E3 2021 Hype-rule Warrior (it me)

E3 is back, baby! Well, almost. Kind of. Sort of. Not really, but there are a bunch of exciting videos and streams from most of the big industry publishers coming up, so that’s good enough for me. It’s been a while since I’ve written out a wish list, but I just published the latest podcast episode, all about this very subject, so I thought I’d revisit my old wish lists and put the power of my desire for these games into the universe on the off chance that it somehow reaches the hearts of these publishers many months in the past and they begin working on these games with enough time to produce and show something for this event. Did that make sense? Probably not, but let’s move on.

Like many gamers, I have that nasty habit of getting my hopes way up for E3. I can usually keep my expectations in check, but there are always those little embers of hope that will burn eternally for some new, exciting entry in a long-loved series, or maybe some shocking new IP from a favorite developer. There are things we know we can reasonably expect, but it’s the things that seem farfetched that are the most tantalizing to dare wish for. My previous wish lists have been a mix of the two, and while I’m usually slightly disappointed when most of my hopes are dashed by any given E3 showing, my track record isn’t a complete disaster. From the two lists above, we did end up getting a new Animal Crossing game on Switch, Final Fantasy VII Remake, Dragon Quest XI, a new Tomb Raider game, Soulcalibur VI, plus announcements of new Fable and Perfect Dark games. And I want more? Yes. Always. Here are some things I want from some of the big publishers and platform holders.

Ubisoft

Sure, I want to see a teaser for a new Assassin’s Creed game, and I’d be pretty hyped for a new Splinter Cell even though I never played through any of the previous entries. What I really want from Ubisoft this year is info on Skull and Bones, though. I know they went back to the drawing board in terms of the game’s direction, and that set them back a bit, but they have to have something by now, right? Right? If I’m really being sassy, I don’t just want a new teaser, either. I want a full reveal. I want more than just ship-to-ship combat. I want exploration. I want to hunt for an old wooden treasure chest buried deep in the sand. I want to swim away from a cute fifteen foot great white shark who wants nothing more than to chomp my widdle feets. I want to sail under the stars, riding the wind and singing shanties with me maties. I want to pirate, not just fire cannonballs at another ship. And I want the option to do it offline, please. Give it to me, Ubisoft.

Microsoft/Bethesda

I don’t really know what I want from Microsoft, to be honest. They’ve heard my prayers for a new Fable game and even a new Perfect Dark game, so what else could a boy ask for? Well, mostly more of the same. Meaning, just show me the things I already know you’re working on. Give me a big ol’ substantial Starfield reveal. Show me multiple planets I can visit, show me a better and more fleshed out romance system (than the Elder Scrolls or Fallout games), show me a release window. Show me a better and more impressive Halo Infinite trailer. And, if you really want to be generous, actually show me something from the aforementioned Fable and Perfect Dark games. I get the sense that the latter is probably still very early in development, but even a flashy, brief teaser would be good. Even though I mostly want to see what I already know exists, I am pretty excited for Microsoft’s presentation, because they’ve done a good job of dropping big surprises in recent shows. They might even give me something I don’t even know I want yet!

Square Enix

Square Enix is a big one for me, due in no small part to the fact that they have made some of my favorite games and series of all time. They are one of the shows where my hopes are always way off the charts. Yes, I want to see more of Final Fantasy XVI and am hoping for a new Tomb Raider game, but what I really want I very much doubt I’ll get. Well, I’ll get Dragon Quest XII, because they just recently announced that at the Dragon Quest 35th Anniversary event. It’s probably also too early to see anything from the follow-up to Final Fantasy VII Remake, but boy howdy do I want to. And it would be perfect timing, given that the next gen version of the first game and a new DLC episode is dropping this month. If they do show it, I’d love for confirmation that there will some kind of overworld or open world for us to explore. I also want confirmation that Jesse is still alive. *teary-eyed emoji* The things I really, really want are probably not going to happen, but every year I cross my fingers and pray to the ancient gaming gods for Square Enix to do something with the Chrono franchise. The original game seems to get more and more love with each passing year, yet Square has done virtually nothing with it. I think many of us would love something dramatic, like a remake or a sequel, but at this point I would settle for a remastered version or a remake/remaster of Chrono Cross. Just some sign that they are aware that they have control over one of the most revered and highly regarded games of all time. I would also love a new Parasite Eve game, even if it’s just remasters of the two original games. Lastly, and this is a new one, with the reveal of an HD-2D remake of Dragon Quest III, I would love to see some classic Final Fantasy games done in the same engine/style. That one seems more plausible than my other two impossible wishes, but it also seems like something that we wouldn’t see until next year at the earliest.

