31 Games I Loved from the Last Decade

I see lots of people on Twitter posting their top ten games of the last decade, so I wanted to do something here, where I have more room to say a little something about each game. So I made a list of games I loved from the last ten years, then when I thought about having to whittle them down to ten and order them, I groaned. Then I wondered why I had to do that. This is not a print source, where I’d have limited space, nor do I represent an online outlet where my ordering of them matters much. So, you know what? I’m just going to write about all of them. How do you like that? What’s that? You’re not evening reading this long, boring blog? Well then how did you just read that sentence? Got ya. Check and mate.

I’ve written about several of these games already, so I will try and be brief, but I love revisiting the warm and fuzzy memories associated with some of my favorite games. I’ll probably post an ordered top ten list on Twitter, but the list below is not in any particular order.

Persona 5 (PS4, 2017)

I have written pretty extensively about my love for Persona 5, but it’s hard to overstate my adoration of so many facets of it. I love the art, I love the characters, I love the world, I love the music, I love the combat… I just love it. I now have a tattoo of Ann, and I hope to get more characters in the future. I would love to get a whole back piece based on characters from Persona 3, 4, and 5, but that’s a big decision and a lot of money, so I doubt it’ll be any time soon. Anyway, I am very excited to play through the game a fourth time when Persona 5 Royal comes out in just a few short months. I’m sure I’ll have even more to say then, so clear your calendar of all important and unimportant plans so that you can read it.

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Horizon Zero Dawn (PS4, 2017)

I have yet to replay Horizon Zero Dawn, but I think about it often. Aside from being one of the most beautiful games I’ve ever played, it has some of the most satisfying combat as well. It’s perfectly balanced between complex/deep and straightforward/accessible. Every time I’d enter a new area and see a new type of robo-dino, I’d feel nervous about engaging them, certain I’d get my ass kicked. And I did, a few times. But I quickly learned to sneak carefully, observing the enemy’s movement, analyzing its armor and weak points, then using the right tools to strike at the right moment. It was almost always thrilling. A sequel is a given, and I assume they’re developing it for the upcoming PS5, so I can only imagine how gorgeous it’s going to be.

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Mario Kart 8 Deluxe (Switch, 2017)

I have been such a huge fan of the Mario Kart series since its debut on the SNES, and Mario Kart 64 was one of my favorite games of all time for years. Mario Kart 64 doesn’t age very well, sadly, but Mario Kart 8 plays like my memory of 64 likes to pretend that the older games do. It’s smooth, precise, and the balance between chance and skill is *chef’s kiss*. And with four different Princess Peach’s, I’ve never had a problem getting my favorite racer. It’s also still exciting to play the Hyrule level, and I very much hope that the next iteration of the series takes a cue from the Smash Bros. games and expands the roster to other first party Nintendo games and, eventually, maybe even third party games.

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Dragon Quest XI: Echoes of an Elusive Age (PS4, 2018)

Dragon Quest VIII has more warm fuzzies in my memory than XI, but I think XI is the better game. It has much of the same charm and style of previous entries I’ve played, and I grew to adore the cast in this installment, even more than I loved the ragtag group in VIII. DQ XI takes what I love about classic JRPGs and continues to smooth the rough edges, like grinding, and further perfects the formula. I got the platinum trophy for the game on PS4 because I just didn’t want to stop playing, and I loved every second of it. I recently got the definitive edition for the Switch and though I probably won’t get to play it anytime soon, I’m excited to experience that world and those characters again.

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Doki Doki Literature Club! (PC, 2017)

As I said in my blog on this game, I don’t want to give anything away by saying too much, but this game surprised me and plays on established genre tropes in a way that is so exciting and refreshing. It’s a free game on Steam, so I always want to tell people to go and play it, but it’s tricky because I don’t want to say why. Either way, I really loved my time with it, and I’m hopeful for an expansion on that universe sometime in the future.

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Gone Home (PC, 2013)

Every time I revisit Gone Home, I’m struck by how great it is. I don’t know how I seem to forget. I think it’s because it is such a simple, straightforward experience, but there is so much meaning packed into its narrative and world building that it’s easy to be fooled into thinking it’s a pretty standard ‘walking sim.’ It’s not, though, and I love both its story and the way that it’s told. The way it builds atmosphere and tension through sound, music (or lack of), and snippets of monologues, is among the best in narrative games, I think. And I just really like exploring big, empty houses.

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Emily is Away Too (PC, 2017)

So much of my affection for this game is tied to the nostalgia that its AOL Instant Messenger interface and gameplay evoke, but I also think there is a very obvious attention to detail and affection for game making that went into it, and it shows. The first game, Emily is Away, was also great, but the sequel really struck my emotions in a powerful way. Its developer, Kyle Seeley, is working on a new entry, Emily is Away ❤, based on early Facebook interface, and if his tweets are any indication, the release isn’t too far away. I’m super hyped.

