31 Games I Loved from the Last Decade

I see lots of people on Twitter posting their top ten games of the last decade, so I wanted to do something here, where I have more room to say a little something about each game. So I made a list of games I loved from the last ten years, then when I thought about having to whittle them down to ten and order them, I groaned. Then I wondered why I had to do that. This is not a print source, where I’d have limited space, nor do I represent an online outlet where my ordering of them matters much. So, you know what? I’m just going to write about all of them. How do you like that? What’s that? You’re not evening reading this long, boring blog? Well then how did you just read that sentence? Got ya. Check and mate.

I’ve written about several of these games already, so I will try and be brief, but I love revisiting the warm and fuzzy memories associated with some of my favorite games. I’ll probably post an ordered top ten list on Twitter, but the list below is not in any particular order.

Persona 5 (PS4, 2017)

I have written pretty extensively about my love for Persona 5, but it’s hard to overstate my adoration of so many facets of it. I love the art, I love the characters, I love the world, I love the music, I love the combat… I just love it. I now have a tattoo of Ann, and I hope to get more characters in the future. I would love to get a whole back piece based on characters from Persona 3, 4, and 5, but that’s a big decision and a lot of money, so I doubt it’ll be any time soon. Anyway, I am very excited to play through the game a fourth time when Persona 5 Royal comes out in just a few short months. I’m sure I’ll have even more to say then, so clear your calendar of all important and unimportant plans so that you can read it.

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Horizon Zero Dawn (PS4, 2017)

I have yet to replay Horizon Zero Dawn, but I think about it often. Aside from being one of the most beautiful games I’ve ever played, it has some of the most satisfying combat as well. It’s perfectly balanced between complex/deep and straightforward/accessible. Every time I’d enter a new area and see a new type of robo-dino, I’d feel nervous about engaging them, certain I’d get my ass kicked. And I did, a few times. But I quickly learned to sneak carefully, observing the enemy’s movement, analyzing its armor and weak points, then using the right tools to strike at the right moment. It was almost always thrilling. A sequel is a given, and I assume they’re developing it for the upcoming PS5, so I can only imagine how gorgeous it’s going to be.

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Mario Kart 8 Deluxe (Switch, 2017)

I have been such a huge fan of the Mario Kart series since its debut on the SNES, and Mario Kart 64 was one of my favorite games of all time for years. Mario Kart 64 doesn’t age very well, sadly, but Mario Kart 8 plays like my memory of 64 likes to pretend that the older games do. It’s smooth, precise, and the balance between chance and skill is *chef’s kiss*. And with four different Princess Peach’s, I’ve never had a problem getting my favorite racer. It’s also still exciting to play the Hyrule level, and I very much hope that the next iteration of the series takes a cue from the Smash Bros. games and expands the roster to other first party Nintendo games and, eventually, maybe even third party games.

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Dragon Quest XI: Echoes of an Elusive Age (PS4, 2018)

Dragon Quest VIII has more warm fuzzies in my memory than XI, but I think XI is the better game. It has much of the same charm and style of previous entries I’ve played, and I grew to adore the cast in this installment, even more than I loved the ragtag group in VIII. DQ XI takes what I love about classic JRPGs and continues to smooth the rough edges, like grinding, and further perfects the formula. I got the platinum trophy for the game on PS4 because I just didn’t want to stop playing, and I loved every second of it. I recently got the definitive edition for the Switch and though I probably won’t get to play it anytime soon, I’m excited to experience that world and those characters again.

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Doki Doki Literature Club! (PC, 2017)

As I said in my blog on this game, I don’t want to give anything away by saying too much, but this game surprised me and plays on established genre tropes in a way that is so exciting and refreshing. It’s a free game on Steam, so I always want to tell people to go and play it, but it’s tricky because I don’t want to say why. Either way, I really loved my time with it, and I’m hopeful for an expansion on that universe sometime in the future.

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Gone Home (PC, 2013)

Every time I revisit Gone Home, I’m struck by how great it is. I don’t know how I seem to forget. I think it’s because it is such a simple, straightforward experience, but there is so much meaning packed into its narrative and world building that it’s easy to be fooled into thinking it’s a pretty standard ‘walking sim.’ It’s not, though, and I love both its story and the way that it’s told. The way it builds atmosphere and tension through sound, music (or lack of), and snippets of monologues, is among the best in narrative games, I think. And I just really like exploring big, empty houses.

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Emily is Away Too (PC, 2017)

So much of my affection for this game is tied to the nostalgia that its AOL Instant Messenger interface and gameplay evoke, but I also think there is a very obvious attention to detail and affection for game making that went into it, and it shows. The first game, Emily is Away, was also great, but the sequel really struck my emotions in a powerful way. Its developer, Kyle Seeley, is working on a new entry, Emily is Away ❤, based on early Facebook interface, and if his tweets are any indication, the release isn’t too far away. I’m super hyped.