Take-Two/Rockstar

There are rumors of a Red Dead Redemption remake/remaster, and of course we’re all curious about the state of Grand Theft Auto VI at this point, but who knows if/when we’ll see that. No, what I want is something I’ve been dreaming about for a very long time: Bully 2. Rumors of a sequel to the first game have kind of ebbed and flowed over the years, with pockets of certainty followed by some interview snippet that seems to completely shut it down. At a recent investor call, a rep for Take-Two said that “new iterations” of existing Rockstar IP were on their projected development table, and while that might very well just mean new GTA and Red Dead games, there is a silly little part of my brain that is hoping beyond hope that they mean the long-awaited Bully 2. Even a remake of the first game in the new engine with added content would be fine.

Capcom

Okay, so when I hear “Capcom” I automatically think “Resident Evil.” I haven’t played a Monster Hunter game yet, and Street Fighter VI is just a given, right? So, aside from a surprise new Marvel vs Capcom or Street Fighter Alpha announcement (doubtful), what I most want is, well, more Resident Evil. I know, I know, they just released one of my favorite RE games of all time, but it’s not just that I’m a greedy glutton for more (though, to be fair, I am). Capcom has released four mainline Resident Evil games in the last four years: Resident Evil 7 (2017), Resident Evil 2 (2019), Resident Evil 3 (2020), and Resident Evil Village (2021). All of those games are excellent, and if I remember correctly at some point they stated that they intended to stagger new entries with remakes. If that’s true, it’s remake time, babyyyyyy. I get the sense that people want a Code: Veronica remake but expect a Resident Evil 4 remake. Either of those would be fine with me, but if I’m being honest, what I really want is a re-remake of the original Resident Evil, or maybe even a combination of Resident Evil 0 and that game, since their stories directly tie together and overlap. The original has already been remade, true, and maybe that will be what delays or prevents its consideration for the remake treatment. But that remake was released almost twenty years ago and was still using the pre-rendered backround/tank control-style of old school RE games. Imagine it remade in the new engine with an over-the-shoulder camera, like RE 2. *drools* Capcom did confirm that they’ll be talking about Resident Evil Village, and my hope is that we see actual DLC and not just more of Re:Verse. Resident Evil 7 had some excellent DLC, so I want to see more of that with Village. Maybe one pack that follows Chris’s exploits, and two packs dedicated to showing us more backstory for the four lords? Two lords per pack?

Nintendo

Nintendo seems to have a habit of either completely rocking people’s shit and being the talk of the show, or being the biggest disappointment. They can’t help it, though, if you think about it. They have the biggest, longest standing stable of classic characters and series. At every turn, people are asking when the next Mario or Zelda or Smash or Kart or Crossing or Paper or you name it. So it’s a given that there will always be a swath of Nintendo fans that will walk away sad that they didn’t see their favorite series or character represented. And Nintendo is in a very comfortable place right now in terms of both hardware and software sales, so it’s not exactly like they need to make a big splash. Still, I hope they not only show what’s become known as Breath of the Wild 2, but also give us a release date. Some people think it will be a 2022 game, but I have a hard time seeing it slipping from this year. If it really is using the same engine and assets as the first game, which it seems to be, I bet they’ve finished most of the core game by now and are in the polishing/testing phase. Mid-November to early December seems like a fair release window to me. Having said that, what do I want to see from a sequel to what’s become my favorite Zelda game? I not only want to see more Zelda, I want this to be a co-op adventure. If you had to switch back and forth between Link and Zelda for certain puzzles and if you could have a friend take the helm of one character, that would be pretty awesome.

