31 Games I Loved from the Last Decade

I see lots of people on Twitter posting their top ten games of the last decade, so I wanted to do something here, where I have more room to say a little something about each game. So I made a list of games I loved from the last ten years, then when I thought about having to whittle them down to ten and order them, I groaned. Then I wondered why I had to do that. This is not a print source, where I’d have limited space, nor do I represent an online outlet where my ordering of them matters much. So, you know what? I’m just going to write about all of them. How do you like that? What’s that? You’re not evening reading this long, boring blog? Well then how did you just read that sentence? Got ya. Check and mate.

I’ve written about several of these games already, so I will try and be brief, but I love revisiting the warm and fuzzy memories associated with some of my favorite games. I’ll probably post an ordered top ten list on Twitter, but the list below is not in any particular order.

Persona 5 (PS4, 2017)

I have written pretty extensively about my love for Persona 5, but it’s hard to overstate my adoration of so many facets of it. I love the art, I love the characters, I love the world, I love the music, I love the combat… I just love it. I now have a tattoo of Ann, and I hope to get more characters in the future. I would love to get a whole back piece based on characters from Persona 3, 4, and 5, but that’s a big decision and a lot of money, so I doubt it’ll be any time soon. Anyway, I am very excited to play through the game a fourth time when Persona 5 Royal comes out in just a few short months. I’m sure I’ll have even more to say then, so clear your calendar of all important and unimportant plans so that you can read it.

1

Horizon Zero Dawn (PS4, 2017)

I have yet to replay Horizon Zero Dawn, but I think about it often. Aside from being one of the most beautiful games I’ve ever played, it has some of the most satisfying combat as well. It’s perfectly balanced between complex/deep and straightforward/accessible. Every time I’d enter a new area and see a new type of robo-dino, I’d feel nervous about engaging them, certain I’d get my ass kicked. And I did, a few times. But I quickly learned to sneak carefully, observing the enemy’s movement, analyzing its armor and weak points, then using the right tools to strike at the right moment. It was almost always thrilling. A sequel is a given, and I assume they’re developing it for the upcoming PS5, so I can only imagine how gorgeous it’s going to be.

Horizon Zero Dawn™_20170311072905

Mario Kart 8 Deluxe (Switch, 2017)

I have been such a huge fan of the Mario Kart series since its debut on the SNES, and Mario Kart 64 was one of my favorite games of all time for years. Mario Kart 64 doesn’t age very well, sadly, but Mario Kart 8 plays like my memory of 64 likes to pretend that the older games do. It’s smooth, precise, and the balance between chance and skill is *chef’s kiss*. And with four different Princess Peach’s, I’ve never had a problem getting my favorite racer. It’s also still exciting to play the Hyrule level, and I very much hope that the next iteration of the series takes a cue from the Smash Bros. games and expands the roster to other first party Nintendo games and, eventually, maybe even third party games.

3

Dragon Quest XI: Echoes of an Elusive Age (PS4, 2018)

Dragon Quest VIII has more warm fuzzies in my memory than XI, but I think XI is the better game. It has much of the same charm and style of previous entries I’ve played, and I grew to adore the cast in this installment, even more than I loved the ragtag group in VIII. DQ XI takes what I love about classic JRPGs and continues to smooth the rough edges, like grinding, and further perfects the formula. I got the platinum trophy for the game on PS4 because I just didn’t want to stop playing, and I loved every second of it. I recently got the definitive edition for the Switch and though I probably won’t get to play it anytime soon, I’m excited to experience that world and those characters again.

DRAGON QUEST XI: Echoes of an Elusive Age_20190605230414

Doki Doki Literature Club! (PC, 2017)

As I said in my blog on this game, I don’t want to give anything away by saying too much, but this game surprised me and plays on established genre tropes in a way that is so exciting and refreshing. It’s a free game on Steam, so I always want to tell people to go and play it, but it’s tricky because I don’t want to say why. Either way, I really loved my time with it, and I’m hopeful for an expansion on that universe sometime in the future.

5

Gone Home (PC, 2013)

Every time I revisit Gone Home, I’m struck by how great it is. I don’t know how I seem to forget. I think it’s because it is such a simple, straightforward experience, but there is so much meaning packed into its narrative and world building that it’s easy to be fooled into thinking it’s a pretty standard ‘walking sim.’ It’s not, though, and I love both its story and the way that it’s told. The way it builds atmosphere and tension through sound, music (or lack of), and snippets of monologues, is among the best in narrative games, I think. And I just really like exploring big, empty houses.