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The Witcher III: Wild Hunt (PS4, 2015)

I was late to the Witcher party, so to speak, so after having heard so much about it before even starting the game, I don’t feel the same kind of personal connection to this game as I do with other games on this list. Even still, I loved not only the core game, but the DLC as well. I am usually disappointed by DLC, but The Witcher III has maybe the absolute best DLC I’ve ever played. The world that CD Projekt RED built is so grim and beautiful and exhilarating to explore, and the cast is captivating. I just finished watching the new Netflix show, which is great, so I have the itch to play it again.

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Tomb Raider (Xbox 360, 2013)

I have to admit, I didn’t love the original PS1 Tomb Raider games. I liked the idea of Lara Croft more than I did the clunky platforming and chunky graphics. So I was pleasantly blown away by how great the 2013 reboot of the franchise was. Lara Croft was a richer, more nuanced character, tough and strong but also vulnerable and human. Plus the game is gorgeous, the exploration is fun, and I very much enjoyed the stealth and limited combat. I could have used more actual tomb raiding, but for an introductory tale I completely understood why they held back on that aspect of the game. I loved each of the sequels less and less, but I have high hopes that the next entry will build on the new formula in a meaningful way.

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Source: https://www.justpushstart.com/2014/03/tomb-raider-reboot-reached-six-million-sold/

Assassin’s Creed IV: Black Flag (PS4, 2013)

I got this as a free game with my PS4 at launch (I think it was a buy three games and get one free deal?), and my expectations were bracketed by the fact that this was a last-gen game that was ported to the next-gen systems. Despite that, I was immediately blown away by the beauty with which the Caribbean seas and tropical locales were rendered, and I fell deeply in love with the experience of sailing the seas with my own ship and crew, singing shanties, diving for treasure, and demolishing enemy ships. It was the kind of game I would play for hours only to lay in bed thinking about what I would do the next time I played. I have a feeling the mechanics and graphics will only stand the test of time for so long, so revisiting it after playing the newer entries will probably be at least slightly disappointing, but nothing can erase the magical memories of the weeks I originally spent with it.

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Assassin’s Creed Odyssey (PS4, 2018)

I loved Black Flag so much that I went back and started playing the original games, and I’ve played all but a couple of the mainline entries by this point. Having said that, I feel pretty comfortable saying that Odyssey is probably the best in the series. Objective assessment aside, I subjectively loved it as well. I didn’t have the same kind of magical tingly feeling that I did with my time playing Black Flag, but it was pretty close. The game is huge, beautiful, and I liked Kassandra, the main character, more than I did probably any other AC protagonist (though I still have a soft spot for Evie).

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Ace Combat 7: Skies Unknown (PS4, 2019)

This is another game that tapped into my nostalgia pretty hardcore, because it is in many ways a throwback to Ace Combat 04, which is one my favorite games of all time, and one that I spent many, many hours playing back in the day. The return to form made it impossible for me to not love it, even if there are a couple of things that show how small of a budget this game had. It received strong reviews, so I’m hoping that sales were good as well and Namco decides to invest a little more heavily in a next-gen sequel that looks as mind-blowingly amazing as AC04 did when it came out on the PS2.

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Resident Evil 2 (PS4, 2019)

The original Resident Evil 2 was also one of my favorite games of all time, so I was very nervous but excited about this remake. I was excited because even if it was a one-to-one remake with better graphics, I would have been happy. But nervous because what if they tried to change things or made it action-heavy like the more recent entries in the series? Well they did make some changes, but for the better. They were subtle but made the game feel very fresh, even in 2019. The RE Engine is amazing, and it allowed the devs to make this a game with some of the most incredible lighting and textures, and it really brought the streets of Raccoon City alive. The gameplay, voice acting, story, and (of course) Mr. X were all also wonderful, so it’s no surprise that the upcoming Resident Evil 3 remake is at the top of my most anticipated list for 2020.

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Fire Emblem: Three Houses (Switch, 2019)

This was my first Fire Emblem game, and I was worried that the strategy elements might be too hard or overwhelming for me, given that I don’t play many games like it. I had nothing to fear, though, because the combat was fairly easy, which allowed me to focus more on some of the social and academic systems, which I really liked. And how could I not love such a vast and varied cast of characters? I like so many of them, but Edelgard and mah girl Petra were my favorites. It’s a very long game but I played through it twice just to see two different story paths, and I didn’t regret a second of the time it took to do so. Do I wish that the game didn’t look like a glossy 3DS port? Yes, of course. But that just makes me even more excited for the next installment, which I’m sure will be developed natively for the Switch.

