’t affect my enjoyment of the game.
And enjoy the game I did – maybe not as much as P4 and P5, but the same emotional pull snagged me in this entry as well. There are a lot of things to like about these games, but I think it’s the cast of characters and the relationships you build with them that draws me in the most. I’ve said before that my absolute favorite games are the ones that stick with me when I stop playing them – the kind that I find myself absent-mindedly imagining myself living in when I close my eyes to go to sleep. The worlds of the Persona games are rich and colorful and vibrant, but without the many characters that inhabit them, they are lonely and dull places to fantasize about. P3’s cast isn’t my favorite, but there are some absolute standouts, like Aigis, Ms. Toriumi, Chidori, and, even though he doesn’t speak, Koromaru. These and other characters have such interesting and unique backgrounds and side-stories that they really bring the world to life. And, of course, one of my favorite features of these games is the romance system. Although, I, uh, I have a bit of a confession to make:
Okay, hold on, I know I look bad here, but let me explain. P3 doesn’t allow you to max out romanceable character’s social links without, well, romancing them, and not only did I want to max everyone, I also wanted to see every relationship play out for research. No, seriously! The Persona games are going to play a central role in my dissertation so I wanted to document the end of each relationship. But, you know what? Judge if you want, but I had a lot of fun dating everyone. There were a lot of fun ladies in this entry! And, as Chihiro will remind you:
So. Yeah. Take that. Anyway, the first woman I saw was Mitsuru, and with her red hair and motorcycle, I was convinced that she would be the one I would fall for. But after talking to her for a while, she seemed very stiff and all-business, and I couldn’t seem to break through the walls she had put up to keep people at bay. So my first girlfriend was Chihiro, and I actually thought she might be my Ultimate Boo, too, because she was so shy and nerdy and kind and pretty. Alas, it wasn’t to be. I was also very keen on Aigis, and she is definitely Ultimate Boo Number Two, but the universe has a way of bringing things full circle sometimes, so of course I ended up totally falling for Mitsuru after all. Sure, she was all work and no play early on, but once I got closer to her and saw a peek behind the curtain of her life, it made perfect sense, and I grew to admire that about her. She wasn’t a robot (no offense, Aigis!), though. She was sensitive, passionate, fierce, and a freaking genius. Oh, and drop dead gorgeous, with her crimson hair, high boots, and perfect face.
Okay, I’m letting the romance dominate this discussion, but a quick final note about the cast of characters. Playing these games in reverse order ended up producing exciting ‘cameos’ from characters in later games. The beach scenes were funny enough on their own, but I was literally laughing out loud when I saw Ms. Kashiwagi from Persona 4, because I knew what was coming. Obviously her appearance in P4 was more like a real cameo, but still. It was hilarious. And holy crap, President Tanaka is a dick.
P4 and P5 obviously had lots of religious and cultural design elements from other nations/religions, especially in the designs of the shadows. I always thought the idea of essentially summoning Christian characters such as Satan and Lucifer to fight for you was interesting and potentially provocative, depending on who you asked. So I was especially surprised and, to be honest, tickled, to see some incredibly blatant Christian symbolism in P3, far more than in the other two games. You can still summon Satan and Lucifer to fight for you, but this time one of the primary antagonists bears a striking resemblance to certain depictions of Jesus, halo and all. And at a certain point your entire party is crucified. Add this to the fact that your characters have to commit mock-suicide in order to summon their personas, and I am totally blown away by the lack of controversy surrounding this game. I guess it was niche enough to escape any serious mainstream attention. Not that that’s a bad thing, of course. I shudder to think of how the rest of the series might have played out if the original P3 had been legitimately censored or boycotted.
I haven’t been all that careful with spoilers here, but I’m usually pretty adamant about not being too explicit in explaining things so that I don’t spoil too much. But I can’t respond to the ending of the game without spoiling it in some sense. So, if you are concerned about that, skip ahead a bit. I’m not here to analyze it or anything, but I will say that it kind of fucked me up. I mean, the main character’s fate is technically implied, not explicitly spelled out, but it’s pretty clear that I died a slow, gradual death. Not only that, I did so in Aigis’s lap, just as she concluded her long internal journey of understanding her humanity and the fact that she will outlive me. I was happy to have the opportunity to run around and see my friends before the end, but of course many of them noted that I looked sick, which was hint enough to me that I was on the way out. Ugh, It was rough.
So once again I found myself completely immersed in and in love with a Persona game. I will eventually go back and play the first two games in the series, even though I hear they aren’t quite the same as the most recent three. Although I played through both P4 and P5 more than once, I don’t have time to play through P3 a second time, which is unfortunate because I really wanted to check out the female protagonist and how her story is, apparently, somewhat different than her male counterpart’s. Maybe I’ll have time again someday. Until then, I have other games to fill my time, like…
…Persona 3: Dancing in Moonlight! I told you this was a Persona 3 extravaganza! I bought this game when it came out, but I didn’t want to play it until I played Persona 3 proper. When I first played Persona 5: Dancing in Starlight, I was so enamored with the beautiful, crisp, high definition character models of my beloved P5 cast, and the original P5 was released less than two years earlier, meaning the leap in graphical fidelity wasn’t exactly huge. So imagine my response going immediately from the antiquated, twenty year-old P3 Portable to the same kind of glittering, gorgeous renditions of my now-also-beloved P3 cast.
My thoughts about this game are very similar to my thoughts about P5: DiS, because, well, the games were made in tandem and follow the same exact formula. I’m not complaining. It was a beautiful, fun extension of my time with these characters that I love. Most of the original P3 voice actors returned, and many of them sounded exactly the same, so it was an overload of sensory exhilaration. The gameplay itself is fairly basic but fun enough, and I love the attention to detail with the fun costumes, accessories, and levels, but the heart of the experience is seeing the cast interact with one another, their reaction to Elizabeth, and exploring their individual rooms.
So I don’t have much else to say about the game other than that I had a lot of fun and , thus, ended up getting the platinum trophy for it, but I will repeat something that I said about P5: DiS. Seeing the care that went into developing these great new character models and levels, and the willingness to hire returning voice actors, made me wonder if Atlus would go through all of this work just for these dancing games. Creating assets that can be used and reused is becoming pretty common practice in the industry because it saves so much development time and money, and it’s hard not to wonder if P5: DiS’s character models will end up in Persona 5 Royal, so is it that much of a stretch to think that there will be some kind of new version or reboot or spinoff of Persona 3? Maybe, maybe not, I suppose. But I for one would welcome a return to Gekkoukan High, Paulownia Mall, and anywhere Mitsuru wants to take me on a date. Because she’s gonna be my sugar momma. Don’t @ me, as they say.