6

Emily is Away Too (PC, 2017)

So much of my affection for this game is tied to the nostalgia that its AOL Instant Messenger interface and gameplay evoke, but I also think there is a very obvious attention to detail and affection for game making that went into it, and it shows. The first game, Emily is Away, was also great, but the sequel really struck my emotions in a powerful way. Its developer, Kyle Seeley, is working on a new entry, Emily is Away ❤, based on early Facebook interface, and if his tweets are any indication, the release isn’t too far away. I’m super hyped.

7

The Witcher III: Wild Hunt (PS4, 2015)

I was late to the Witcher party, so to speak, so after having heard so much about it before even starting the game, I don’t feel the same kind of personal connection to this game as I do with other games on this list. Even still, I loved not only the core game, but the DLC as well. I am usually disappointed by DLC, but The Witcher III has maybe the absolute best DLC I’ve ever played. The world that CD Projekt RED built is so grim and beautiful and exhilarating to explore, and the cast is captivating. I just finished watching the new Netflix show, which is great, so I have the itch to play it again.

Beauclair

Tomb Raider (Xbox 360, 2013)

I have to admit, I didn’t love the original PS1 Tomb Raider games. I liked the idea of Lara Croft more than I did the clunky platforming and chunky graphics. So I was pleasantly blown away by how great the 2013 reboot of the franchise was. Lara Croft was a richer, more nuanced character, tough and strong but also vulnerable and human. Plus the game is gorgeous, the exploration is fun, and I very much enjoyed the stealth and limited combat. I could have used more actual tomb raiding, but for an introductory tale I completely understood why they held back on that aspect of the game. I loved each of the sequels less and less, but I have high hopes that the next entry will build on the new formula in a meaningful way.

9
Source: https://www.justpushstart.com/2014/03/tomb-raider-reboot-reached-six-million-sold/

Assassin’s Creed IV: Black Flag (PS4, 2013)

I got this as a free game with my PS4 at launch (I think it was a buy three games and get one free deal?), and my expectations were bracketed by the fact that this was a last-gen game that was ported to the next-gen systems. Despite that, I was immediately blown away by the beauty with which the Caribbean seas and tropical locales were rendered, and I fell deeply in love with the experience of sailing the seas with my own ship and crew, singing shanties, diving for treasure, and demolishing enemy ships. It was the kind of game I would play for hours only to lay in bed thinking about what I would do the next time I played. I have a feeling the mechanics and graphics will only stand the test of time for so long, so revisiting it after playing the newer entries will probably be at least slightly disappointing, but nothing can erase the magical memories of the weeks I originally spent with it.

10

Assassin’s Creed Odyssey (PS4, 2018)

I loved Black Flag so much that I went back and started playing the original games, and I’ve played all but a couple of the mainline entries by this point. Having said that, I feel pretty comfortable saying that Odyssey is probably the best in the series. Objective assessment aside, I subjectively loved it as well. I didn’t have the same kind of magical tingly feeling that I did with my time playing Black Flag, but it was pretty close. The game is huge, beautiful, and I liked Kassandra, the main character, more than I did probably any other AC protagonist (though I still have a soft spot for Evie).

Assassin's Creed® Odyssey_20181125150123

Ace Combat 7: Skies Unknown (PS4, 2019)

This is another game that tapped into my nostalgia pretty hardcore, because it is in many ways a throwback to Ace Combat 04, which is one my favorite games of all time, and one that I spent many, many hours playing back in the day. The return to form made it impossible for me to not love it, even if there are a couple of things that show how small of a budget this game had. It received strong reviews, so I’m hoping that sales were good as well and Namco decides to invest a little more heavily in a next-gen sequel that looks as mind-blowingly amazing as AC04 did when it came out on the PS2.

ACE COMBAT™ 7: SKIES UNKNOWN_20190120052546

Resident Evil 2 (PS4, 2019)

The original Resident Evil 2 was also one of my favorite games of all time, so I was very nervous but excited about this remake. I was excited because even if it was a one-to-one remake with better graphics, I would have been happy. But nervous because what if they tried to change things or made it action-heavy like the more recent entries in the series? Well they did make some changes, but for the better. They were subtle but made the game feel very fresh, even in 2019. The RE Engine is amazing, and it allowed the devs to make this a game with some of the most incredible lighting and textures, and it really brought the streets of Raccoon City alive. The gameplay, voice acting, story, and (of course) Mr. X were all also wonderful, so it’s no surprise that the upcoming Resident Evil 3 remake is at the top of my most anticipated list for 2020.