Mario Kart 8 is one of my favorite games of all time, and with the original release being a full seven years ago, you’d think we were due for another entry. 8 has been selling like gangbusters month after month since the Switch version released, though, so I kind of doubt Nintendo is rushing the next version out the door. Still, it would be exciting to get a teaser, at least, as unlikely as it is. The reveal of new Smash characters is always fun, and rumors about which multiplatform character might show up next are always a good time. I said this in one of the previous wish list posts, but the time seems more right than ever for Master Chief. Would I love a character from Chrono Trigger? Magus, preferably? Sure. But that seems like a long, long, long shot. Nintendo’s already put two Microsoft fighters in (Minecraft Steve and Banjo & Kazooie), so the emerald-armored Spartan seems more and more likely, especially given the presumably close proximity of Halo Infinite’s release. Given my love for Fire Emblem: Three Houses, I also want a peek at the first true Switch Fire Emblem game. Three Houses started life as a 3DS game, and with how simplistic and muddy some of the environmental art is, it showed. I’d settle for a game that looked the same if the story and characters were just as good, but I’d love for them to wow us with a game that takes advantage of the rumored Switch Pro.

And, of course, the two games I will never stop wishing for until Nintendo delivers them to us: Mother 3 and a new Eternal Darkness game. I mean, I’d take anything from either franchise. The long-awaited English translation of Mother 3, an EarthBound remaster, a whole new game in the series. An Eternal Darkness remake, ala Resident Evil 2, a sequel that utilizes the HD rumble and other Switch features, whatever. Just do something with one or both of those series, damn it. I fear that the most likely window for some EarthBound news has passed, with the 30th anniversary of the first game in the series and the 25th anniversary of the second having passed. Sigh. It seems like an eventuality, because the call for a localization or port have only increased over the years, but when we’ll finally hear something seems a mystery. Also, where is our new Virtual Console, Nintendo? The current set-up can’t hold a candle to the previous catalog.

Bandai Namco

Bandai Namco have lots that they could show, put there are two pretty specific things that I want: remasters of the first two Tales games (Tales of Destiny and its sequel), and Ace Combat 8. Given the fact that Project Aces, Namco’s internal development team behind the AC games, had to reportedly fight for the chance to make AC 7, I have to wonder about the possibility for a sequel. Still, it was fairly successful both critically and commercially, so I’m holding out hope. Can you imagine a photorealistic flight sim that takes advantage of next gen processing power? As the kids say, “sheeeeeeesh.”

Sega

Persona 6. I want to just leave that here. No explanation. But I can’t. It’s probably my most anticipated game for the near future, but we’ve heard virtually zero about it. We know it’s in development, but at what stage is Atlus in? Persona 5 came out in Japan five years ago, so it sure feels like they must be pretty deep in development by now, even if P-Studio did help out with all of the bonus Persona games we’ve been treated to these five long years. Like Square Enix, Atlus/Sega has been targeting worldwide launches as of late, so my deep, deep hope is that we see a teaser at E3, get a trailer by the end of the year, and see the full game released next year. In the meantime, give us a remake or remaster of Persona 3, you cowards! You’ve already made new assets for the dancing game! Do it! Please!

