31 Games I Loved from the Last Decade

I see lots of people on Twitter posting their top ten games of the last decade, so I wanted to do something here, where I have more room to say a little something about each game. So I made a list of games I loved from the last ten years, then when I thought about having to whittle them down to ten and order them, I groaned. Then I wondered why I had to do that. This is not a print source, where I’d have limited space, nor do I represent an online outlet where my ordering of them matters much. So, you know what? I’m just going to write about all of them. How do you like that? What’s that? You’re not evening reading this long, boring blog? Well then how did you just read that sentence? Got ya. Check and mate.

I’ve written about several of these games already, so I will try and be brief, but I love revisiting the warm and fuzzy memories associated with some of my favorite games. I’ll probably post an ordered top ten list on Twitter, but the list below is not in any particular order.

Persona 5 (PS4, 2017)

I have written pretty extensively about my love for Persona 5, but it’s hard to overstate my adoration of so many facets of it. I love the art, I love the characters, I love the world, I love the music, I love the combat… I just love it. I now have a tattoo of Ann, and I hope to get more characters in the future. I would love to get a whole back piece based on characters from Persona 3, 4, and 5, but that’s a big decision and a lot of money, so I doubt it’ll be any time soon. Anyway, I am very excited to play through the game a fourth time when Persona 5 Royal comes out in just a few short months. I’m sure I’ll have even more to say then, so clear your calendar of all important and unimportant plans so that you can read it.

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Horizon Zero Dawn (PS4, 2017)

I have yet to replay Horizon Zero Dawn, but I think about it often. Aside from being one of the most beautiful games I’ve ever played, it has some of the most satisfying combat as well. It’s perfectly balanced between complex/deep and straightforward/accessible. Every time I’d enter a new area and see a new type of robo-dino, I’d feel nervous about engaging them, certain I’d get my ass kicked. And I did, a few times. But I quickly learned to sneak carefully, observing the enemy’s movement, analyzing its armor and weak points, then using the right tools to strike at the right moment. It was almost always thrilling. A sequel is a given, and I assume they’re developing it for the upcoming PS5, so I can only imagine how gorgeous it’s going to be.

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Mario Kart 8 Deluxe (Switch, 2017)

I have been such a huge fan of the Mario Kart series since its debut on the SNES, and Mario Kart 64 was one of my favorite games of all time for years. Mario Kart 64 doesn’t age very well, sadly, but Mario Kart 8 plays like my memory of 64 likes to pretend that the older games do. It’s smooth, precise, and the balance between chance and skill is *chef’s kiss*. And with four different Princess Peach’s, I’ve never had a problem getting my favorite racer. It’s also still exciting to play the Hyrule level, and I very much hope that the next iteration of the series takes a cue from the Smash Bros. games and expands the roster to other first party Nintendo games and, eventually, maybe even third party games.

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Dragon Quest XI: Echoes of an Elusive Age (PS4, 2018)

Dragon Quest VIII has more warm fuzzies in my memory than XI, but I think XI is the better game. It has much of the same charm and style of previous entries I’ve played, and I grew to adore the cast in this installment, even more than I loved the ragtag group in VIII. DQ XI takes what I love about classic JRPGs and continues to smooth the rough edges, like grinding, and further perfects the formula. I got the platinum trophy for the game on PS4 because I just didn’t want to stop playing, and I loved every second of it. I recently got the definitive edition for the Switch and though I probably won’t get to play it anytime soon, I’m excited to experience that world and those characters again.

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Doki Doki Literature Club! (PC, 2017)

As I said in my blog on this game, I don’t want to give anything away by saying too much, but this game surprised me and plays on established genre tropes in a way that is so exciting and refreshing. It’s a free game on Steam, so I always want to tell people to go and play it, but it’s tricky because I don’t want to say why. Either way, I really loved my time with it, and I’m hopeful for an expansion on that universe sometime in the future.

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Gone Home (PC, 2013)

Every time I revisit Gone Home, I’m struck by how great it is. I don’t know how I seem to forget. I think it’s because it is such a simple, straightforward experience, but there is so much meaning packed into its narrative and world building that it’s easy to be fooled into thinking it’s a pretty standard ‘walking sim.’ It’s not, though, and I love both its story and the way that it’s told. The way it builds atmosphere and tension through sound, music (or lack of), and snippets of monologues, is among the best in narrative games, I think. And I just really like exploring big, empty houses.