RESIDENT EVIL 2_20190125204210

Fire Emblem: Three Houses (Switch, 2019)

This was my first Fire Emblem game, and I was worried that the strategy elements might be too hard or overwhelming for me, given that I don’t play many games like it. I had nothing to fear, though, because the combat was fairly easy, which allowed me to focus more on some of the social and academic systems, which I really liked. And how could I not love such a vast and varied cast of characters? I like so many of them, but Edelgard and mah girl Petra were my favorites. It’s a very long game but I played through it twice just to see two different story paths, and I didn’t regret a second of the time it took to do so. Do I wish that the game didn’t look like a glossy 3DS port? Yes, of course. But that just makes me even more excited for the next installment, which I’m sure will be developed natively for the Switch.

14

Grand Theft Auto V (Xbox 360, 2013)

I still play Grand Theft Auto Online, so I was kind of shocked remembering that this game came out in 2013. 2013! And it still looks great (the PS4 port does, anyway). Say what you will about the story and characters and such, but Rockstar, like Ubisoft, is phenomenal at creating open worlds that feel organic and dynamic, so most of my favorite times in San Andreas happen when I’m just messing around, launching my Batmobile off of rooftops, or pushing around random cars in bulldozers with friends, or screeching to a stop next to a car illegally parked in a handicap spot so that we can destroy it with bats or gasoline. As long as Rockstar keeps spending time creating intricate, organic worlds, I’ll keep coming back.

Grand Theft Auto V_20171028031838

Dead or Alive Xtreme 3 Scarlet (PS4, 2019)

Okay, yes, this is a game about a bunch of scantily clad fighting ladies with unrealistic proportions playing volleyball and collecting bikinis, but I won’t deny that I had a ton of fun playing it. The volleyball in particular was very satisfying, and given that I like collecting things in games that I enjoy, I found myself trying to collect every bikini for every player. And I won’t sit here and make any excuses for liking a game with half-naked women in it, but I will say that I ended up really liking Momiji and do you think she likes me? Should I ask her out? Do you think I should try and be friends with her friends first? Okay well somehow I ended up being creepy about it anyway.

DEAD OR ALIVE Xtreme 3 Fortune_20170218234007

Red Dead Redemption 2 (PS4, 2018)

Much of what I said for Grand Theft Auto V holds true here. I played and liked the single player story, but most of what I really loved about this game was the open world and my ability to interact with it in a multitude of ways. Doing a mission where my posse robs a bank and escapes the law is fun, but the memories that will stick with me are being out in the wilderness, cooking meat (from a wolf that attacked me) over a fire, feeding my horse some peppermint after a long ride through a dusty canyon, stumbling into an expansive cave system that seems too large to even exist… things like that. And I just started playing Red Dead Online with a friend, and so now it’s fun to share some of that same experiences with a friend, and the griefing is far less prevalent than I’d expected. So I see quite a bit more of this game in my near future.

Red Dead Redemption 2_20191231002638

Super Smash Bros. Ultimate (Switch, 2018)

Super Smash Bros. Melee was one of the finest, most well balanced fighting games in history, and I think the fact that it has had such a long life in the competitive circuit attests to that. But the balance that I mean, and the balance that makes me love the game, is not so much the technical, professional kind, but the kind that allows for almost anyone to pick the game up and play it, with its simple two button design. It’s so simple and allows for all kinds of very easy moves, even if you don’t commit to learning a bunch of combos, but it has the ability to be deep and lets you learn combos and defensive moves and more, if you want to. And Smash Bros. Ultimate is the, well, ultimate version of the game. It restores much of the balance that was a bit lost in the last version, and it has such an incredible roster of characters, levels, and music, from such an impressive array of games and companies. I am not very good at the game, probably, but I sure played the hell out of the single player, and I would love to play it casually with friends at some point.

18

Stardew Valley (Switch, 2017)

Oh, man. My adoration of Stardew Valley seems to grow more and more intense over time. I wasn’t even all that interested in it at first, because I thought it might be too stressful having to get enough work done before the end of the day or season. But one of the lovely things about this game is that you get what you give. You certainly can put in a lot of work and try and accomplish things rapidly, or you can take your time and just spend your time having fun. The game doesn’t really punish you much, so I ended up pushing myself to get a lot done, but feeling very rewarded instead of pressured. I also love the retro graphics, the soundtrack is amazing, the characters and their backstories are memorable, and the little nods to Chrono Trigger are cherries on top of a fun, delicious sundae.

19

Dragon Age Inquisition (PS4, 2014)

So Dragon Age: Origins gave me more warm feelies than Inquisition, but I still thought the latter had much of what make Bioware games so magical and memorable for me. The sense of building a character much like me, gaining power to stand against impossible odds, developing relationships along the way, and finding someone to romance. The romance aspect is a big part for me, though, and I have to say that I was slightly disappointed in my options in this entry. Morrigan was absolutely my top choice in Origins, so the fact that I couldn’t romance her here was sad, and my second choice, Sera, is a lesbian so she had no interest in me. I ended up with Cassandra, who was okay, but she’s no wild, wicked, dragon-blooded witch, I’ll tell you that.