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The Witcher III: Wild Hunt (PS4, 2015)

I was late to the Witcher party, so to speak, so after having heard so much about it before even starting the game, I don’t feel the same kind of personal connection to this game as I do with other games on this list. Even still, I loved not only the core game, but the DLC as well. I am usually disappointed by DLC, but The Witcher III has maybe the absolute best DLC I’ve ever played. The world that CD Projekt RED built is so grim and beautiful and exhilarating to explore, and the cast is captivating. I just finished watching the new Netflix show, which is great, so I have the itch to play it again.

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Tomb Raider (Xbox 360, 2013)

I have to admit, I didn’t love the original PS1 Tomb Raider games. I liked the idea of Lara Croft more than I did the clunky platforming and chunky graphics. So I was pleasantly blown away by how great the 2013 reboot of the franchise was. Lara Croft was a richer, more nuanced character, tough and strong but also vulnerable and human. Plus the game is gorgeous, the exploration is fun, and I very much enjoyed the stealth and limited combat. I could have used more actual tomb raiding, but for an introductory tale I completely understood why they held back on that aspect of the game. I loved each of the sequels less and less, but I have high hopes that the next entry will build on the new formula in a meaningful way.

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Source: https://www.justpushstart.com/2014/03/tomb-raider-reboot-reached-six-million-sold/

Assassin’s Creed IV: Black Flag (PS4, 2013)

I got this as a free game with my PS4 at launch (I think it was a buy three games and get one free deal?), and my expectations were bracketed by the fact that this was a last-gen game that was ported to the next-gen systems. Despite that, I was immediately blown away by the beauty with which the Caribbean seas and tropical locales were rendered, and I fell deeply in love with the experience of sailing the seas with my own ship and crew, singing shanties, diving for treasure, and demolishing enemy ships. It was the kind of game I would play for hours only to lay in bed thinking about what I would do the next time I played. I have a feeling the mechanics and graphics will only stand the test of time for so long, so revisiting it after playing the newer entries will probably be at least slightly disappointing, but nothing can erase the magical memories of the weeks I originally spent with it.

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Assassin’s Creed Odyssey (PS4, 2018)

I loved Black Flag so much that I went back and started playing the original games, and I’ve played all but a couple of the mainline entries by this point. Having said that, I feel pretty comfortable saying that Odyssey is probably the best in the series. Objective assessment aside, I subjectively loved it as well. I didn’t have the same kind of magical tingly feeling that I did with my time playing Black Flag, but it was pretty close. The game is huge, beautiful, and I liked Kassandra, the main character, more than I did probably any other AC protagonist (though I still have a soft spot for Evie).

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Ace Combat 7: Skies Unknown (PS4, 2019)

This is another game that tapped into my nostalgia pretty hardcore, because it is in many ways a throwback to Ace Combat 04, which is one my favorite games of all time, and one that I spent many, many hours playing back in the day. The return to form made it impossible for me to not love it, even if there are a couple of things that show how small of a budget this game had. It received strong reviews, so I’m hoping that sales were good as well and Namco decides to invest a little more heavily in a next-gen sequel that looks as mind-blowingly amazing as AC04 did when it came out on the PS2.

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Resident Evil 2 (PS4, 2019)

The original Resident Evil 2 was also one of my favorite games of all time, so I was very nervous but excited about this remake. I was excited because even if it was a one-to-one remake with better graphics, I would have been happy. But nervous because what if they tried to change things or made it action-heavy like the more recent entries in the series? Well they did make some changes, but for the better. They were subtle but made the game feel very fresh, even in 2019. The RE Engine is amazing, and it allowed the devs to make this a game with some of the most incredible lighting and textures, and it really brought the streets of Raccoon City alive. The gameplay, voice acting, story, and (of course) Mr. X were all also wonderful, so it’s no surprise that the upcoming Resident Evil 3 remake is at the top of my most anticipated list for 2020.

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Fire Emblem: Three Houses (Switch, 2019)

This was my first Fire Emblem game, and I was worried that the strategy elements might be too hard or overwhelming for me, given that I don’t play many games like it. I had nothing to fear, though, because the combat was fairly easy, which allowed me to focus more on some of the social and academic systems, which I really liked. And how could I not love such a vast and varied cast of characters? I like so many of them, but Edelgard and mah girl Petra were my favorites. It’s a very long game but I played through it twice just to see two different story paths, and I didn’t regret a second of the time it took to do so. Do I wish that the game didn’t look like a glossy 3DS port? Yes, of course. But that just makes me even more excited for the next installment, which I’m sure will be developed natively for the Switch.

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Grand Theft Auto V (Xbox 360, 2013)

I still play Grand Theft Auto Online, so I was kind of shocked remembering that this game came out in 2013. 2013! And it still looks great (the PS4 port does, anyway). Say what you will about the story and characters and such, but Rockstar, like Ubisoft, is phenomenal at creating open worlds that feel organic and dynamic, so most of my favorite times in San Andreas happen when I’m just messing around, launching my Batmobile off of rooftops, or pushing around random cars in bulldozers with friends, or screeching to a stop next to a car illegally parked in a handicap spot so that we can destroy it with bats or gasoline. As long as Rockstar keeps spending time creating intricate, organic worlds, I’ll keep coming back.