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Emily is Away Too (PC, 2017)

So much of my affection for this game is tied to the nostalgia that its AOL Instant Messenger interface and gameplay evoke, but I also think there is a very obvious attention to detail and affection for game making that went into it, and it shows. The first game, Emily is Away, was also great, but the sequel really struck my emotions in a powerful way. Its developer, Kyle Seeley, is working on a new entry, Emily is Away ❤, based on early Facebook interface, and if his tweets are any indication, the release isn’t too far away. I’m super hyped.

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The Witcher III: Wild Hunt (PS4, 2015)

I was late to the Witcher party, so to speak, so after having heard so much about it before even starting the game, I don’t feel the same kind of personal connection to this game as I do with other games on this list. Even still, I loved not only the core game, but the DLC as well. I am usually disappointed by DLC, but The Witcher III has maybe the absolute best DLC I’ve ever played. The world that CD Projekt RED built is so grim and beautiful and exhilarating to explore, and the cast is captivating. I just finished watching the new Netflix show, which is great, so I have the itch to play it again.

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Tomb Raider (Xbox 360, 2013)

I have to admit, I didn’t love the original PS1 Tomb Raider games. I liked the idea of Lara Croft more than I did the clunky platforming and chunky graphics. So I was pleasantly blown away by how great the 2013 reboot of the franchise was. Lara Croft was a richer, more nuanced character, tough and strong but also vulnerable and human. Plus the game is gorgeous, the exploration is fun, and I very much enjoyed the stealth and limited combat. I could have used more actual tomb raiding, but for an introductory tale I completely understood why they held back on that aspect of the game. I loved each of the sequels less and less, but I have high hopes that the next entry will build on the new formula in a meaningful way.

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Source: https://www.justpushstart.com/2014/03/tomb-raider-reboot-reached-six-million-sold/

Assassin’s Creed IV: Black Flag (PS4, 2013)

I got this as a free game with my PS4 at launch (I think it was a buy three games and get one free deal?), and my expectations were bracketed by the fact that this was a last-gen game that was ported to the next-gen systems. Despite that, I was immediately blown away by the beauty with which the Caribbean seas and tropical locales were rendered, and I fell deeply in love with the experience of sailing the seas with my own ship and crew, singing shanties, diving for treasure, and demolishing enemy ships. It was the kind of game I would play for hours only to lay in bed thinking about what I would do the next time I played. I have a feeling the mechanics and graphics will only stand the test of time for so long, so revisiting it after playing the newer entries will probably be at least slightly disappointing, but nothing can erase the magical memories of the weeks I originally spent with it.

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Assassin’s Creed Odyssey (PS4, 2018)

I loved Black Flag so much that I went back and started playing the original games, and I’ve played all but a couple of the mainline entries by this point. Having said that, I feel pretty comfortable saying that Odyssey is probably the best in the series. Objective assessment aside, I subjectively loved it as well. I didn’t have the same kind of magical tingly feeling that I did with my time playing Black Flag, but it was pretty close. The game is huge, beautiful, and I liked Kassandra, the main character, more than I did probably any other AC protagonist (though I still have a soft spot for Evie).

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Ace Combat 7: Skies Unknown (PS4, 2019)

This is another game that tapped into my nostalgia pretty hardcore, because it is in many ways a throwback to Ace Combat 04, which is one my favorite games of all time, and one that I spent many, many hours playing back in the day. The return to form made it impossible for me to not love it, even if there are a couple of things that show how small of a budget this game had. It received strong reviews, so I’m hoping that sales were good as well and Namco decides to invest a little more heavily in a next-gen sequel that looks as mind-blowingly amazing as AC04 did when it came out on the PS2.

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Resident Evil 2 (PS4, 2019)

The original Resident Evil 2 was also one of my favorite games of all time, so I was very nervous but excited about this remake. I was excited because even if it was a one-to-one remake with better graphics, I would have been happy. But nervous because what if they tried to change things or made it action-heavy like the more recent entries in the series? Well they did make some changes, but for the better. They were subtle but made the game feel very fresh, even in 2019. The RE Engine is amazing, and it allowed the devs to make this a game with some of the most incredible lighting and textures, and it really brought the streets of Raccoon City alive. The gameplay, voice acting, story, and (of course) Mr. X were all also wonderful, so it’s no surprise that the upcoming Resident Evil 3 remake is at the top of my most anticipated list for 2020.