20

Fallout 4 (PS4, 2015)

I feel like a broken record, but Fallout 3 was really the game in this series that won me over and maintains a special place in my heart, but I also loved my time with Fallout 4. Part of what I loved about the third game was the sense of isolation and lonely adventuring in the vast, open, broken landscape, so when I realized that the fourth game had a companion system I was a little wary about how that might affect my experience of wandering the Wasteland. As luck would have it, however, I had just seen Star Wars: The Force Awakens and was completely smitten with Rey and BB-8, so having Curie (a similarly spherical, robo companion) follow me around was actually very nice and made me feel like Rey. And the fact that Curie was charming and smart and funny made it that much more interesting, and then helping her to become human and romancing her was the ultimate payoff. Am I saying that I would turn BB-8 into a human and be his boyfriend? No, you monster, what is wrong with you? He’s a sweet little bb.

Fallout 4_20160114182315

Final Fantasy XV (PS4, 2016)

Man. Final Fantasy XV did not sound all that attractive to me on paper. So I’m a dude taking a road trip with three other dudes? And this is a Final Fantasy game? A series which has had some amazing female party members that I still love? And they won’t be in my party. Okay. Got it. Sounds terrible. But it wasn’t! It was pretty great, actually. I actually ended up really digging the dynamic of the four guys, and although I would have preferred she be a permanent party member, I really liked Aranea and enjoyed having her as a temporary party member. The world was so beautiful, too, and I actually found the combat to be one of the most enjoyable in the series. The story itself was a little confusing at times, but the ending is pure melancholic beauty.

Picture

Injustice 2 (PS4, 2017)

Seeing as how I don’t play fighting games with friends, because I am a friendless loser (hahaha, just kidding… unless…) the only way for a fighting game to make it onto my list is to have great single player content. And both Injustice games have excellent single player content, with great stories, lots of solid fights, and in the case of the sequel, tons of unlockable gear and customizable equipment. I had way more fun than I thought I would unlocking new costumes and accessories, and the graphics and effects are so good. I like just collecting cool costumes and, like, looking at my characters. As a fan of the DC universe and simple, straightforward fighting games, I had lots of fun times with this game.

Injustice 2_20170613203147

Mass Effect 2 (Xbox 360, 2010)

When BioWare announced that they were not working on a new Knights of the Old Republic game, and instead were working on a new, original sci-fi RPG, I can’t say I wasn’t disappointed. I loved KotOR and their follow-up, Jade Empire, and though it was developed by Obsidian I also really loved KotOR II: The Sith Lords. ”Why create a new universe and characters when you have the Star Wars brand?” I wondered. But I ended up adoring the original Mass Effect, and its sequel was even better. The storyline of becoming the first human Spectre, the terrifying Reapers (and the sound they make), commanding your own ship and crew, finally getting a chance to romance Tali, moral decisions carrying over from the first game… it was all so great, and if they release the long-rumored HD remastered trilogy set, I will almost certainly play through the saga again someday.

24
Source: https://www.pastemagazine.com/articles/2011/01/mass-effect-2-review-ps3.html

Metal Gear Solid V: The Phantom Pain (PS4, 2015)

Once again I feel like I’m seeing a trend in some of my thoughts on these games. Several of them, this one included, begin with some variation of “I didn’t think I was going to like it, but I did.” I loved the previous Metal Gear Solid games, but the concept of an ‘open world’ entry in the series was very concerning. And while the narrative experience in MGS V didn’t have the same impact as previous entries in the series, probably because of my many sidetracks and wanderings, I ended up really fucking hooked to the gameplay loop. Part of it was, of course, the old “here’s a base to fix up” move. I love that shit, so I found myself doing mission after mission to collect money, personnel, and equipment for my base. And you get D-Dog to come home to? I also found Fultoning things and people out of places a ton of fun, I came to appreciate the 80s songs I could play on my Walkman, and despite the problems inherent in her depiction, I really liked Quiet. I walked away from MGS V shocked both by how different it was than previous MGS games, and how much I liked it.