And what about all of those Sega acquisition rumors? They’ve persisted for years, ever since Sega moved away from hardware, really, but they’ve always seemed kind of silly and star-gazey. It wasn’t until GamesIndustry.biz reported that Sega’s parent company had divided its assets, including its games division, in what could be preparation for a sale of some (but not all) assets. Sega has made some acquisitions of its own in recent years, including Atlus, and it may have been part of an effort to bolster its appeal for a sale. The rumors always seemed far-fetched to me until now. But who would they sell to? The name I keep hearing is Microsoft, and while that would make sense from Microsoft’s side, Sega is an old, storied Japanese company, so I have my doubts about that. That’s not to say I can’t see it, but it would surprise me more than if Sony or even Square Enix picked them up, even though those two don’t “need” it as much (and could Square Enix afford it?). Either way, if the rumors are true, and we learned about it at E3 – holy shit. What a historic year that would make this.

EA/BioWare

While EA is doing its own thing, as usual, I’m including my wishes for them here. They have a huge portfolio of games, but there are only a few I’m dying to hear more about or, dare I demand, see. New entries in both the Dragon Age and Mass Effect series have been teased, but only very recently. Do they have enough to show something substantial? Probably not, but I would love to see it, if they did. I do think they could probably have a short sizzle trailer for Dragon Age by this point, so that would be amazing to finally get a glimpse of. In terms of a surprise, though, I’d fall out of my proverbial chair if they showed anything from the long-rumored Knights of the Old Republic remake. I think I remember reading that BioWare is not working on it, but I assume EA still has the rights, so if it was going to be at a show, it would probably be this one, right? If we did see it, it would shoot to the top tier of my most-anticipated games list for sure.

Sony

Sony is also doing its own thing again, but unfortunately we don’t have any clue when that might be. Guerrilla Games recently said that they are still shooting for a 2021 release date for Horizon Forbidden West but are waiting until they’re more certain before announcing a date. Are they waiting for Sony’s event, or is Sony holding off on their event until they have a firm date that they can announce? That’s the last bit of info for Horizon that I’m interested in. I want it. Just give it to me this year. God of War: Ragnarok was originally slated to release this year but has since been pushed to 2022, but that means they are well into development at this point. Far enough along to share some actual footage, right? So I’m looking forward to that. I’d also love to see a new Uncharted game, but who knows if Naughty Dog will have had enough time to produce something showable, given that The Last of Us Part II came out just last year. The real thing I want to see at Sony’s show, though, is PlayStation VR 2. They’ve announced it and teased its features, but I want to see it in action. Well, as much as you can with a VR headset. I want to hear about the comfort, the convenience, the games – give me all the deets, damn it.

There are other things I’d love to see, of course, but these are the big ones. I listed more than I have in the past, so maybe now if only 20% of these hopes/dreams/predictions come true, I won’t be as sad because that will still be several games I’m getting. *wink* Who am I kidding? The moment the Nintendo showcase ends and we’re left with no Mother 3 again, the post-E3 depression will set in, regardless of the fact that we got surprise Metal Gear and Silent Hill announcements and the Resident Evil 4 remake looks rad. Just kidding. I would absolutely settle for that. Until then, I’m grabbing my nachos and Coke Zero and settling in for an exciting few days coming up!

Late Summer/Early Fall Reflections

Between writing a syllabus and assignments for a new class this semester and reading for my dissertation prospectus, I haven’t had much time to blog about what I’ve playing these last couple of months. I want to, but there’s nothing like “writing for fun” to trigger anxiety about the fact that I should be writing my prospectus as we speak. Well, I speak. Well, I write and you read. Well, I don’t have any readers so I just write NEVER MIND JUST SHUT UP JOEY. Ahem. Please excuse me. As I was saying, since I haven’t had much time to write individual blogs about what I’ve been playing, I wanted to write a catch-up blog before my thoughts about these games began to fade. I’m leaving out games that I’ve replayed recently, like Super Smash Bros. Ultimate or Arkham Asylum and Arkham City.