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Fire Emblem: Three Houses (Switch, 2019)

This was my first Fire Emblem game, and I was worried that the strategy elements might be too hard or overwhelming for me, given that I don’t play many games like it. I had nothing to fear, though, because the combat was fairly easy, which allowed me to focus more on some of the social and academic systems, which I really liked. And how could I not love such a vast and varied cast of characters? I like so many of them, but Edelgard and mah girl Petra were my favorites. It’s a very long game but I played through it twice just to see two different story paths, and I didn’t regret a second of the time it took to do so. Do I wish that the game didn’t look like a glossy 3DS port? Yes, of course. But that just makes me even more excited for the next installment, which I’m sure will be developed natively for the Switch.

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Grand Theft Auto V (Xbox 360, 2013)

I still play Grand Theft Auto Online, so I was kind of shocked remembering that this game came out in 2013. 2013! And it still looks great (the PS4 port does, anyway). Say what you will about the story and characters and such, but Rockstar, like Ubisoft, is phenomenal at creating open worlds that feel organic and dynamic, so most of my favorite times in San Andreas happen when I’m just messing around, launching my Batmobile off of rooftops, or pushing around random cars in bulldozers with friends, or screeching to a stop next to a car illegally parked in a handicap spot so that we can destroy it with bats or gasoline. As long as Rockstar keeps spending time creating intricate, organic worlds, I’ll keep coming back.

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Dead or Alive Xtreme 3 Scarlet (PS4, 2019)

Okay, yes, this is a game about a bunch of scantily clad fighting ladies with unrealistic proportions playing volleyball and collecting bikinis, but I won’t deny that I had a ton of fun playing it. The volleyball in particular was very satisfying, and given that I like collecting things in games that I enjoy, I found myself trying to collect every bikini for every player. And I won’t sit here and make any excuses for liking a game with half-naked women in it, but I will say that I ended up really liking Momiji and do you think she likes me? Should I ask her out? Do you think I should try and be friends with her friends first? Okay well somehow I ended up being creepy about it anyway.

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Red Dead Redemption 2 (PS4, 2018)

Much of what I said for Grand Theft Auto V holds true here. I played and liked the single player story, but most of what I really loved about this game was the open world and my ability to interact with it in a multitude of ways. Doing a mission where my posse robs a bank and escapes the law is fun, but the memories that will stick with me are being out in the wilderness, cooking meat (from a wolf that attacked me) over a fire, feeding my horse some peppermint after a long ride through a dusty canyon, stumbling into an expansive cave system that seems too large to even exist… things like that. And I just started playing Red Dead Online with a friend, and so now it’s fun to share some of that same experiences with a friend, and the griefing is far less prevalent than I’d expected. So I see quite a bit more of this game in my near future.

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Super Smash Bros. Ultimate (Switch, 2018)

Super Smash Bros. Melee was one of the finest, most well balanced fighting games in history, and I think the fact that it has had such a long life in the competitive circuit attests to that. But the balance that I mean, and the balance that makes me love the game, is not so much the technical, professional kind, but the kind that allows for almost anyone to pick the game up and play it, with its simple two button design. It’s so simple and allows for all kinds of very easy moves, even if you don’t commit to learning a bunch of combos, but it has the ability to be deep and lets you learn combos and defensive moves and more, if you want to. And Smash Bros. Ultimate is the, well, ultimate version of the game. It restores much of the balance that was a bit lost in the last version, and it has such an incredible roster of characters, levels, and music, from such an impressive array of games and companies. I am not very good at the game, probably, but I sure played the hell out of the single player, and I would love to play it casually with friends at some point.