METAL GEAR SOLID V: THE PHANTOM PAIN_20150917080855

Rock Band 3 (Xbox 360, 2010)

Frickin’ Rock Band, am I right? I still get angry when I think about how Activision flooded the market when they got the Guitar Hero IP, leading to oversaturation and players and developers (mostly) abandoning music rhythm games. The first two Guitar Hero games, along with the Rock Band series, provided an experience like few others. You played with plastic instruments, sure, but they gave you a real, tactile sensation of rocking out to so many awesome songs, familiar and not. They eventually let you create your own character and band, and embark on a tour, features I was very excited to see develop in later installments… that never came. Rock Band 4 was solid, but Harmonix was open about the very limited budget the game had, which probably explained the shallow single player experience. So Rock Band 3 was, for me, the pinnacle of the series. Whether I just wanted to chill and play guitar on random songs or get out some aggressive energy on drums, I was set. And don’t get me started on playing with friends. One person on guitar, one on bass, one drumming, and one singing? Such a magical experience. Even writing this is making me want to pick up the ol’ plastic axe once again.

26
Source: https://rockbandaide.com/5675/rock-band-3-new-features-explained/

Batman: Arkham City (Xbox 360, 2011)

I am a huge Batman fan, and this game is a huge love letter to huge Batman fans. The first game to successfully pair a super hero with an open world, it really captured what many of us imagined the Batman experience to be: being overwhelmed with crimes occurring in multiple places, solving mysteries with a keen eye and a few gadgets, dropping down from the shadows to thrash a group of thugs and zipping out again, and coming face to face (or face to Two-Face) with members of the infamous Rogues’ Gallery. And Solomon Grundy! The story is such an excellent Batman tale, too, subverting expectations and shocking us in the best ways. Arkham Knight may be superior in some ways, but Arkham City holds a special place in my heart.

27

Jurassic World Evolution (PS4, 2018)

I haven’t played very many sim or tycoon games, but I love Jurassic Park a ton, and the screenshots for this game looked like the closest approximation of the Jurassic Park experience that I’ve seen over the years. I was still very hesitant going into it, and I didn’t buy it right away. Would it stress me out? All of the building and managing? I just wanted to hatch and take care of some dinosaurs, I didn’t want to worry about customers or money or any of that. But then I read that you could drive a gas powered jeep around your parks, and you could fly a helicopter around to take photos or tranquilize/medicate your dinosaurs. That pushed me over the edge and I bought the game, still uncertain about how long I’d be able to stand the pressure of having to make a park that performed well and didn’t just house rad fucking miracles of modern science. To my great surprise, I actually enjoyed the management aspect of the game, even in intense situations, like when a predator broke free from its pen, a pen of herbivores got sick, and a huge storm hit my island, breaking fences and taking out power, all at the same time. It was stressful handling it, yes, but it was so rewarding when everything settled down and I had control of the park once again. They recently released DLC that allows you to recreate the original Jurassic Park on Isla Nublar, so I might very well be returning to the game again soon, and I’m excited.

Jurassic World Evolution

Until Dawn (PS4, 2014)

I grew up with horror films, and I still love the genre. Until Dawn is 100% a playable horror film. Even in its sometimes cheesy lines and stilted acting, it reminded me of so many classic slashers and scary movies set in cabins in creepy woods. It pays homage to lots of specific horror movies and tropes, and the author of the narrative brings in elements of his own horror movie, Wendigo, to add an element of surprise to the formula. The game is also gorgeous, rendering its human characters among the best in all of gaming. I also grew fond of the cast, and how many games have Academy Award winners’ (Rami Malek) likenesses in them? Though some of the decisions and consequences were, shall we say, suspect, I enjoyed playing the game multiple times to try different paths and save or kill different characters. I haven’t loved the follow-ups from the studio, but my affection for this game has me hoping they’ll produce similar caliber experiences in the future.

29

The Legend of Zelda: Breath of the Wild (Switch, 2017)

I sometimes hesitate to call myself a Legend of Zelda fan, because there are quite a few more Zelda games that I haven’t played than those that I have. But the original Zelda games for the NES, and Ocarina of Time were formative parts of my gaming history, and, uh, I have a fairly large tattoo of Princess Zelda on my arm. And it’s specifically the Zelda from Breath of the Wild, because she is strong, smart, sassy, and my favorite version of her in all of the games I’ve played – and the ill-fated animated series (though she was pretty cool in that, too). Her aside, it took me a while to appreciate this version of Hyrule, but the more I uncovered bits of story and history, the more I saw a seemingly large, empty world as a living tomb, a once great kingdom now overgrown with trees and moss, ghosts of the past haunting its ruins and shadows. Add to this a simple but classic Zelda story, and eventually I found myself in love with the world, the game, and my adventures within them.