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Grand Theft Auto V (Xbox 360, 2013)

I still play Grand Theft Auto Online, so I was kind of shocked remembering that this game came out in 2013. 2013! And it still looks great (the PS4 port does, anyway). Say what you will about the story and characters and such, but Rockstar, like Ubisoft, is phenomenal at creating open worlds that feel organic and dynamic, so most of my favorite times in San Andreas happen when I’m just messing around, launching my Batmobile off of rooftops, or pushing around random cars in bulldozers with friends, or screeching to a stop next to a car illegally parked in a handicap spot so that we can destroy it with bats or gasoline. As long as Rockstar keeps spending time creating intricate, organic worlds, I’ll keep coming back.

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Dead or Alive Xtreme 3 Scarlet (PS4, 2019)

Okay, yes, this is a game about a bunch of scantily clad fighting ladies with unrealistic proportions playing volleyball and collecting bikinis, but I won’t deny that I had a ton of fun playing it. The volleyball in particular was very satisfying, and given that I like collecting things in games that I enjoy, I found myself trying to collect every bikini for every player. And I won’t sit here and make any excuses for liking a game with half-naked women in it, but I will say that I ended up really liking Momiji and do you think she likes me? Should I ask her out? Do you think I should try and be friends with her friends first? Okay well somehow I ended up being creepy about it anyway.

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Red Dead Redemption 2 (PS4, 2018)

Much of what I said for Grand Theft Auto V holds true here. I played and liked the single player story, but most of what I really loved about this game was the open world and my ability to interact with it in a multitude of ways. Doing a mission where my posse robs a bank and escapes the law is fun, but the memories that will stick with me are being out in the wilderness, cooking meat (from a wolf that attacked me) over a fire, feeding my horse some peppermint after a long ride through a dusty canyon, stumbling into an expansive cave system that seems too large to even exist… things like that. And I just started playing Red Dead Online with a friend, and so now it’s fun to share some of that same experiences with a friend, and the griefing is far less prevalent than I’d expected. So I see quite a bit more of this game in my near future.

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Super Smash Bros. Ultimate (Switch, 2018)

Super Smash Bros. Melee was one of the finest, most well balanced fighting games in history, and I think the fact that it has had such a long life in the competitive circuit attests to that. But the balance that I mean, and the balance that makes me love the game, is not so much the technical, professional kind, but the kind that allows for almost anyone to pick the game up and play it, with its simple two button design. It’s so simple and allows for all kinds of very easy moves, even if you don’t commit to learning a bunch of combos, but it has the ability to be deep and lets you learn combos and defensive moves and more, if you want to. And Smash Bros. Ultimate is the, well, ultimate version of the game. It restores much of the balance that was a bit lost in the last version, and it has such an incredible roster of characters, levels, and music, from such an impressive array of games and companies. I am not very good at the game, probably, but I sure played the hell out of the single player, and I would love to play it casually with friends at some point.

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Stardew Valley (Switch, 2017)

Oh, man. My adoration of Stardew Valley seems to grow more and more intense over time. I wasn’t even all that interested in it at first, because I thought it might be too stressful having to get enough work done before the end of the day or season. But one of the lovely things about this game is that you get what you give. You certainly can put in a lot of work and try and accomplish things rapidly, or you can take your time and just spend your time having fun. The game doesn’t really punish you much, so I ended up pushing myself to get a lot done, but feeling very rewarded instead of pressured. I also love the retro graphics, the soundtrack is amazing, the characters and their backstories are memorable, and the little nods to Chrono Trigger are cherries on top of a fun, delicious sundae.

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Dragon Age Inquisition (PS4, 2014)

So Dragon Age: Origins gave me more warm feelies than Inquisition, but I still thought the latter had much of what make Bioware games so magical and memorable for me. The sense of building a character much like me, gaining power to stand against impossible odds, developing relationships along the way, and finding someone to romance. The romance aspect is a big part for me, though, and I have to say that I was slightly disappointed in my options in this entry. Morrigan was absolutely my top choice in Origins, so the fact that I couldn’t romance her here was sad, and my second choice, Sera, is a lesbian so she had no interest in me. I ended up with Cassandra, who was okay, but she’s no wild, wicked, dragon-blooded witch, I’ll tell you that.

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Fallout 4 (PS4, 2015)

I feel like a broken record, but Fallout 3 was really the game in this series that won me over and maintains a special place in my heart, but I also loved my time with Fallout 4. Part of what I loved about the third game was the sense of isolation and lonely adventuring in the vast, open, broken landscape, so when I realized that the fourth game had a companion system I was a little wary about how that might affect my experience of wandering the Wasteland. As luck would have it, however, I had just seen Star Wars: The Force Awakens and was completely smitten with Rey and BB-8, so having Curie (a similarly spherical, robo companion) follow me around was actually very nice and made me feel like Rey. And the fact that Curie was charming and smart and funny made it that much more interesting, and then helping her to become human and romancing her was the ultimate payoff. Am I saying that I would turn BB-8 into a human and be his boyfriend? No, you monster, what is wrong with you? He’s a sweet little bb.