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Stardew Valley (Switch, 2017)

Oh, man. My adoration of Stardew Valley seems to grow more and more intense over time. I wasn’t even all that interested in it at first, because I thought it might be too stressful having to get enough work done before the end of the day or season. But one of the lovely things about this game is that you get what you give. You certainly can put in a lot of work and try and accomplish things rapidly, or you can take your time and just spend your time having fun. The game doesn’t really punish you much, so I ended up pushing myself to get a lot done, but feeling very rewarded instead of pressured. I also love the retro graphics, the soundtrack is amazing, the characters and their backstories are memorable, and the little nods to Chrono Trigger are cherries on top of a fun, delicious sundae.

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Dragon Age Inquisition (PS4, 2014)

So Dragon Age: Origins gave me more warm feelies than Inquisition, but I still thought the latter had much of what make Bioware games so magical and memorable for me. The sense of building a character much like me, gaining power to stand against impossible odds, developing relationships along the way, and finding someone to romance. The romance aspect is a big part for me, though, and I have to say that I was slightly disappointed in my options in this entry. Morrigan was absolutely my top choice in Origins, so the fact that I couldn’t romance her here was sad, and my second choice, Sera, is a lesbian so she had no interest in me. I ended up with Cassandra, who was okay, but she’s no wild, wicked, dragon-blooded witch, I’ll tell you that.

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Fallout 4 (PS4, 2015)

I feel like a broken record, but Fallout 3 was really the game in this series that won me over and maintains a special place in my heart, but I also loved my time with Fallout 4. Part of what I loved about the third game was the sense of isolation and lonely adventuring in the vast, open, broken landscape, so when I realized that the fourth game had a companion system I was a little wary about how that might affect my experience of wandering the Wasteland. As luck would have it, however, I had just seen Star Wars: The Force Awakens and was completely smitten with Rey and BB-8, so having Curie (a similarly spherical, robo companion) follow me around was actually very nice and made me feel like Rey. And the fact that Curie was charming and smart and funny made it that much more interesting, and then helping her to become human and romancing her was the ultimate payoff. Am I saying that I would turn BB-8 into a human and be his boyfriend? No, you monster, what is wrong with you? He’s a sweet little bb.

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Final Fantasy XV (PS4, 2016)

Man. Final Fantasy XV did not sound all that attractive to me on paper. So I’m a dude taking a road trip with three other dudes? And this is a Final Fantasy game? A series which has had some amazing female party members that I still love? And they won’t be in my party. Okay. Got it. Sounds terrible. But it wasn’t! It was pretty great, actually. I actually ended up really digging the dynamic of the four guys, and although I would have preferred she be a permanent party member, I really liked Aranea and enjoyed having her as a temporary party member. The world was so beautiful, too, and I actually found the combat to be one of the most enjoyable in the series. The story itself was a little confusing at times, but the ending is pure melancholic beauty.

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Injustice 2 (PS4, 2017)

Seeing as how I don’t play fighting games with friends, because I am a friendless loser (hahaha, just kidding… unless…) the only way for a fighting game to make it onto my list is to have great single player content. And both Injustice games have excellent single player content, with great stories, lots of solid fights, and in the case of the sequel, tons of unlockable gear and customizable equipment. I had way more fun than I thought I would unlocking new costumes and accessories, and the graphics and effects are so good. I like just collecting cool costumes and, like, looking at my characters. As a fan of the DC universe and simple, straightforward fighting games, I had lots of fun times with this game.

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Mass Effect 2 (Xbox 360, 2010)

When BioWare announced that they were not working on a new Knights of the Old Republic game, and instead were working on a new, original sci-fi RPG, I can’t say I wasn’t disappointed. I loved KotOR and their follow-up, Jade Empire, and though it was developed by Obsidian I also really loved KotOR II: The Sith Lords. ”Why create a new universe and characters when you have the Star Wars brand?” I wondered. But I ended up adoring the original Mass Effect, and its sequel was even better. The storyline of becoming the first human Spectre, the terrifying Reapers (and the sound they make), commanding your own ship and crew, finally getting a chance to romance Tali, moral decisions carrying over from the first game… it was all so great, and if they release the long-rumored HD remastered trilogy set, I will almost certainly play through the saga again someday.