30

Persona 4 Golden (PS Vita, 2012)

Maybe it’s fitting that we begin and end with a Persona game, because I’ve played three of them in the last two years (and the dance game associated with each) and I have fallen in love with the series because of them. So it’s safe to say it’s impossible for me to look back at this decade of games and deny how much they’ve defined my experience as a lover of games. In terms of gameplay mechanics, combat, and interface, Persona 4 Golden and Persona 5 are very similar, but one of the things that makes each Persona game special is its characters, and as with 5, I grew to greatly admire my friends and party members in Golden. Chie and her love of kung fu, Yukiko’s traditional Japanese grace and contemporary attitude, Kanji’s closeted queerness, Rise’s adorableness, and more. If every Persona game going forward has the same gameplay but with new locations and characters, I would be totally happy. The ability to play a character in long, elaborate, multifaceted drama with a cast of colorful characters will never get old.

31

Video Game Crushes: Momiji

In my discussion of Dead or Alive Xtreme 3: Fortune, I called Momiji a new video game crush, and having recently played the newly released Dead or Alive Xtreme 3: Scarlet, I figured now would be as good a time as any to write an official entry about her. Momiji is not an original Dead or Alive character, but the team behind the DoA games – Team Ninja – also made the Ninja Gaiden games, where Momiji originated from. She is the apprentice to that series’ protagonist, Ryu Hayabusa, so her ability to kick serious ass should be apparent.

DEAD OR ALIVE Xtreme 3 Fortune

I haven’t played any of the newer Ninja Gaiden games, though, so my only video game experience with Momiji is in the DoA volleyball games. I realize that saying I have a crush on a character from a series known for scantily clad, heavy-chested, anime-esque girls probably sounds a little skeezy, but I’m not normally into the “big tiddy anime girl” archetype. Does Momiji have an incredible body? Yes. But what made her stand out was her attitude and personality. Most of the women in these games come from fighting games, so they are hyper-competitive and, at times, harsh in their criticism of teammates. There were certain women, like Nyotengu, who would openly berate you for missing a shot, even when they themselves had made several mistakes. Momiji, on the other hand, was kind, supportive, and sweet as a partner. I was so conditioned by the other players to expect some snarky or snide comment when I missed a block or dove for a ball too late, so when I first played with Momiji and she had nothing but encouraging comments for me, I was taken aback. In a way, she reminds me of Chun-Li: strong, skilled, dedicated to her training, but somehow still sweet, carefree, and capable of having fun.

Momiiji_DS
Original Character Design — source: https://en.wikipedia.org/wiki/Momiji_(Ninja_Gaiden)

Given the similarities between Momiji, Chun-Li, and the next character I plan on writing about (my special lady from Fire Emblem: Three Houses), I’m starting to wonder if I have a type. This “crush” series might prove enlightening in that way, so maybe after a certain number of entries I’ll write a summary of what my choices say about me. Or maybe that’s too personal, not game-centric enough. For now, I’ll just conclude by saying that Momiji, my shrine maiden ninja, with her elegant high ponytail and twinkling hazel eyes, has a part of my pixelized heart.

DEAD OR ALIVE Xtreme 3 Fortune

Just What I Needed: A Grand Start for Games in 2017

Wow, what is happening with 2017? I don’t remember a year as busy with big, great games before E3 even hit. Developers usually save their big hitters for the holiday season (or rush them out the door for the same season), and sometimes there’s the odd game or two that couldn’t quite make the holiday window and is pushed back to spring. But with games like Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild, this year just seems… different. It’s like 2016 was so unbelievably shitty that some ethereal force that controls video game releases has blessed us with a year of bliss to make up for it. I can (and probably will) write some pretty extensive entries about each of the games I’ve played so far, but I am currently juggling lots of work and class stuff, so I just wanted to give some brief but semi-coherent thoughts about each. It’s been a great year – for games – so far.

RESIDENT EVIL 7 biohazard_20170228010649

Resident Evil 7

Like many fans of the Resident Evil series, I’ve been  increasingly disappointed by the recent RE games, most notably the sixth installment. I didn’t dislike RE 5, like many people, though I will agree that I missed the creepy atmosphere that the best games in the series had once mastered. But RE 6 was bad, and Resident Evil: Revelations couldn’t wash the bitter taste from my mouth, as good as it was.

As many have said, RE7 is a wonderfully dark return to the earlier games’ quiet, grim, claustrophobic atmosphere. I kind of wonder if the choice to use just one or two locations (the mansion and lab of the first game, the police station and sewers of the second game) had something to do with being conservative with design elements and saving on memory. Either way, when developers know the player is going to spend a lot of time in one place, it forces them to design that place very carefully and results in an added sense of detail and realism, I think. It makes the space more memorable, if anything, especially if it’s designed creatively. That’s how I felt about the house in RE 7. Every room told its own story about the family that once used it. Every maggot and newspaper scrap and rusted knob made me feel like this house has been lived in, so even when I wasn’t being chased by a walking oil-slick, I was unnerved and made anxious by my surroundings. I loved it. The PlayStation VR headset did make me feel nauseous after about fifteen minutes, so I stopped using it because I didn’t want it to affect my experience with the game. I’ve since read confirmations that ‘getting your VR legs,’ like sea legs, is a real thing, so I plan on trying to condition myself to play VR games that involve lots of movement soon and maybe replaying the game again this summer.