Untitled Goose Game

Wow, this little game really blew up, didn’t it? Chrissy Teigen is playing it, Blink 182 mentioned it at a live show, it’s all over social media — I’m not sure I could have predicted that this would be the next game to breach popular discourse outside of typical gamer threads. But it deserves it, I think, because it executes well on its quirky and cute concept. It’s a pretty short game, but it invites a lot of experimentation and messing around, which could extend playtime. I don’t know why I’m being so clinical here. There were lots of fun and adorable little moments in the game. My favorite was when my objective list told me to “get dressed up in a ribbon.” I saw a ribbon in a woman’s garden, but almost everyone in this game seems to hate me, so how am I supposed to get this cranky woman to put it on me? I mean it’s already on her goose statuohhhhh. Once I saw what I had to do, I had to distract her by dragging her paint brush across the yard, then when she was retrieving it I dragged her goose statue into the neighbor’s yard, and before he could throw it back to her I waddled back to where the statue used to be, crouched in place, and the woman found the ribbon and popped it on my neck. Then, of course, I honked at her and started running around her yard to get away from her and continue my goosely gallivanting.

Untitled Goose Game (2)

Untitled Goose Game (1)

Tetris Effect

These next few games are all VR games I’d been waiting to try with others, so when my friends came to stay with me for the weekend I finally got a chance to try them out. I’d heard so many great things about Tetris Effect, but like many VR games, you kind of have to experience it for yourself. This game was much the same. It’s “just” Tetris. Like, that’s all you need to know to play it. No fancy new mechanics, no weird gimmicks. But the presentation is what makes it such a new and unique and kind of mind-blowing experience. I’ve only tried hallucinogens once so I’m no expert, but I imagine this game is reminiscent of a really wild trip. The visuals and music and texture, if I can say texture, of the levels is crazy and beautiful and, surprisingly, not distracting. I didn’t get many screenshots from my time playing it, but I don’t think it would matter much if I did. My friend watched on the TV as I played, but it wasn’t until he put the VR headset on and tried it himself that he was like “wow.” Combining the hypnotic, rewarding gameplay of Tetris with stimulating, beautiful visuals is a singular experience that I would recommend to anyone who has the PSVR.

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Tetris?? Effect_20190929152919

Beat Saber

This is another VR game that I’d heard lots of positive things about, and like Tetris Effect it lived up to its reputation. I was a little skeptical about whether or not it would feel like I was actually holding a lightsaber, because I imagine them to have a little heft to them, but once I was in and slicing away, my brain was convinced that they were real. It’s definitely a lot of fun to slice through the various blocks to the beat of some pretty decent music, but I will say that some levels are confusingly difficult. Different levels have different requirements to beat them, and one of those requirements is getting to a minimum score. There are two levels that I can complete without missing a single block and still not reach the minimum score. Maybe I’m not hitting the blocks perfectly, but I don’t feel like there’s much in the game to teach you how to get better at hitting them. It’s not a huge problem, and the game is still fun, but it was a source of frustration for me and my friends. I can’t wait to get back to playing it, though, even if all of the squatting to duck under oncoming obstacles left me with sore legs the next day.

Beat Saber
Source: https://store.steampowered.com/app/620980/Beat_Saber/

SUPERHOT VR

I had one friend in particular that has been recommending the non-VR version of this game since its release. I wasn’t opposed to it, exactly. The mechanic of only allowing time to move when you did sounded interesting, but I guess it just didn’t catch my fancy enough to get me to check it out. Playing it in VR seemed like a worthy venture, though, and it was surprisingly addictive. The game makes you feel like the ultimate badass by choreographing scenarios that make you feel like you’re really juggling guns, dodging helicopters, and punching out the onslaught of blocky, red bad guys. It was a fairly short game that we beat in just a few hours, but it is definitely a cool VR experience to check out.

SUPERHOT VR_20190928042127

Erica

Erica is an interesting experience, and I hope more companies take chances on projects like this. It’s not perfect. It’s not going to win many awards for its filmic or writing components, but it merges film and interaction well, making each choice seem like it makes perfect sense in the narrative. I played through the game twice but I’m still not sure I have a full grasp of the story. I don’t know if that means the writing is sloppy or that they’re purposely encouraging multiple playthroughs, but it was entertaining enough in both runs.