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Source: https://www.pastemagazine.com/articles/2011/01/mass-effect-2-review-ps3.html

Metal Gear Solid V: The Phantom Pain (PS4, 2015)

Once again I feel like I’m seeing a trend in some of my thoughts on these games. Several of them, this one included, begin with some variation of “I didn’t think I was going to like it, but I did.” I loved the previous Metal Gear Solid games, but the concept of an ‘open world’ entry in the series was very concerning. And while the narrative experience in MGS V didn’t have the same impact as previous entries in the series, probably because of my many sidetracks and wanderings, I ended up really fucking hooked to the gameplay loop. Part of it was, of course, the old “here’s a base to fix up” move. I love that shit, so I found myself doing mission after mission to collect money, personnel, and equipment for my base. And you get D-Dog to come home to? I also found Fultoning things and people out of places a ton of fun, I came to appreciate the 80s songs I could play on my Walkman, and despite the problems inherent in her depiction, I really liked Quiet. I walked away from MGS V shocked both by how different it was than previous MGS games, and how much I liked it.

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Rock Band 3 (Xbox 360, 2010)

Frickin’ Rock Band, am I right? I still get angry when I think about how Activision flooded the market when they got the Guitar Hero IP, leading to oversaturation and players and developers (mostly) abandoning music rhythm games. The first two Guitar Hero games, along with the Rock Band series, provided an experience like few others. You played with plastic instruments, sure, but they gave you a real, tactile sensation of rocking out to so many awesome songs, familiar and not. They eventually let you create your own character and band, and embark on a tour, features I was very excited to see develop in later installments… that never came. Rock Band 4 was solid, but Harmonix was open about the very limited budget the game had, which probably explained the shallow single player experience. So Rock Band 3 was, for me, the pinnacle of the series. Whether I just wanted to chill and play guitar on random songs or get out some aggressive energy on drums, I was set. And don’t get me started on playing with friends. One person on guitar, one on bass, one drumming, and one singing? Such a magical experience. Even writing this is making me want to pick up the ol’ plastic axe once again.

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Source: https://rockbandaide.com/5675/rock-band-3-new-features-explained/

Batman: Arkham City (Xbox 360, 2011)

I am a huge Batman fan, and this game is a huge love letter to huge Batman fans. The first game to successfully pair a super hero with an open world, it really captured what many of us imagined the Batman experience to be: being overwhelmed with crimes occurring in multiple places, solving mysteries with a keen eye and a few gadgets, dropping down from the shadows to thrash a group of thugs and zipping out again, and coming face to face (or face to Two-Face) with members of the infamous Rogues’ Gallery. And Solomon Grundy! The story is such an excellent Batman tale, too, subverting expectations and shocking us in the best ways. Arkham Knight may be superior in some ways, but Arkham City holds a special place in my heart.

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Jurassic World Evolution (PS4, 2018)

I haven’t played very many sim or tycoon games, but I love Jurassic Park a ton, and the screenshots for this game looked like the closest approximation of the Jurassic Park experience that I’ve seen over the years. I was still very hesitant going into it, and I didn’t buy it right away. Would it stress me out? All of the building and managing? I just wanted to hatch and take care of some dinosaurs, I didn’t want to worry about customers or money or any of that. But then I read that you could drive a gas powered jeep around your parks, and you could fly a helicopter around to take photos or tranquilize/medicate your dinosaurs. That pushed me over the edge and I bought the game, still uncertain about how long I’d be able to stand the pressure of having to make a park that performed well and didn’t just house rad fucking miracles of modern science. To my great surprise, I actually enjoyed the management aspect of the game, even in intense situations, like when a predator broke free from its pen, a pen of herbivores got sick, and a huge storm hit my island, breaking fences and taking out power, all at the same time. It was stressful handling it, yes, but it was so rewarding when everything settled down and I had control of the park once again. They recently released DLC that allows you to recreate the original Jurassic Park on Isla Nublar, so I might very well be returning to the game again soon, and I’m excited.

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Until Dawn (PS4, 2014)

I grew up with horror films, and I still love the genre. Until Dawn is 100% a playable horror film. Even in its sometimes cheesy lines and stilted acting, it reminded me of so many classic slashers and scary movies set in cabins in creepy woods. It pays homage to lots of specific horror movies and tropes, and the author of the narrative brings in elements of his own horror movie, Wendigo, to add an element of surprise to the formula. The game is also gorgeous, rendering its human characters among the best in all of gaming. I also grew fond of the cast, and how many games have Academy Award winners’ (Rami Malek) likenesses in them? Though some of the decisions and consequences were, shall we say, suspect, I enjoyed playing the game multiple times to try different paths and save or kill different characters. I haven’t loved the follow-ups from the studio, but my affection for this game has me hoping they’ll produce similar caliber experiences in the future.