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Dead or Alive Xtreme 3 Scarlet (PS4, 2019)

Okay, yes, this is a game about a bunch of scantily clad fighting ladies with unrealistic proportions playing volleyball and collecting bikinis, but I won’t deny that I had a ton of fun playing it. The volleyball in particular was very satisfying, and given that I like collecting things in games that I enjoy, I found myself trying to collect every bikini for every player. And I won’t sit here and make any excuses for liking a game with half-naked women in it, but I will say that I ended up really liking Momiji and do you think she likes me? Should I ask her out? Do you think I should try and be friends with her friends first? Okay well somehow I ended up being creepy about it anyway.

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Red Dead Redemption 2 (PS4, 2018)

Much of what I said for Grand Theft Auto V holds true here. I played and liked the single player story, but most of what I really loved about this game was the open world and my ability to interact with it in a multitude of ways. Doing a mission where my posse robs a bank and escapes the law is fun, but the memories that will stick with me are being out in the wilderness, cooking meat (from a wolf that attacked me) over a fire, feeding my horse some peppermint after a long ride through a dusty canyon, stumbling into an expansive cave system that seems too large to even exist… things like that. And I just started playing Red Dead Online with a friend, and so now it’s fun to share some of that same experiences with a friend, and the griefing is far less prevalent than I’d expected. So I see quite a bit more of this game in my near future.

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Super Smash Bros. Ultimate (Switch, 2018)

Super Smash Bros. Melee was one of the finest, most well balanced fighting games in history, and I think the fact that it has had such a long life in the competitive circuit attests to that. But the balance that I mean, and the balance that makes me love the game, is not so much the technical, professional kind, but the kind that allows for almost anyone to pick the game up and play it, with its simple two button design. It’s so simple and allows for all kinds of very easy moves, even if you don’t commit to learning a bunch of combos, but it has the ability to be deep and lets you learn combos and defensive moves and more, if you want to. And Smash Bros. Ultimate is the, well, ultimate version of the game. It restores much of the balance that was a bit lost in the last version, and it has such an incredible roster of characters, levels, and music, from such an impressive array of games and companies. I am not very good at the game, probably, but I sure played the hell out of the single player, and I would love to play it casually with friends at some point.

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Stardew Valley (Switch, 2017)

Oh, man. My adoration of Stardew Valley seems to grow more and more intense over time. I wasn’t even all that interested in it at first, because I thought it might be too stressful having to get enough work done before the end of the day or season. But one of the lovely things about this game is that you get what you give. You certainly can put in a lot of work and try and accomplish things rapidly, or you can take your time and just spend your time having fun. The game doesn’t really punish you much, so I ended up pushing myself to get a lot done, but feeling very rewarded instead of pressured. I also love the retro graphics, the soundtrack is amazing, the characters and their backstories are memorable, and the little nods to Chrono Trigger are cherries on top of a fun, delicious sundae.

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Dragon Age Inquisition (PS4, 2014)

So Dragon Age: Origins gave me more warm feelies than Inquisition, but I still thought the latter had much of what make Bioware games so magical and memorable for me. The sense of building a character much like me, gaining power to stand against impossible odds, developing relationships along the way, and finding someone to romance. The romance aspect is a big part for me, though, and I have to say that I was slightly disappointed in my options in this entry. Morrigan was absolutely my top choice in Origins, so the fact that I couldn’t romance her here was sad, and my second choice, Sera, is a lesbian so she had no interest in me. I ended up with Cassandra, who was okay, but she’s no wild, wicked, dragon-blooded witch, I’ll tell you that.

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Fallout 4 (PS4, 2015)

I feel like a broken record, but Fallout 3 was really the game in this series that won me over and maintains a special place in my heart, but I also loved my time with Fallout 4. Part of what I loved about the third game was the sense of isolation and lonely adventuring in the vast, open, broken landscape, so when I realized that the fourth game had a companion system I was a little wary about how that might affect my experience of wandering the Wasteland. As luck would have it, however, I had just seen Star Wars: The Force Awakens and was completely smitten with Rey and BB-8, so having Curie (a similarly spherical, robo companion) follow me around was actually very nice and made me feel like Rey. And the fact that Curie was charming and smart and funny made it that much more interesting, and then helping her to become human and romancing her was the ultimate payoff. Am I saying that I would turn BB-8 into a human and be his boyfriend? No, you monster, what is wrong with you? He’s a sweet little bb.