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Erica_20190910144717

Catherine: Full Body

I played the original release of Catherine, on the Xbox 360, and I liked the story but not so much some of the punishing puzzle levels. Most of them were easy enough to beat on the first try, but having to replay a level that might take ten or more minutes again and again always rubs me the wrong way. So the fact that this release made the puzzles easier, added a bunch of new story content, and revamped the visuals, won me out. I played through all three romance options, and I really liked the new character, Rin. I gave a general spoiler warning earlier, but I should again mention that I will be discussing some serious spoilers here.

I could (and might) write a separate blog post about the way the game treats sex/gender, but I can’t talk about this game without at least mentioning it a bit here. When I played the original, one of the things that I liked was that it was attempting to deal with mature, real issues like infidelity, albeit in a goofy, anime-esque way. In this version, they really lean into issues of sex, gender, and societal norms. While they certainly stumble (by not using Rin’s new name in the credits, the main character’s initial response to her revealing her true identity, and more), I also appreciate that they do try to push a positive, accepting message about this new, trans character. They could definitely have done better, but it seems that discourse around games like this is always so polarized – it’s either totally condemning or totally defensive. I think Atlus deserves both here, especially considering the fact that representation matters, and very few games include trans characters period, let alone those that are depicted in a positive light. Again, I agree that Atlus has had some problems with depictions of LGBTQ characters in their previous games, but I feel like this game shows a purposeful attempt to get things right – even if they stumble along the way.

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Catherine: Full Body_20190908112405

The Dark Pictures Anthology: Man of Medan

I am a huge fan of Until Dawn, and while some of Supermassive Games’ follow-up titles haven’t impressed as much, Man of Medan looked to return to the same great formula they established with Until Dawn. This game was not terrible. I still very much enjoy playing interactive horror games. The graphics are excellent and create a spooky atmosphere, and I liked the story setup. But some of the acting was less than impressive, and because this particular story isn’t an homage to b-level teen horror, as Until Dawn was, the lackluster acting seems less appropriate. My real gripe is with the writing, though. My friend and I played through the game twice but we couldn’t quite find a third act. In our first playthrough (again, spoilers), we got to a part in what seemed to be the middle act, where we had to fix a radio to call for help or to find a part to fix our ship so that we could escape. I missed a context prompt and broke the part to the ship, so as we fled to the upper levels of the ship we figured we were either dead or would have to do something else to escape. But, well, when we got aboveboard there was a helicopter approaching to save us. Uh, okay? So how did we resolve the conflict? And why give us those obstacles when they apparently don’t matter? It all seemed pretty arbitrary and made some or most of our choices feel cheap or inconsequential. It left us feeling disappointed, because we both loved Until Dawn and we want Supermassive to keep refining these experiences, but this particular entry seemed rushed and unfinished, or at the very least unpolished.

The Dark Pictures Anthology: Man of Medan_20190901224741

The Dark Pictures Anthology: Man of Medan_20190904204753

Fire Emblem: Three Houses

Last, but most certainly not least, I’ve spent an absolute ton of time playing Fire Emblem: Three Houses. 275 hours and two extensive playthroughs of both Black Eagle House routes, to be exact. I could/should probably just give this game its own blog post, because I have a lot to say, but as I mentioned, I have a lot of reading and prospectus writing to do so I’ll just slap it in here at the end, where I can ramble to my little heart’s content and post a bunch of pictures.

I’d never played a Fire Emblem game before Three Houses, but I’ve wanted to for a while. The appeal was the romance mechanics I’d heard so much about. I love me some good dating mechanics. What always scared me away was the strategy aspect. I’ve only played a few strategy games in my life, with mixed results. Some of them were completely engaging and rewarding, and others were overly dense and intimidating for a beginner. But Three Houses was getting lots of hype, and while I am usually pretty inoculated against hype, something about this buzz got me right in the impulse buy. I ran out and got it the day it released. It probably goes without saying, but I’ll be mentioning some major [SPOILERS] ahead.