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Final Fantasy XV (PS4, 2016)

Man. Final Fantasy XV did not sound all that attractive to me on paper. So I’m a dude taking a road trip with three other dudes? And this is a Final Fantasy game? A series which has had some amazing female party members that I still love? And they won’t be in my party. Okay. Got it. Sounds terrible. But it wasn’t! It was pretty great, actually. I actually ended up really digging the dynamic of the four guys, and although I would have preferred she be a permanent party member, I really liked Aranea and enjoyed having her as a temporary party member. The world was so beautiful, too, and I actually found the combat to be one of the most enjoyable in the series. The story itself was a little confusing at times, but the ending is pure melancholic beauty.

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Injustice 2 (PS4, 2017)

Seeing as how I don’t play fighting games with friends, because I am a friendless loser (hahaha, just kidding… unless…) the only way for a fighting game to make it onto my list is to have great single player content. And both Injustice games have excellent single player content, with great stories, lots of solid fights, and in the case of the sequel, tons of unlockable gear and customizable equipment. I had way more fun than I thought I would unlocking new costumes and accessories, and the graphics and effects are so good. I like just collecting cool costumes and, like, looking at my characters. As a fan of the DC universe and simple, straightforward fighting games, I had lots of fun times with this game.

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Mass Effect 2 (Xbox 360, 2010)

When BioWare announced that they were not working on a new Knights of the Old Republic game, and instead were working on a new, original sci-fi RPG, I can’t say I wasn’t disappointed. I loved KotOR and their follow-up, Jade Empire, and though it was developed by Obsidian I also really loved KotOR II: The Sith Lords. ”Why create a new universe and characters when you have the Star Wars brand?” I wondered. But I ended up adoring the original Mass Effect, and its sequel was even better. The storyline of becoming the first human Spectre, the terrifying Reapers (and the sound they make), commanding your own ship and crew, finally getting a chance to romance Tali, moral decisions carrying over from the first game… it was all so great, and if they release the long-rumored HD remastered trilogy set, I will almost certainly play through the saga again someday.

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Source: https://www.pastemagazine.com/articles/2011/01/mass-effect-2-review-ps3.html

Metal Gear Solid V: The Phantom Pain (PS4, 2015)

Once again I feel like I’m seeing a trend in some of my thoughts on these games. Several of them, this one included, begin with some variation of “I didn’t think I was going to like it, but I did.” I loved the previous Metal Gear Solid games, but the concept of an ‘open world’ entry in the series was very concerning. And while the narrative experience in MGS V didn’t have the same impact as previous entries in the series, probably because of my many sidetracks and wanderings, I ended up really fucking hooked to the gameplay loop. Part of it was, of course, the old “here’s a base to fix up” move. I love that shit, so I found myself doing mission after mission to collect money, personnel, and equipment for my base. And you get D-Dog to come home to? I also found Fultoning things and people out of places a ton of fun, I came to appreciate the 80s songs I could play on my Walkman, and despite the problems inherent in her depiction, I really liked Quiet. I walked away from MGS V shocked both by how different it was than previous MGS games, and how much I liked it.

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Rock Band 3 (Xbox 360, 2010)

Frickin’ Rock Band, am I right? I still get angry when I think about how Activision flooded the market when they got the Guitar Hero IP, leading to oversaturation and players and developers (mostly) abandoning music rhythm games. The first two Guitar Hero games, along with the Rock Band series, provided an experience like few others. You played with plastic instruments, sure, but they gave you a real, tactile sensation of rocking out to so many awesome songs, familiar and not. They eventually let you create your own character and band, and embark on a tour, features I was very excited to see develop in later installments… that never came. Rock Band 4 was solid, but Harmonix was open about the very limited budget the game had, which probably explained the shallow single player experience. So Rock Band 3 was, for me, the pinnacle of the series. Whether I just wanted to chill and play guitar on random songs or get out some aggressive energy on drums, I was set. And don’t get me started on playing with friends. One person on guitar, one on bass, one drumming, and one singing? Such a magical experience. Even writing this is making me want to pick up the ol’ plastic axe once again.

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Source: https://rockbandaide.com/5675/rock-band-3-new-features-explained/

Batman: Arkham City (Xbox 360, 2011)

I am a huge Batman fan, and this game is a huge love letter to huge Batman fans. The first game to successfully pair a super hero with an open world, it really captured what many of us imagined the Batman experience to be: being overwhelmed with crimes occurring in multiple places, solving mysteries with a keen eye and a few gadgets, dropping down from the shadows to thrash a group of thugs and zipping out again, and coming face to face (or face to Two-Face) with members of the infamous Rogues’ Gallery. And Solomon Grundy! The story is such an excellent Batman tale, too, subverting expectations and shocking us in the best ways. Arkham Knight may be superior in some ways, but Arkham City holds a special place in my heart.