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Final Fantasy XV (PS4, 2016)

Man. Final Fantasy XV did not sound all that attractive to me on paper. So I’m a dude taking a road trip with three other dudes? And this is a Final Fantasy game? A series which has had some amazing female party members that I still love? And they won’t be in my party. Okay. Got it. Sounds terrible. But it wasn’t! It was pretty great, actually. I actually ended up really digging the dynamic of the four guys, and although I would have preferred she be a permanent party member, I really liked Aranea and enjoyed having her as a temporary party member. The world was so beautiful, too, and I actually found the combat to be one of the most enjoyable in the series. The story itself was a little confusing at times, but the ending is pure melancholic beauty.

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Injustice 2 (PS4, 2017)

Seeing as how I don’t play fighting games with friends, because I am a friendless loser (hahaha, just kidding… unless…) the only way for a fighting game to make it onto my list is to have great single player content. And both Injustice games have excellent single player content, with great stories, lots of solid fights, and in the case of the sequel, tons of unlockable gear and customizable equipment. I had way more fun than I thought I would unlocking new costumes and accessories, and the graphics and effects are so good. I like just collecting cool costumes and, like, looking at my characters. As a fan of the DC universe and simple, straightforward fighting games, I had lots of fun times with this game.

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Mass Effect 2 (Xbox 360, 2010)

When BioWare announced that they were not working on a new Knights of the Old Republic game, and instead were working on a new, original sci-fi RPG, I can’t say I wasn’t disappointed. I loved KotOR and their follow-up, Jade Empire, and though it was developed by Obsidian I also really loved KotOR II: The Sith Lords. ”Why create a new universe and characters when you have the Star Wars brand?” I wondered. But I ended up adoring the original Mass Effect, and its sequel was even better. The storyline of becoming the first human Spectre, the terrifying Reapers (and the sound they make), commanding your own ship and crew, finally getting a chance to romance Tali, moral decisions carrying over from the first game… it was all so great, and if they release the long-rumored HD remastered trilogy set, I will almost certainly play through the saga again someday.

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Source: https://www.pastemagazine.com/articles/2011/01/mass-effect-2-review-ps3.html

Metal Gear Solid V: The Phantom Pain (PS4, 2015)

Once again I feel like I’m seeing a trend in some of my thoughts on these games. Several of them, this one included, begin with some variation of “I didn’t think I was going to like it, but I did.” I loved the previous Metal Gear Solid games, but the concept of an ‘open world’ entry in the series was very concerning. And while the narrative experience in MGS V didn’t have the same impact as previous entries in the series, probably because of my many sidetracks and wanderings, I ended up really fucking hooked to the gameplay loop. Part of it was, of course, the old “here’s a base to fix up” move. I love that shit, so I found myself doing mission after mission to collect money, personnel, and equipment for my base. And you get D-Dog to come home to? I also found Fultoning things and people out of places a ton of fun, I came to appreciate the 80s songs I could play on my Walkman, and despite the problems inherent in her depiction, I really liked Quiet. I walked away from MGS V shocked both by how different it was than previous MGS games, and how much I liked it.

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Rock Band 3 (Xbox 360, 2010)

Frickin’ Rock Band, am I right? I still get angry when I think about how Activision flooded the market when they got the Guitar Hero IP, leading to oversaturation and players and developers (mostly) abandoning music rhythm games. The first two Guitar Hero games, along with the Rock Band series, provided an experience like few others. You played with plastic instruments, sure, but they gave you a real, tactile sensation of rocking out to so many awesome songs, familiar and not. They eventually let you create your own character and band, and embark on a tour, features I was very excited to see develop in later installments… that never came. Rock Band 4 was solid, but Harmonix was open about the very limited budget the game had, which probably explained the shallow single player experience. So Rock Band 3 was, for me, the pinnacle of the series. Whether I just wanted to chill and play guitar on random songs or get out some aggressive energy on drums, I was set. And don’t get me started on playing with friends. One person on guitar, one on bass, one drumming, and one singing? Such a magical experience. Even writing this is making me want to pick up the ol’ plastic axe once again.

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Source: https://rockbandaide.com/5675/rock-band-3-new-features-explained/

Batman: Arkham City (Xbox 360, 2011)

I am a huge Batman fan, and this game is a huge love letter to huge Batman fans. The first game to successfully pair a super hero with an open world, it really captured what many of us imagined the Batman experience to be: being overwhelmed with crimes occurring in multiple places, solving mysteries with a keen eye and a few gadgets, dropping down from the shadows to thrash a group of thugs and zipping out again, and coming face to face (or face to Two-Face) with members of the infamous Rogues’ Gallery. And Solomon Grundy! The story is such an excellent Batman tale, too, subverting expectations and shocking us in the best ways. Arkham Knight may be superior in some ways, but Arkham City holds a special place in my heart.