I played it on Normal and Casual difficulty settings because I was afraid that, if it was as intense as some of the other strategy games I’ve played, I’d lose important characters and have to reload more often than I’d like to, to undo critical mistakes. I will say that I probably could have played it on Hard. The grid-based battles reminded me of the strategy mechanics in Suikoden II, so they were pretty straightforward. Early on, I went into each battle carefully zooming out and surveying the field, planning several steps ahead, adjusting for terrain and enemy types. I mostly employed a strategy of luring enemies into situations that were advantageous to me, so for a while combat was a fairly lengthy affair. But eventually I realized that if I matched our units well enough, I could just one or two-shot most enemies, so I began rushing in and striking fast and hard. Late in the game I very rarely lost characters, and by my second playthrough death was something I almost never thought about.

Fire Emblem Three Houses (1)

As for the story, I completely loved what I experienced of it (I can’t exactly claim any expertise on the Blue Lions or Golden Deer storylines). I can see why someone would play through all four major story paths, too. On my first playthrough, I chose to side with Rhea because she was very kind to me, everyone loved her, and, well, she seemed like she was supposed to be the good guy. It was a difficult decision to make, though, because I chose to join the Black Eagles House because I liked Edelgard. So to have to choose between the two was pretty difficult. The new characters under Edelgard’s command (when she showed up to challenge Rhea in the tomb) seemed so cocky and malevolent, and Edelgard herself did little to explain her sudden and violent actions to me, so my decision to stick with Rhea and the monastery seemed like the “right” choice. From there, Edelgard seems (from your perspective as Rhea’s defender) to be a cold, calculating, stubborn leader, so I never much questioned if I had taken the right path.

But during my second playthrough, I chose Edelgard over Rhea, and doing so revealed a whole new side to Rhea. While Edelgard had no qualms about engaging in large-scale combat in my first playthrough, Rhea callously sacrificed innocent lives in her quest for revenge for your “betrayal.” I began seeing her earlier actions in a different way, driven by a desire for control and power, and not the benevolence that I once believed her to embody. And when it came to light that my character was essentially an experiment, created by Rhea for selfish reasons, I felt strongly that this second playthrough was the actual “right” one. But I never would have known that if I’d just played through the one storyline! The fact that these two stories can stand on their own yet also affect each other so significantly shows how great the writing for this game is on the macro level. On the micro level, too, I was impressed by how every single character had their own voice and linguistic profile. Also, the voice acting was excellent. I was so excited to hear so many Persona voice actors all throughout the game!

Fire Emblem Three Houses (3)

I have to say, I was surprised by how unimpressive the graphics were, though. Unimpressive might be putting it kindly. The characters are stylized, so I suppose I wouldn’t have expected them to be all that sharp and crisp. When I saw that many of the backgrounds were just blurry 2D renders, folded/stretched to give the appearance of a 3D space, however, combined with many of the corner-cutting steps they took (like just superimposing characters in front of existing fishing pole assets to make it look like they were actually fishing), I couldn’t help but wonder if this game was originally intended to be a 3DS game that they decided to upgrade to the Switch. I still loved the game, and the characters look great, but I can’t deny that I kept hoping that the next game looks better.

One thing I think they really nailed was the balance between the three major mechanics: battles, stat management (instruction), and social. I never felt like any of them went on for too long, so I always looked forward to every new event. I thought I was going to be overwhelmed by stat management but they really do a good job of making it simple enough that you can succeed with minimal forethought, but deep enough that you could be super effective if you spent more time planning and going through every character’s progression paths.