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Jurassic World Evolution (PS4, 2018)

I haven’t played very many sim or tycoon games, but I love Jurassic Park a ton, and the screenshots for this game looked like the closest approximation of the Jurassic Park experience that I’ve seen over the years. I was still very hesitant going into it, and I didn’t buy it right away. Would it stress me out? All of the building and managing? I just wanted to hatch and take care of some dinosaurs, I didn’t want to worry about customers or money or any of that. But then I read that you could drive a gas powered jeep around your parks, and you could fly a helicopter around to take photos or tranquilize/medicate your dinosaurs. That pushed me over the edge and I bought the game, still uncertain about how long I’d be able to stand the pressure of having to make a park that performed well and didn’t just house rad fucking miracles of modern science. To my great surprise, I actually enjoyed the management aspect of the game, even in intense situations, like when a predator broke free from its pen, a pen of herbivores got sick, and a huge storm hit my island, breaking fences and taking out power, all at the same time. It was stressful handling it, yes, but it was so rewarding when everything settled down and I had control of the park once again. They recently released DLC that allows you to recreate the original Jurassic Park on Isla Nublar, so I might very well be returning to the game again soon, and I’m excited.

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Until Dawn (PS4, 2014)

I grew up with horror films, and I still love the genre. Until Dawn is 100% a playable horror film. Even in its sometimes cheesy lines and stilted acting, it reminded me of so many classic slashers and scary movies set in cabins in creepy woods. It pays homage to lots of specific horror movies and tropes, and the author of the narrative brings in elements of his own horror movie, Wendigo, to add an element of surprise to the formula. The game is also gorgeous, rendering its human characters among the best in all of gaming. I also grew fond of the cast, and how many games have Academy Award winners’ (Rami Malek) likenesses in them? Though some of the decisions and consequences were, shall we say, suspect, I enjoyed playing the game multiple times to try different paths and save or kill different characters. I haven’t loved the follow-ups from the studio, but my affection for this game has me hoping they’ll produce similar caliber experiences in the future.

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The Legend of Zelda: Breath of the Wild (Switch, 2017)

I sometimes hesitate to call myself a Legend of Zelda fan, because there are quite a few more Zelda games that I haven’t played than those that I have. But the original Zelda games for the NES, and Ocarina of Time were formative parts of my gaming history, and, uh, I have a fairly large tattoo of Princess Zelda on my arm. And it’s specifically the Zelda from Breath of the Wild, because she is strong, smart, sassy, and my favorite version of her in all of the games I’ve played – and the ill-fated animated series (though she was pretty cool in that, too). Her aside, it took me a while to appreciate this version of Hyrule, but the more I uncovered bits of story and history, the more I saw a seemingly large, empty world as a living tomb, a once great kingdom now overgrown with trees and moss, ghosts of the past haunting its ruins and shadows. Add to this a simple but classic Zelda story, and eventually I found myself in love with the world, the game, and my adventures within them.

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Persona 4 Golden (PS Vita, 2012)

Maybe it’s fitting that we begin and end with a Persona game, because I’ve played three of them in the last two years (and the dance game associated with each) and I have fallen in love with the series because of them. So it’s safe to say it’s impossible for me to look back at this decade of games and deny how much they’ve defined my experience as a lover of games. In terms of gameplay mechanics, combat, and interface, Persona 4 Golden and Persona 5 are very similar, but one of the things that makes each Persona game special is its characters, and as with 5, I grew to greatly admire my friends and party members in Golden. Chie and her love of kung fu, Yukiko’s traditional Japanese grace and contemporary attitude, Kanji’s closeted queerness, Rise’s adorableness, and more. If every Persona game going forward has the same gameplay but with new locations and characters, I would be totally happy. The ability to play a character in long, elaborate, multifaceted drama with a cast of colorful characters will never get old.

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Phoenix Down: Video Games and (My) Mental Health

I love video games. I probably don’t need to say that. I created a website to spew poorly organized, mediocre writing about the things, knowing that virtually no one will read it. That’s probably not something you do for a hobby you don’t care about. I don’t allow this love to identify me as a person. The older I get, the less I feel comfortable about calling myself something and allowing others to make assumptions about me based on those labels. But there are times when I realize just how much games mean to me. The loud, popular media narrative about video games often focuses on their potential to negatively affect people’s mental health. That wouldn’t be a surprise for people who follow the industry, and it would also not be much of a surprise to hear about the many (but less popular) articles, academic papers, and presentations about the potential for positive impact on people’s mental health.

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The tale is probably familiar and almost cliché to many video game fans: “video games saved my life,” the refrain goes. For people who don’t play games, or do and have little experience with mental health issues, it probably sounds trite or hyperbolic. And maybe in some cases it is. There are always people who exaggerate things because, well, I don’t really care why. It doesn’t matter. Some people might claim that something has saved their life every other week, but that doesn’t mean that everyone who claims it is lying or being hyperbolic. Some of the mistrust is probably due to the ambiguity surrounding the claim that anything other than the obvious (a medic giving you CPR, an injection of adrenaline, a deployed airbag, etc.) can save your life. It’s easy to point to something like bypass surgery and say that it saved your life, but mental health issues are far more nebulous. It’s much harder to definitively prove that a video game, or a therapy session, or a hug prevented someone from losing the will to live and giving up on life (literally, in terms of suicide, or figuratively, in terms of completely withdrawing from friends, family, work, etc.).