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Jurassic World Evolution (PS4, 2018)

I haven’t played very many sim or tycoon games, but I love Jurassic Park a ton, and the screenshots for this game looked like the closest approximation of the Jurassic Park experience that I’ve seen over the years. I was still very hesitant going into it, and I didn’t buy it right away. Would it stress me out? All of the building and managing? I just wanted to hatch and take care of some dinosaurs, I didn’t want to worry about customers or money or any of that. But then I read that you could drive a gas powered jeep around your parks, and you could fly a helicopter around to take photos or tranquilize/medicate your dinosaurs. That pushed me over the edge and I bought the game, still uncertain about how long I’d be able to stand the pressure of having to make a park that performed well and didn’t just house rad fucking miracles of modern science. To my great surprise, I actually enjoyed the management aspect of the game, even in intense situations, like when a predator broke free from its pen, a pen of herbivores got sick, and a huge storm hit my island, breaking fences and taking out power, all at the same time. It was stressful handling it, yes, but it was so rewarding when everything settled down and I had control of the park once again. They recently released DLC that allows you to recreate the original Jurassic Park on Isla Nublar, so I might very well be returning to the game again soon, and I’m excited.

Jurassic World Evolution

Until Dawn (PS4, 2014)

I grew up with horror films, and I still love the genre. Until Dawn is 100% a playable horror film. Even in its sometimes cheesy lines and stilted acting, it reminded me of so many classic slashers and scary movies set in cabins in creepy woods. It pays homage to lots of specific horror movies and tropes, and the author of the narrative brings in elements of his own horror movie, Wendigo, to add an element of surprise to the formula. The game is also gorgeous, rendering its human characters among the best in all of gaming. I also grew fond of the cast, and how many games have Academy Award winners’ (Rami Malek) likenesses in them? Though some of the decisions and consequences were, shall we say, suspect, I enjoyed playing the game multiple times to try different paths and save or kill different characters. I haven’t loved the follow-ups from the studio, but my affection for this game has me hoping they’ll produce similar caliber experiences in the future.

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The Legend of Zelda: Breath of the Wild (Switch, 2017)

I sometimes hesitate to call myself a Legend of Zelda fan, because there are quite a few more Zelda games that I haven’t played than those that I have. But the original Zelda games for the NES, and Ocarina of Time were formative parts of my gaming history, and, uh, I have a fairly large tattoo of Princess Zelda on my arm. And it’s specifically the Zelda from Breath of the Wild, because she is strong, smart, sassy, and my favorite version of her in all of the games I’ve played – and the ill-fated animated series (though she was pretty cool in that, too). Her aside, it took me a while to appreciate this version of Hyrule, but the more I uncovered bits of story and history, the more I saw a seemingly large, empty world as a living tomb, a once great kingdom now overgrown with trees and moss, ghosts of the past haunting its ruins and shadows. Add to this a simple but classic Zelda story, and eventually I found myself in love with the world, the game, and my adventures within them.

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Persona 4 Golden (PS Vita, 2012)

Maybe it’s fitting that we begin and end with a Persona game, because I’ve played three of them in the last two years (and the dance game associated with each) and I have fallen in love with the series because of them. So it’s safe to say it’s impossible for me to look back at this decade of games and deny how much they’ve defined my experience as a lover of games. In terms of gameplay mechanics, combat, and interface, Persona 4 Golden and Persona 5 are very similar, but one of the things that makes each Persona game special is its characters, and as with 5, I grew to greatly admire my friends and party members in Golden. Chie and her love of kung fu, Yukiko’s traditional Japanese grace and contemporary attitude, Kanji’s closeted queerness, Rise’s adorableness, and more. If every Persona game going forward has the same gameplay but with new locations and characters, I would be totally happy. The ability to play a character in long, elaborate, multifaceted drama with a cast of colorful characters will never get old.

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Late Summer/Early Fall Reflections

Between writing a syllabus and assignments for a new class this semester and reading for my dissertation prospectus, I haven’t had much time to blog about what I’ve playing these last couple of months. I want to, but there’s nothing like “writing for fun” to trigger anxiety about the fact that I should be writing my prospectus as we speak. Well, I speak. Well, I write and you read. Well, I don’t have any readers so I just write NEVER MIND JUST SHUT UP JOEY. Ahem. Please excuse me. As I was saying, since I haven’t had much time to write individual blogs about what I’ve been playing, I wanted to write a catch-up blog before my thoughts about these games began to fade. I’m leaving out games that I’ve replayed recently, like Super Smash Bros. Ultimate or Arkham Asylum and Arkham City.

Untitled Goose Game

Wow, this little game really blew up, didn’t it? Chrissy Teigen is playing it, Blink 182 mentioned it at a live show, it’s all over social media — I’m not sure I could have predicted that this would be the next game to breach popular discourse outside of typical gamer threads. But it deserves it, I think, because it executes well on its quirky and cute concept. It’s a pretty short game, but it invites a lot of experimentation and messing around, which could extend playtime. I don’t know why I’m being so clinical here. There were lots of fun and adorable little moments in the game. My favorite was when my objective list told me to “get dressed up in a ribbon.” I saw a ribbon in a woman’s garden, but almost everyone in this game seems to hate me, so how am I supposed to get this cranky woman to put it on me? I mean it’s already on her goose statuohhhhh. Once I saw what I had to do, I had to distract her by dragging her paint brush across the yard, then when she was retrieving it I dragged her goose statue into the neighbor’s yard, and before he could throw it back to her I waddled back to where the statue used to be, crouched in place, and the woman found the ribbon and popped it on my neck. Then, of course, I honked at her and started running around her yard to get away from her and continue my goosely gallivanting.