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The Legend of Zelda: Breath of the Wild (Switch, 2017)

I sometimes hesitate to call myself a Legend of Zelda fan, because there are quite a few more Zelda games that I haven’t played than those that I have. But the original Zelda games for the NES, and Ocarina of Time were formative parts of my gaming history, and, uh, I have a fairly large tattoo of Princess Zelda on my arm. And it’s specifically the Zelda from Breath of the Wild, because she is strong, smart, sassy, and my favorite version of her in all of the games I’ve played – and the ill-fated animated series (though she was pretty cool in that, too). Her aside, it took me a while to appreciate this version of Hyrule, but the more I uncovered bits of story and history, the more I saw a seemingly large, empty world as a living tomb, a once great kingdom now overgrown with trees and moss, ghosts of the past haunting its ruins and shadows. Add to this a simple but classic Zelda story, and eventually I found myself in love with the world, the game, and my adventures within them.

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Persona 4 Golden (PS Vita, 2012)

Maybe it’s fitting that we begin and end with a Persona game, because I’ve played three of them in the last two years (and the dance game associated with each) and I have fallen in love with the series because of them. So it’s safe to say it’s impossible for me to look back at this decade of games and deny how much they’ve defined my experience as a lover of games. In terms of gameplay mechanics, combat, and interface, Persona 4 Golden and Persona 5 are very similar, but one of the things that makes each Persona game special is its characters, and as with 5, I grew to greatly admire my friends and party members in Golden. Chie and her love of kung fu, Yukiko’s traditional Japanese grace and contemporary attitude, Kanji’s closeted queerness, Rise’s adorableness, and more. If every Persona game going forward has the same gameplay but with new locations and characters, I would be totally happy. The ability to play a character in long, elaborate, multifaceted drama with a cast of colorful characters will never get old.

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Resident Evil 2 Infects My Heart

So the semester is well under way, and although this is my first semester with no coursework, between lesson planning, grading, and reading/prepping for my prospectus (not to mention making time for games/relaxing), I’ve once again fallen behind on posting blogs. I really want to write out my thoughts about Resident Evil 2 before they slip even further from my mind, though, so this is going to be a ramble-y mess of a blog, but here goes.

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First off, as I like to do, I should explain my history with the series to contextualize my feelings. I grew up a Nintendo kid, so I loyally bought a Nintendo 64 even though the then-new PlayStation was getting a surprising amount of hype. There were several games that got my attention and made me want to betray my fanboy roots, but ultimately it was the original Resident Evil 2 that pushed me to convince my parents to buy me a PS. Before then, my sister’s boyfriend had one, and we three played the hell out of the first game, Resident Evil. I usually played while they watched, but we turned the lights off and eagerly consumed every classic, b-movie moment.

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Source: http://horadoterror.com/top-13-jogos-terror-ps1/

So of course Resident Evil 2 was the first game I bought for my shiny new PlayStation, along with Resident Evil: Director’s Cut. I wrote about the former on my Top 25 list, saying “Resident Evil 2 was magical in that it retained the same haunted, abandoned feeling that the first game had, but amped it up in every aspect.” I think that sums up my feelings about it pretty nicely, so let’s fast forward 17 years to when Yoshiaki Hirabyashi announced in a 2015 YouTube video that Capcom had approved a remake for RE2, and you can probably guess that I was pretty ecstatic. Over the years I’ve learned to be cautious with my excitement, though, so after my initial freak-out session, I allowed myself to forget about the game until it came out this year. And here we are.

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Having said all of that, I might come off as biased, but I objectively think this game is going to make for an interesting conversation piece when the game of the year discussions begin. It’s clearly going to be in the running for some awards, but will gaming sites consider it a new game, thereby eligible for the top spot? Or is the fact that it’s ‘mostly’ a remake disqualifying? I suppose what matters more is the standard it will set for future remakes and reboots. This game didn’t have to be this good. Look at the recently released Spyro Reignited Trilogy. That game’s developers largely left the core game untouched, but they did an excellent job of updating the presentation. Fans were, from what I hear, mostly very happy, but the game(s) didn’t seem to reach a profoundly expanded audience. Resident Evil 2 sold millions of copies and was all over social media for weeks. It seems likely that many of the people who played it had never played the original, meaning that if done well, remakes can actually greatly expand a series’ fanbase and not just appeal to the base that already exists.