This is all just a longwinded introduction to talking about my recent experience with video games and mental health. Even though I’m not making the claim that video games saved my life, because I don’t know how close I was to being suicidal or in danger of serious social and professional withdrawal, I can say that last year (2016) was a very dark year for me. I was having internal crises in every aspect of my life. Success in one or more sector of my life usually gives me a sense of balance, or at least staves off the feeling of complete uselessness or self-loathing. I felt no such balance during that time. Every sector felt like it was collapsing, and I was struggling to feel optimistic about any of it.

It’s a far too complex story to share here, but I was engaged in a constantly escalating battle with my university’s housing and financial offices in the fall of 2015. I had clear evidence that they were at fault, but I had to go all the way to a neutral appeals panel – after months of fighting – to win my claim. ‘Winning’ meant that I could stay at the university, but I didn’t exactly feel welcomed anymore. No one fought for me. I was told more than once that no one at the university could help me or stand up for me because it would be acting against the university’s best interest (which didn’t make sense, because if the housing and finance offices had won I would have had to leave the university and they would have lost out on the money that they were trying to unjustly squeeze from me anyway).

So I began 2016 feeling less than enthused about my place of work – I teach here as well, as part of my grad student financial aid package – and academic study. Where I once felt like I was wanted and valued, I then felt like I was a troublemaker who would have been better off somewhere else. Combine this with my first issue with a grad professor who seemed to have a personal problem with me during the spring semester, financial problems from the fight with the school and having to move on such short notice (again, as a result of the fight with the school), and summer was not as fun as it should have been. I tutored seventh grade math over the summer, and that went relatively well, but it didn’t do much for my career so it felt like a bit of a hollow victory. The rest of the summer was a haze that I barely even remember now.

I dreaded starting school again in the fall, and I’d been experiencing some chest pains and breathing issues just before the semester started, but I had to wait for the official start of the semester to see a doctor because I have student insurance. I was feeling easily winded, sweating profusely from short walks, having moments of dizziness where I felt like I couldn’t stand, and my legs often just felt weak. Granted, I’d gained a lot of weight over the preceding months, but all of this was new to me and I was worried that I was having heart problems or had developed diabetes. I was at the doctor’s office every other week for most of the semester, being tested and trying various medications that had varying levels of non-success. Mentally and emotionally, I felt detached from most things. I dropped one of my classes early in the semester, and I was having trouble keeping up with one of the remaining two classes I was taking. The attendance in the classes I was teaching was lower than normal. I felt distant from my friends and family, and my relationship was suffering (more than it had been previously).

My doctor ended up diagnosing me with depression and anxiety, and said that I was having physical manifestations of the two – I was having frequent ‘panic attacks.’ The diagnosis didn’t really help like I thought it might. It made me feel worse, actually. How could I not handle my life? Surely I’d been under greater stress in the military. I’d been through divorce, uprooting my whole life, being asked to suddenly move out as a teenager – how could I have gotten to a point where I was physically breaking down because I couldn’t handle the mental and emotional pressure? By the time the semester ended and winter break approached, I didn’t care about anything. I didn’t check my grades. I stopped checking my email. I avoided social commitments. I wished I was dead.

That sounds dramatic, but it was a thought that passed through my mind at least             once every couple of days. I didn’t want to kill myself, and I wasn’t fantasizing about dying or how my death would affect others – I just didn’t want to have to deal with my life and I didn’t see any reasonable way out of it. I didn’t want pity or people to think that I was overreacting, so I stayed pretty quiet about it.

Winter break was very busy and had its share of headaches, but ultimately I came out of it in a much better place. The various medications that I’d tried during the fall hadn’t helped, and most of the issues I had were either still around or poised to get worse in the coming months, but at some point I became angry about where I was in life and became determined to not let it defeat me. I live my life in Batman metaphors (I know, don’t we all?), so I couldn’t help but think about my situation as being similar to Bruce Wayne in Bane’s prison in The Dark Knight Rises. He ended up there because he felt lost and irrelevant, and as Bane points out, he’d wanted to die. I didn’t have a city that needed me, but I felt a similar kind of anger and determination to pull myself out of the hole I had gotten myself into, so I began my own journey out of darkness. And here I am. I still have a lot to deal with, but I feel strong enough to deal with it. Bring it, life.