Untitled Goose Game (2)

Untitled Goose Game (1)

Tetris Effect

These next few games are all VR games I’d been waiting to try with others, so when my friends came to stay with me for the weekend I finally got a chance to try them out. I’d heard so many great things about Tetris Effect, but like many VR games, you kind of have to experience it for yourself. This game was much the same. It’s “just” Tetris. Like, that’s all you need to know to play it. No fancy new mechanics, no weird gimmicks. But the presentation is what makes it such a new and unique and kind of mind-blowing experience. I’ve only tried hallucinogens once so I’m no expert, but I imagine this game is reminiscent of a really wild trip. The visuals and music and texture, if I can say texture, of the levels is crazy and beautiful and, surprisingly, not distracting. I didn’t get many screenshots from my time playing it, but I don’t think it would matter much if I did. My friend watched on the TV as I played, but it wasn’t until he put the VR headset on and tried it himself that he was like “wow.” Combining the hypnotic, rewarding gameplay of Tetris with stimulating, beautiful visuals is a singular experience that I would recommend to anyone who has the PSVR.

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Beat Saber

This is another VR game that I’d heard lots of positive things about, and like Tetris Effect it lived up to its reputation. I was a little skeptical about whether or not it would feel like I was actually holding a lightsaber, because I imagine them to have a little heft to them, but once I was in and slicing away, my brain was convinced that they were real. It’s definitely a lot of fun to slice through the various blocks to the beat of some pretty decent music, but I will say that some levels are confusingly difficult. Different levels have different requirements to beat them, and one of those requirements is getting to a minimum score. There are two levels that I can complete without missing a single block and still not reach the minimum score. Maybe I’m not hitting the blocks perfectly, but I don’t feel like there’s much in the game to teach you how to get better at hitting them. It’s not a huge problem, and the game is still fun, but it was a source of frustration for me and my friends. I can’t wait to get back to playing it, though, even if all of the squatting to duck under oncoming obstacles left me with sore legs the next day.

Beat Saber
Source: https://store.steampowered.com/app/620980/Beat_Saber/

SUPERHOT VR

I had one friend in particular that has been recommending the non-VR version of this game since its release. I wasn’t opposed to it, exactly. The mechanic of only allowing time to move when you did sounded interesting, but I guess it just didn’t catch my fancy enough to get me to check it out. Playing it in VR seemed like a worthy venture, though, and it was surprisingly addictive. The game makes you feel like the ultimate badass by choreographing scenarios that make you feel like you’re really juggling guns, dodging helicopters, and punching out the onslaught of blocky, red bad guys. It was a fairly short game that we beat in just a few hours, but it is definitely a cool VR experience to check out.

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Erica

Erica is an interesting experience, and I hope more companies take chances on projects like this. It’s not perfect. It’s not going to win many awards for its filmic or writing components, but it merges film and interaction well, making each choice seem like it makes perfect sense in the narrative. I played through the game twice but I’m still not sure I have a full grasp of the story. I don’t know if that means the writing is sloppy or that they’re purposely encouraging multiple playthroughs, but it was entertaining enough in both runs.

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Catherine: Full Body

I played the original release of Catherine, on the Xbox 360, and I liked the story but not so much some of the punishing puzzle levels. Most of them were easy enough to beat on the first try, but having to replay a level that might take ten or more minutes again and again always rubs me the wrong way. So the fact that this release made the puzzles easier, added a bunch of new story content, and revamped the visuals, won me out. I played through all three romance options, and I really liked the new character, Rin. I gave a general spoiler warning earlier, but I should again mention that I will be discussing some serious spoilers here.

I could (and might) write a separate blog post about the way the game treats sex/gender, but I can’t talk about this game without at least mentioning it a bit here. When I played the original, one of the things that I liked was that it was attempting to deal with mature, real issues like infidelity, albeit in a goofy, anime-esque way. In this version, they really lean into issues of sex, gender, and societal norms. While they certainly stumble (by not using Rin’s new name in the credits, the main character’s initial response to her revealing her true identity, and more), I also appreciate that they do try to push a positive, accepting message about this new, trans character. They could definitely have done better, but it seems that discourse around games like this is always so polarized – it’s either totally condemning or totally defensive. I think Atlus deserves both here, especially considering the fact that representation matters, and very few games include trans characters period, let alone those that are depicted in a positive light. Again, I agree that Atlus has had some problems with depictions of LGBTQ characters in their previous games, but I feel like this game shows a purposeful attempt to get things right – even if they stumble along the way.