Horizon Zero Dawn

Horizon Zero Dawn was a truly wonderful surprise, and I want to write about in great detail at some point. When I saw the trailer at Sony’s 2016 E3 presentation, I thought it looked kind of cool, but I was hesitant to be very excited about it. When the tag line for a game involves mashing two disparate genres or periods together, I generally cringe. I’ve seen too many movies and played too many games that meld styles or genres just for the novelty of doing so. So I don’t feel too bad about being cautious about a game that might be described as ‘cave people fighting robot dinosaurs.’

Horizon Zero Dawn™_20170311231102

But holy shit. However justified, my caution was ultimately unnecessary. Horizon is a beautiful game that is fun to play and satisfying to experience in terms of the narrative. Aloy is a wonderful character, the machines are superbly designed and animated, the world is lush and vibrant and feels natural, and the diversity of the supporting cast is inspiring. There were so many moments that made me feel powerful or capable, and I couldn’t help pausing frequently to take tons of screenshots – with the great built-in photo mode – of the sun cutting like blades through a dense tree line, or rain dappling a pond around me, or a hulking, screeching robo-tyrannosaur stomping through the grass next to where I’m hiding. I’ll include a few here, but I have a ton more that I might post at some point.

Horizon Zero Dawn™_20170313043051

Horizon Zero Dawn™_20170313041734

Horizon Zero Dawn™_20170313025651

Horizon Zero Dawn™_20170310054235

Horizon Zero Dawn™_20170311072905

Horizon Zero Dawn™_20170311143250

Mass Effect: Andromeda

Mass Effect: Andromeda has gotten tons of hate after its release, and much of it, in my opinion, is unfounded or overblown. I will say that it has its problems, especially in the first few hours or so. One complaint that I concede to is the fact that the game does little to inspire you in the first few hours. It kind of assumes that you’ll be excited about a journey to a new galaxy and the ability to explore a small part of it, but if you’re not, you’re out of luck. I wish they’d had an intro movie that showed the preparation that went on in the Milky Way before departure, the excitement and anxiety that was building, the haunting spirit of adventure into the unknown that would certainly have pervaded the shipyards and space stations. And then, after a celebratory launch… darkness and silence. Let it linger. Fade some stars in, but hold that darkness close so that the audience begins to feel the same loneliness and isolation of six hundred years sleeping in the absolute stillness of intergalactic space. Then blast us awake with an unrelenting siren. Create that sense of chaos and frantic confusion that you want us to feel after waking up and finding not hope and adventure, but fear and futility. Everything is falling apart. The ship is damaged. The crew is either still sleeping or bewildered. All of that hope and intrepidness is cracking under the weight of panic, and the lives of countless people across several species is at stake… and you have to fix it. That would have been a better way to start the game, I think, especially for players who aren’t automatically excited by being a starship captain in unknown space.

Mass Effect™: Andromeda_20170405010613

I was one of those nerds who was excited and invested just by the premise, so it didn’t take me too long to find myself hooked, but I had some other issues with the first handful of hours. I had graphical issues, like facial clipping on almost every alien character model – eyes poking through eyelids, lips clipping through lips. Textures on characters, especially their suits, and ship walls and floors were muddy and had jagged lines, to the point where they looked worse than last-gen Mass Effect games. Oddly enough, even without a patch, this issue seems to have mostly cleared up for me. I’m around 45 hours in and characters and environments look a lot better. I don’t see any facial clipping and textures look a lot more crisp and clear. I wonder if it had something to do with how the game was loading its artifacts during the first playthrough.

Mass Effect™: Andromeda_20170326173237

I realize that at this point I sound like so many of the game’s detractors, but it’s partially because these issues seem mostly present in the first stretch of the game, and partially because I expected better of BioWare. In general, I very much like the game. I wish I’d had the ability to create a better looking Joey Ryder (why can’t I have an actual beard, like in Dragon Age: Inquisition?), but I’m definitely invested in my character and am forming strong attachments to my team. I haven’t fallen for someone as hard as I did for Morrigan of Dragon Age or Bastila of Knights of the Old Republic, but I’m having fun being flirty with Peebee. She’s smart and cute and spunky, so I imagine she’ll end up being my main squeeze. I’ll have more to say when I’ve played more, but I’m enjoying it a lot and foresee at least a few dozen more hours of planetary hopping about.