Okay, I should wrap this up. Still with me? No? FINE. Be that way. Anyway, I would love to go through every single character and share my thoughts (because boy do I have some), but ain’t nobody got time for that. Instead, I’ll just mention some of my favorites, plus, of course, my romance choices. In my first playthrough I didn’t fully understand how best to recruit people until it was too late, so I only ended up recruiting a few students from other houses. In my second run I got everyone, though my party almost always consisted of all ladies. In part because, well, aesthetics, but the women seemed to generally be my best warriors, too. Bernedetta could be annoying sometimes in conversation, but on the battlefield she was an incredibly effective bow knight for me. I really liked Dorothea’s personality, and she turned out to be a wildly powerful black mage (gremory) as well. Annette and Lysithea were similarly liked and equally as powerful. Having that trio in my second game was so useful against monsters and heavily armored units. They were really awesome. Flayn was funny and nice. I wished I could recruit Hilda. Claude seemed cool. I didn’t necessarily need Shamir, because Bernedetta more than sufficed as my mobile archer, but dang if Shamir isn’t a sexy badass. She ended up being a little too stoic and stony for my tastes, but I really love her design and capabilities.

Fire Emblem Three Houses (6)

Ingrid ended up being a big favorite of mine, especially after recruiting her and getting to know her better in my second run. Plus she was an absolute terror on the battlefield. On my first playthrough I wasn’t able to recruit her, and when I came face-to-face with her in battle she one-shot killed one of my characters. Once she was on my team, I quickly made her a falcon knight, and she brought her fierceness down upon anyone I needed demolished. I liked her backstory, too, and after seeing her fight and getting closer to her character, I eventually decided she would probably be my choice for a romantic partner if I ended up playing through a third time.

Fire Emblem Three Houses (5)

Speaking of romantic partners, let’s get to my two choices. It’s difficult to say if I would have ended up with Edelgard in my first run if I had chosen to side with her over Rhea, but I chose her in my second game, regardless. I mean, her character design is totally eye-catching. She has such sharp, bold features, and she looks great in her emperor or academy uniforms. So, yeah, she’s beautiful, but she was also magnetic and such a commanding presence, especially when I got to hear her reasoning and see her inner turmoil over the decisions she has to make to oppose Rhea and attempt to reunify Fódlan. She’s smart, cunning, and absolute in her determination to do what’s best for her empire. I was more than excited to enter a romantic partnership with her and rule by her side.

Fire Emblem Three Houses (4)

But… well… Petra. Petra came out of nowhere and stole my heart faster than you can say Phantom Thieves. When I first saw her, I was under Edelgard’s spell, so I thought “she’s cute” and moved on. But the more time I spent with her, learning about her backstory as a warrior princess with an entire kingdom’s future resting on her decisions in the coming battles, hearing stories about her homeland, listening to her adorable yet earnest attempts to master a new language, the more I realized I was falling for her. I seemed to gravitate toward strong warriors, and she was my right hand woman on the battlefield in both playthroughs. She was fast, agile, and deadly with a sword, but she eventually mastered some powerful black magic and was a total force to be reckoned with. She was also easily one of the kindest and most compassionate characters. In fact, I think she balanced ferocity and battle-prowess with empathy and humanity like no other character. This balance, along with her incredible skill, her sense of humor, her impressive history, and her unparalleled beauty, is what made her far and away my number one choice for romantic partner. I was so happy to be by her side at the end of my first game, and I even felt myself flush a little when pulling her screenshot for use in this blog. Laugh at me if you will, I can take it. I’ll probably end up repeating much of this when I post the inevitable crush blog about her, because Petra is definitely one of my all-time favorite video game romances. She’s the best.

Fire Emblem Three Houses (2)

Okay, phew. We made it. That was quite a trip. I hope to keep writing throughout my dissertation process, if I can, even if it means posting more academic stuff and less “fun” observations and thoughts. Then you’ll be bored by the length AND the content! But seriously, there are some very big games coming up, so I look forward to playing them and – hopefully – sharing my thoughts. Thanks for reading.