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I’m waxing philosophical, so let me get a little more specific in what I loved about the game. I’d like to start with the feeling I had when first entering the police station. Although I was more excited to play as Claire, I chose Leon to start with because he was the recommended starting character for the original game, so I wanted to experience this version just as I did its source.

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Entering the police station in the original RE2 was like entering the mansion in RE (with the difference being that you are in control of the frantic fleeing that precedes it). It was a safe space, a refuge from the madness outside, but in both cases something seemed… off. In RE2 it’s a combination of the looming, carefully lit statue that dominates your view, and the emptiness and quiet of a seemingly-abandoned police station during a massive emergency. If the police are gone, how bad must things be in this city? This is one of the things the developers nailed: atmosphere.

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Atmosphere is one of those nebulous things that is really the result of several elements coming together, though. The original games felt atmospheric in their own ways, but the improvement in graphics allowed the team to make a key change to this iteration: it is dark. Like, almost pitch black where your flashlight isn’t shining. Where the original games used camera angles to obscure your vision and create anxiety about what might be in each new room, this game uses darkness, and it’s super effective. Sound is key in both games, because a common strategy is to pause when you enter a new area, listening for a telltale zombie moan or licker click. It made for an exhilarating back and forth, where one minute you’re lulled by the security of a cleared room, only to exit into an unknown and potentially deadly situation.

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But, really, what do you know about anxiety in the first half of the game? You certainly feel like an old, grizzled veteran of it… until you meet Mr. X, when a new kind of terror promises to haunt you at every turn. In the original game you’re treated to a cutscene that shows some kind of pod dropped through the roof of the station – a hint of something menacing to come. There is no such hint in this version, which I think is great because even though I was very familiar with the old game I was still caught off-guard when he popped up in this one.

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He was a son of a bitch in the old game, but in this version he is absolutely overbearing. Where you used to be able to duck into a safe room and have him leave you alone for a while, in this one he is relentless in his pursuit. The sound of his heavy stomps triggers a sense of panic, and the use of context-specific controller vibration dependent on his distance from you is a reminder of how effective (and neglected) that technology is. The pulsing music that follows him contributes to the fear, and it reminded me of the use of harsh, grinding music in the old horror movie The Entity, where the music is used as a way to indicate when the invisible spirit is ‘on-screen.’ More impressively, I think, they managed to give Mr. X a personality using posture, head movement, and gestures, without him ever uttering a word, which is something that I don’t think the old game accomplished nearly as well. I’m being too clinical in my description, I think, but it’s difficult to capture his presence without shifting into narrative prose. If I recommend this game to someone who hasn’t heard about it, it will be in part because I’ll want to hear about their response to Mr. X.

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A great throwback to a similar scene in the original game

The game also gets a lot of the little things right. One of my favorite little things about the older games was the brief notes and journal entries you’d find. You didn’t need to read them to understand the main story, but they made the world so much more real and rich. In this iteration, when I came across Chief Irons’ notes on his taxidermy subjects, I excitedly flipped through each macabre page. And then I came across this:

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The tone was definitely different than the previous pages, and the measurements didn’t seem to make sense. It was pretty clear that he was talking about a woman, but… did he kill her? It says “captured,” but also “forever.” Did he kill a woman and stuff her, like an animal? I didn’t think much about it beyond that, but later, when I was playing as Sherry and sneaking through Irons’ secret office, I found answers.

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It’s the little things. Another one: the gore. Of course a game where you’re killing zombies will have some gore, but there were a few particularly noteworthy scenes where they really turned it up a notch. I’ll just let the screenshots speak for themselves.

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After beating the game with both characters and thus getting the “true” ending, I still felt like I wasn’t quite done with it, so I decided to get the platinum trophy, which would require at least a few more playthroughs. On one such playthrough I decided to try Claire’s alternate noir costume. The game flashed a prompt asking me if I wanted to use the included filter, but I honestly didn’t read it or think about what that meant. I was happily surprised, then, to see that the game was in black and white once I was dropped into the world.