1-2 Switch

For as much hate as Mass Effect: Andromeda has gotten, I’m surprised at how little hate 1-2 Switch has gotten. Well, I don’t know if it deserves hate, exactly, but it deserves some criticism for its lack of depth and hefty price tag, I think. When it was first announced I was convinced it would be packed in with the system. When it wasn’t, I thought Nintendo would use the variable pricing of many Switch games and charge like $30-35 for it. When I saw that it was a full $50, I thought it might be a far more developed and fleshed-out game than I had originally envisioned. Nope. Just a collection of mini-games. Some of the mini-games are fun, sure, and it’s a great game to have to highlight the local multiplayer aspect of the system, but some of the mini-games don’t seem to work as well as they should, and some are just boring. You might have made the same claims about Wii Sports, but packing a game in with the system forgives many sins. I’m glad I have the game, and I look forward to playing with people who have never played it before, but I don’t expect to get much mileage out of it, and that makes $50 far too high of a price tag.

NintendoSwitch_12Switch_Presentation2017_scrn04_bmp_jpgcopy

I also have three 2017 games that I’m itching to play: Persona 5NieR: Automata, and The Legend of Zelda: Breath of the Wild. I’ve heard many great things about all three, most especially Breath of the Wild, which seems to be destined for a hundred Game of the Year awards. I have an exciting summer ahead of me, it seems.

nier-automata-1030-screens-01-1280x720

I’ve also just gotten around to playing a couple of 2016 games recently, so I’ll throw in some thoughts about those as well.

Street Fighter V

I have a spotty history with the Street Fighter series. Street Fighter II was one of my favorite SNES games, and I loved Street Fighter Alpha 3 on the original PlayStation, but many of the games in between just didn’t grab me. They often felt either too familiar or too new. I know, I know. Pick a side, right? When Street Fighter IV was announced, I thought the art style looked a little too goofy, but I figured I’d give the series another chance. After playing it, well, I still thought the art style was a little too goofy (I really hate when characters have gigantic feet, for one), but the fighting was pretty great. Street Fighter V keeps the art style, sadly, and the fighting is… mostly the same. I’m not a fighting game aficionado, though, so maybe I’m missing some nuanced mechanics or something. The new villain, Necalli, is terrible and I cringe every time he opens his mouth. I very much disliked how limited the roster was, especially because they make obtaining other characters a case of buying them as DLC or earning ranks in the online mode. Neither of those sat well with me. I was glad to have Chun-Li and Cammy, but I wished Akuma and Crimson Viper were in the core line-up. The story mode was weak until they added the free DLC version, which was actually pretty decent. I don’t know how often I’ll go back to the game, though. My crush on Chun-Li was once again reignited, though, and it inspired me to consider future short blog posts about various video game crushes I’ve had/have. But we’ll see.

Street Fighter V Chun Li

Dead or Alive Xtreme 3: Fortune

My first instinct is to begin my discussion of this game with a sort of embarrassed apology, but two things: 1) I’m not writing this for anyone other than myself, and 2) I know that this instinct comes from how the culture that shaped me treats sexuality, which is to hide it and be ashamed of it. I fight against that urge every chance I get, for many reasons, but that’s for a different entry, perhaps. I understand that this game hypersexualizes its female characters, and there are some problematic issues with gender throughout it, but I enjoy it and I’m not ashamed of that.

DEAD OR ALIVE Xtreme 3 Fortune_20170207011538

This is the game that I wanted to play when I bought the first Xtreme game, Dead or Alive Xtreme Beach Volleyball, for the original Xbox. That entry and its sequel were, to me, too difficult, mostly because they imposed a time limit on how much you could get done before you’d have to start all over again. There was no way you could build up a collection of items and bathing suits because you could only make enough money to buy a handful of things before you had to start a new vacation and go back to not having anything. Xtreme 3 fixes that, allowing you to carry over all of your money and items to a new vacation, which makes getting rare or expensive swimsuits much easier. The mini-games feel balanced in this game, too, which is another definite improvement, specifically when it comes to the volleyball. It’s the core of the game and I never felt like it was very much fun or rewarding until this entry. The graphics seem a little lackluster for this generation, but they’re pretty good overall. And, speaking of video game crushes, I have a new one, thanks to this game. Momiji is the best. I’m actually considering getting the newer Ninja Gaiden games just to be able to play her in a cool combat role. I am in love. Don’t judge me, non-existent reader! But I digress.

DEAD OR ALIVE Xtreme 3 Fortune_20170218234007

As I said, I may end up writing about these in more detail over the summer, but I am going to try and write a little about every game that I play from now on. I want to capture initial impressions and thoughts for later use. And I’ll have a lot to capture soon, it seems. Not a bad predicament to be in, I’d say.