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The Dark Pictures Anthology: Man of Medan

I am a huge fan of Until Dawn, and while some of Supermassive Games’ follow-up titles haven’t impressed as much, Man of Medan looked to return to the same great formula they established with Until Dawn. This game was not terrible. I still very much enjoy playing interactive horror games. The graphics are excellent and create a spooky atmosphere, and I liked the story setup. But some of the acting was less than impressive, and because this particular story isn’t an homage to b-level teen horror, as Until Dawn was, the lackluster acting seems less appropriate. My real gripe is with the writing, though. My friend and I played through the game twice but we couldn’t quite find a third act. In our first playthrough (again, spoilers), we got to a part in what seemed to be the middle act, where we had to fix a radio to call for help or to find a part to fix our ship so that we could escape. I missed a context prompt and broke the part to the ship, so as we fled to the upper levels of the ship we figured we were either dead or would have to do something else to escape. But, well, when we got aboveboard there was a helicopter approaching to save us. Uh, okay? So how did we resolve the conflict? And why give us those obstacles when they apparently don’t matter? It all seemed pretty arbitrary and made some or most of our choices feel cheap or inconsequential. It left us feeling disappointed, because we both loved Until Dawn and we want Supermassive to keep refining these experiences, but this particular entry seemed rushed and unfinished, or at the very least unpolished.

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Fire Emblem: Three Houses

Last, but most certainly not least, I’ve spent an absolute ton of time playing Fire Emblem: Three Houses. 275 hours and two extensive playthroughs of both Black Eagle House routes, to be exact. I could/should probably just give this game its own blog post, because I have a lot to say, but as I mentioned, I have a lot of reading and prospectus writing to do so I’ll just slap it in here at the end, where I can ramble to my little heart’s content and post a bunch of pictures.

I’d never played a Fire Emblem game before Three Houses, but I’ve wanted to for a while. The appeal was the romance mechanics I’d heard so much about. I love me some good dating mechanics. What always scared me away was the strategy aspect. I’ve only played a few strategy games in my life, with mixed results. Some of them were completely engaging and rewarding, and others were overly dense and intimidating for a beginner. But Three Houses was getting lots of hype, and while I am usually pretty inoculated against hype, something about this buzz got me right in the impulse buy. I ran out and got it the day it released. It probably goes without saying, but I’ll be mentioning some major [SPOILERS] ahead.

I played it on Normal and Casual difficulty settings because I was afraid that, if it was as intense as some of the other strategy games I’ve played, I’d lose important characters and have to reload more often than I’d like to, to undo critical mistakes. I will say that I probably could have played it on Hard. The grid-based battles reminded me of the strategy mechanics in Suikoden II, so they were pretty straightforward. Early on, I went into each battle carefully zooming out and surveying the field, planning several steps ahead, adjusting for terrain and enemy types. I mostly employed a strategy of luring enemies into situations that were advantageous to me, so for a while combat was a fairly lengthy affair. But eventually I realized that if I matched our units well enough, I could just one or two-shot most enemies, so I began rushing in and striking fast and hard. Late in the game I very rarely lost characters, and by my second playthrough death was something I almost never thought about.

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As for the story, I completely loved what I experienced of it (I can’t exactly claim any expertise on the Blue Lions or Golden Deer storylines). I can see why someone would play through all four major story paths, too. On my first playthrough, I chose to side with Rhea because she was very kind to me, everyone loved her, and, well, she seemed like she was supposed to be the good guy. It was a difficult decision to make, though, because I chose to join the Black Eagles House because I liked Edelgard. So to have to choose between the two was really hard. The new characters under Edelgard’s command (when she showed up to challenge Rhea in the tomb) seemed so cocky and malevolent, and Edelgard herself did little to explain her sudden and violent actions to me, so my decision to stick with Rhea and the monastery seemed like the “right” choice. From there, Edelgard seems (from your perspective as Rhea’s defender) to be a cold, calculating, stubborn leader, so I never much questioned if I had taken the right path.

But during my second playthrough, I chose Edelgard over Rhea, and doing so revealed a whole new side to Rhea. While Edelgard had no qualms about engaging in large-scale combat in my first playthrough, Rhea callously sacrificed innocent lives in her quest for revenge for your “betrayal.” I began seeing her earlier actions in a different way, driven by a desire for control and power, and not the benevolence that I once believed her to embody. And when it came to light that my character was essentially an experiment, create by Rhea for selfish reasons, I felt strongly that this second playthrough was the actual “right” one. But I never would have known that if I’d just played through the one storyline! The fact that these two stories can stand on their own yet also affect each other so significantly shows how great the writing for this game is on the macro level. On the micro level, too, I was impressed by how every single character had their own voice and linguistic profile. Also, the voice acting was excellent. I was so excited to hear so many Persona voice actors all throughout the game!