So where do video games play into all of this? Did video games play a role in causing my mental health issues or pulling me out of it? Those are hard questions to answer and I’m not going to try and argue for either, but I do want to lay my gaming experience alongside my mental health issues and see what comes up. The reason I’m even thinking about it, honestly, is because I had pretty much given up on playing video games until the spring before all of this started. That spring, around a year and a half ago, I decided to make room in my life for games again, regardless of how hectic and busy it might seem at times. Prior to that, I’d basically given up on gaming completely during school months, but I was increasingly resentful about feeling guilty over wanting to do something that I enjoyed because of perceived professional pressure (say that three times fast). So I wanted to change that, and have been pretty good about keeping my promise to myself throughout all of my health issues.

I don’t think I ever let my game playing get too out of hand, to the point where I was missing out on important work stuff, so I don’t think it was a direct contributor to the decline in my mental health. It seems more likely, if anything, that I was perhaps avoiding having to face some of my issues by doing one of the only fun things I had access to, which was playing games. That could also be considered a positive thing, though, if you consider it a coping mechanism. I might have engaged in some other kind of avoidance, though, like YouTube binges or aimless Internet browsing, if I hadn’t played games. I thought, during the summer, at the center of that storm, that having more than a month to play video games and relax would recharge me and pull me out of what I thought was a temporary funk. I had no such luck, which means that video games aren’t necessarily like a medication that you can take regularly to get well. At least, they weren’t for me at that time.

Something happened when I started playing Final Fantasy XV over this past winter break, though. It was somewhere in the middle of my playthrough that I began to feel differently about my future and my ability to overcome my recent mental blocks and anxiety issues. I don’t necessarily think it was the game itself, but it felt like it had to be a part of it. It was the kind of game that I looked forward to playing, that I would think about when I wasn’t playing, that I would wish I could dream about every night. It wasn’t just a distraction, or something to keep my mind from drifting to stressful topics, it genuinely brought me happiness and filled my brain with positive chemicals and hormones. It was the kind of game that made me remember just how deep my love for video games runs, and what they bring to my life.

Let me just reiterate that I’m not claiming that Final Fantasy XV or video games ‘saved my life’ or in any way solved any of my major life problems. In fact, I still have many of those problems to face as of this writing. But with my love of video games rekindled at a pitch that I haven’t experienced in some time, I can’t deny that video games are playing at least a relevant part in how I see the near future. Will I love every game as much as I did Final Fantasy XV? Probably not. But with high quality games like Resident Evil 7, which I’m playing now, and Horizon Zero Dawn, which I just got in the mail today and getting almost universal praise, I have joyous experiences to look forward to. Even if the rest of my life crumbles around me, I’ll have something. And that means so much.

Final Fantasy XV Forever

I spent the last two weeks of my winter break playing as much Final Fantasy XV as I could. I’d hoped to beat it before the semester started and things got busy, but of course that didn’t happen. I’ve since completed the story, using every scrap of free time I had, but it still wasn’t enough. FFXV is the kind of game that I don’t want to stop playing. I don’t want the game to be over. Luckily, this entry in the series is in line with some of the old-school Final Fantasy games in that it has tons of post-game stuff to do, like super hard dungeons to conquer and ultimate weapons to hunt down and wrestle from the jaws of some particularly nasty creatures.

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I’m sad just thinking about not having anything left to do once I complete my last few objectives. I’m currently grinding AP to unlock some of the pricier Ascension skills that I feel like I’ll need to take on the hardest secret dungeon in the game and Adamantoise, the enormous turtle that apparently takes hours to defeat. That will take care of the ‘big’ things, so if I’m really feeling depressed about finishing I’ll just have the high level hunts left to do.

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Prior to the game’s release I avoided virtually all hype or even discussion about it. I learned the dangers of buying into hype long ago, so for games I’m already excited for, I play it safe and stay away from news and previews (I still get burned, on occasion, but it’s pretty rare). There’s something about the purity of experiencing a game with little expectation. Anyway, I say this because I’m glad I avoided previews and reviews, because apparently some people really didn’t like the game (or some parts of it, anyway), and I can’t help but wonder if seeing that stuff ahead of time would have subconsciously affected my enjoyment of it. Would I have gotten to the section that seems most harshly judged and been looking for it to be bad, making me appreciate it less? Retrospectively, I don’t feel the way others do about that part of the game. I won’t be too specific, in case anyone except Russian bots (thanks, Google Analytics) reads this, but the complaints are mostly based on the sudden change of pace and a change in your party’s line-up. That’s sort of a Final Fantasy thing, though. It doesn’t happen in every game, but some of them definitely have major shifts in pace when the world map becomes inaccessible due to apocalyptic events, or cases like FFIII (VI), where you are forced to split your party into three groups for the final dungeon. Sure, it was a little annoying because I was so used to having my friends back me up in combat, and a little quiet because they weren’t there to add color commentary, but the change in atmosphere felt purposeful. I was on my own, a little anxious about what I’d have to face, a little worried about my friends’ safety… it was an effective change to the cadence of the game to that point.