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Having studied film in grad school, I was a little embarrassed to realize only as I made my way through the game just how noir it was the entire time, even without the filter. Gumshoe with a heart of gold, femme fatale, rainy urban setting, symbolic use of light and shadow, Mr. X’s trench coat and fedora (plus the fedoras strewn all over the police station)… how did it take me so long to see it? It’s something I’ll probably write more about later, but things like that are really exciting to me, because if we read video games as texts with ‘authors,’ like we do with film, we have a Japanese team making a game set in the west and very clearly influenced by western texts (themselves influenced by German texts). And how does a Japanese player read it? Super fascinating stuff.

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Okay, I have a million more things I could gush about (performances, story tweaks, enemies, gameplay, etc.) but I’ve already spent more time than I should have writing this, and there is something that really stood out to me but that I haven’t seen anyone talking about on social media or in the press. I mentioned the lighting earlier, and while that’s great on its own, in some cases it highlights how excellent the textures in this game are. The textures in Resident Evil 7 were great, but Capcom really seems to be mastering the RE Engine.

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Okay, these screenshots aren’t big enough to do them justice, but check out the shot of Leon in his alternate Arklay Sheriff’s costume. There’s lots of impressive stuff here, like the fact that everything on his uniform bobs and sways realistically with his movement, but let’s just focus on textures. The braided belt actually looks braided, not like a pattern overlayed on a flat surface. His handcuffs have a realistic metallic gleam. His pants are a heavier weave fabric than his shirt. You can see that the display and buttons on his walkie-talkie are actually depressed and the light creates appropriate shadow on them. Most impressively, I think, are the textures of the different leathers on his belt segments. Look at the walkie-talkie holster closely. You can not only see a realistic imperfection on the surface, a bubbling where the leather may be separating, but it too casts a very minor shadow of its own. Crazy.

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Look at Leon’s uniform in this next shot. You can not only see that his shoulder pad is a different material than his shirt, but it’s saturated from the rain that he just came in from in a different way, too, and in a different way than his neck, which is shiny as opposed to soaked. You can also see the stitching at the seam of his shirt in great detail. Ada’s dress is another feat, as it looks like real, slightly bunched (there must be a word for that) fabric, even when she moves.

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You can see several textures in this shot of Claire, too, like the lighter leather of her knife sheath, the metal of the gun, the fabric of her fannie pack, and more, but what I really want to draw attention to is the design sewn into the back of her vest. It might be a little difficult to make out because I made this image smaller (to save muh tables), but you can see that it truly looks sewn in, as the stitching is very detailed, follows realistic patterns, and actually casts a shadow as if it were really imprinted on the vest. Plus you can see the little wrinkle/bunching of fabric just below the pattern, which is also realistic, because stitchwork like that is often more stiff than the surrounding fabric, so it doesn’t bend as easily as that same fabric.

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I could talk extensively about William Birkin’s mutated design, but I just wanted to specifically draw attention to the way the bones in his ribs protrude from his side (it looks cooler in motion) and his main eye (below). His eyes are especially impressive, because they look realistically gelatinous, including the ability for us to see through the cornea when it’s angled to the side. These are things that developers could only sort of achieve in cutscenes in the past, but now this is all in real time.

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Lastly, just check out this zombie. The most basic and common of enemies. The filminess of the eyes, the gloss of the teeth, the hair matted with filth, the wounds… the level of detail and the ability of this engine to render even the most mundane of enemies as interesting and exciting to look at just blows me away.

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So, yeah, I don’t have an elegant conclusion to this unwieldy beast of a blog, so I’ll just end by saying that this is one of my favorite games of all time. I loved the original, but Capcom improved on and added to virtually everything that made that game so great. It makes me so happy to see the near-universal love and praise the game’s been getting, so I hope when the end of the year does come it gets the accolades it deserves. And as much as everyone seemed to hate Resident Evil 3: Nemesis, I really liked it, so I would be so beyond excited if they brought the same level of refinement and innovation to remaking that entry next (can you imagine if Nemesis could break through almost any barrier!?). But, hey, I’ll be happy with a Resident Evil 8 announcement at E3 2019, too.

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