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I have to say, I was surprised by how unimpressive the graphics were, though. Unimpressive might be putting it kindly. The characters are stylized, so I suppose I wouldn’t have expected them to be all that sharp and crisp. When I saw that many of the backgrounds were just blurry 2D renders, folded/stretched to give the appearance of a 3D space, however, combined with many of the corner-cutting steps they took (like just superimposing characters in front of existing fishing pole assets to make it look like they were actually fishing), I couldn’t help but wonder if this game was originally intended to be a 3DS game that they decided to upgrade to the Switch. I still loved the game, and the characters look great, but I can’t deny that I kept hoping that the next game looks better.

One thing I think they really nailed was the balance between the three major mechanics: battles, stat management (instruction), and social. I never felt like any of them went on for too long, so I always looked forward to every new event. I thought I was going to be overwhelmed by stat management but they really do a good job of making it simple enough that you can succeed with minimal forethought, but deep enough that you could be super effective if you spent more time planning and going through every character’s progression paths.

Okay, I should wrap this up. Still with me? No? FINE. Be that way. Anyway, I would love to go through every single character and share my thoughts (because boy do I have some), but ain’t nobody got time for that. Instead, I’ll just mention some of my favorites, plus, of course, my romance choices. In my first playthrough I didn’t fully understand how best to recruit people until it was too late, so I only ended up recruiting a few students from other houses. In my second run I got everyone, though my party almost always consisted of all ladies. In part because, well, aesthetics, but the women seemed to generally be my best warriors, too. Bernedetta could be annoying sometimes in conversation, but on the battlefield she was an incredibly effective bow knight for me. I really liked Dorothea’s personality, and she turned out to be a wildly powerful black mage (gremory) as well. Annette and Lysithea were similarly liked and equally as powerful. Having that trio in my second game was so useful against monsters and heavily armored units. They were really awesome. Flayn was funny and nice. I wished I could recruit Hilda. Claude seemed cool. I didn’t necessarily need Shamir, because Bernedetta more than sufficed as my mobile archer, but dang if Shamir isn’t a sexy badass. She ended up being a little too stoic and stony for my tastes, but I really love her design and capabilities.

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Ingrid ended up being a big favorite of mine, especially after recruiting her and getting to know her better in my second run. Plus she was an absolute terror on the battlefield. On my first playthrough I wasn’t able to recruit her, and when I came face-to-face with her in battle she one-shot killed one of my characters. Once she was on my team, I quickly made her a falcon knight, and she brought her fierceness down upon anyone I needed demolished. I liked her backstory, too, and after seeing her fight and getting closer to her character, I eventually decided she would probably be my choice for a romantic partner if I ended up playing through a third time.

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Speaking of romantic partners, let’s get to my two choices. It’s difficult to say if I would have ended up with Edelgard in my first run if I had chosen to side with her over Rhea, but I chose her in my second game, regardless. I mean, her character design is totally eye-catching. She has such sharp, bold features, and she looks great in her emperor or academy uniforms. So, yeah, she’s beautiful, but she was also magnetic and such a commanding presence, especially when I got to hear her reasoning and see her inner turmoil over the decisions she has to make to oppose Rhea and attempt to reunify Fódlan. She’s smart, cunning, and absolute in her determination to do what’s best for her empire. I was more than excited to enter a romantic partnership with her and rule by her side.

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But… well… Petra. Petra came out of nowhere and stole my heart faster than you can say Phantom Thieves. When I first saw her, I was under Edelgard’s spell, so I thought “she’s cute” and moved on. But the more time I spent with her, learning about her backstory as a warrior princess with an entire kingdom’s future resting on her decisions in the coming battles, hearing stories about her homeland, listening to her adorable yet earnest attempts to master a new language, the more I realized I was falling for her. I seemed to gravitate toward strong warriors, and she was my right hand woman on the battlefield in both playthroughs. She was fast, agile, and deadly with a sword, but she eventually mastered some powerful black magic and was a total force to be reckoned with. She was also easily one of the kindest and most compassionate characters. In fact, I think she balanced ferocity and battle-prowess with empathy and humanity like no other character. This balance, along with her incredible skill, her sense of humor, her impressive history, and her unparalleled beauty, is what made her far and away my number one choice for romantic partner. I was so happy to be by her side at the end of my first game, and I even felt myself flush a little when pulling her screenshot for use in this blog. Laugh at me if you will, I can take it. I’ll probably end up repeating much of this when I post the inevitable crush blog about her, because Petra is definitely one of my all-time favorite video game romances. She’s the best.

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Okay, phew. We made it. That was quite a trip. I hope to keep writing throughout my dissertation process, if I can, even if it means posting more academic stuff and less “fun” observations and thoughts. Then you’ll be bored by the length AND the content! But seriously, there are some very big games coming up, so I look forward to playing them and – hopefully – sharing my thoughts. Thanks for reading.