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That aside, I just genuinely loved playing this game. I was resistant when Square-Enix began messing with (modernizing?) their traditional turn-based/active-time battle system, but I ended up loving the fast-paced and fluid combat in FFXII, and the combat in FFXV reminds me a lot of it, but even better. Initially I was hoping for a return of the gambit system from FFXII as well, where you can essentially program your party’s behavior, but I didn’t miss it all that much. I was always aware of my partner’s location, weaknesses, and strengths, and once I found a balance between using that information with my own attacks, it was incredibly fulfilling, especially against large, difficult monsters.

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While I had reservations going in, the world and characters ended up becoming a natural part of the Final Fantasy landscape for me, too. I know the worlds in previous games have been drastically different from each other, but the few screenshots I’d seen of FFXV before playing made me worry it was going to be too slick, modern, and realistic to feel like a, well, fantasy. I was wrong. I mean, there are better characters, but these characters seem to have more personality and are more memorable than most of those in FFXII and FFXIII.

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I was a little disappointed that I couldn’t build and customize my group for a fair chunk of the game, but after a while I grew used to and appreciative of my bromantic partners and the chemistry we’d built. [Some spoilers ahead, dear non-bot readers] Still, I wanted to see a lot more of Aranea Highwind, and I wanted her to be a (permanent) party member even more. It almost seems like she was meant to be, at some point, given that you fight her, temporarily join her later, and she has her own set of moves and weapons/armor. I would definitely play a Final Fantasy XV-2 that starred a group led by (or including) her. From the early days of my Final Fantasy playing, I wished you could choose and woo the romantic partner of your choice, as you can with BioWare games now. Sorry, FFVIII’s Rinoa – I would have gone to the moon for Quistis, and you would have had to help me get there. Aranea would have probably been the object of my romantic efforts in FFXV. She is, as the kids say, bae.

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Aranea was far from the only bit of beauty in the game though, as I was almost constantly catching myself in awe of how gorgeous the world, characters, and almost everything is. One of the weird things I pay close attention to in games is geography/geology. I appreciate open world games that seem natural and realistic in terms of how the land is shaped and the land features work together. FFXV’s canyons, mountains, volcanoes, hills, forests, etc. all seem to have spawned from actual geologic events, even if some of those events might have been more powerful or variable due to the magic-and-god-infused universe in which they reside. The grass, trees, boulders, bushes, etc. seem to be where they should and not just dropped in by the god-hand of some invisible programmer.

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I also caught myself appreciating how similar the CG scenes looked to the in-world graphics. I remember seeing the trailer for Final Fantasy VIII and feeling so awed by how stunning it looked… but then a little sad because I knew the game itself wouldn’t look nearly that good. We’ve come a long way, though. Still, the CG in the middle of the game, when you meet Leviathan and just after, has some of the most incredible and breathtaking graphics I’ve ever seen. I found myself crying during one of those scenes, and I can’t help but wonder how much of it was what was happening in the story and how much of it was how overwhelming the visuals were.

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I could go on and on (chocobos were cool, I like the car stuff, the post-game flying car sucked, etc.), but I just wanted to get some of my thoughts down before finishing the game. I’m sad to see it go, but I’m happy I had a chance to play it. I don’t know if it’s my favorite Final Fantasy game ever, but it’s easily top three. It’s hard to say, either way, because the series is filled with games that are so different from one another, but if I gauge it by how sad I am that I’m almost done playing it, FFXV is probably number 2 or maybe even number 1. I’ll end this blog by posting some of the pictures taken by my characters in-game, along with a few screenshots that I took myself so that I can look back nostalgically at some distant point in time. Farewell, beautiful friend.

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My Gaming Radar: 2017

First, I should say that this is not necessarily just a list of unreleased games that I’m excited about playing in 2017. The stack of games I’ve bought but haven’t played yet is bigger than my bank account, so my immediate gaming future will be spent catching up on some of those, and I begin my list with those that I actually plan on playing in the next few months. I couldn’t hope to get through the entire stack, even if I had several months off (sorry, copy of Secret of Evermore that I’ve had for almost twenty years!), so I’m just going with recent-ish purchases.

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Aside from that, yeah, these are some games that I am very excited about and are scheduled to be released in 2017. It’s a long-ish list already, so I’m excluding games that I’m only passively interested in (sorry, Ni no Kuni II, I still have to finish your predecessor), games that I’ve already played in some form (like Final Fantasy XII or Dragon Quest VIII), games that I’ve started and am still playing (The Division, Rock Band 4, GTA V, etc.) and games that are only rumored to be coming out (like, well, half of the games for Nintendo’s Switch). I’ll conclude with games that I want to see announced this year, because if anyone reads this and gets that far they deserve to be rewarded with even more text to half-read and zero-enjoy. You’re welcome!

Final Fantasy XV

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This game was in development for so long that I hadn’t even thought about it in years. Real, literal years. But when I got an email about pre-ordering it, an old familiar excitement rushed through me. Final Fantasy games have changed a lot over the years, but I haven’t hated any of them, even if some are less memorable than others. And some, like XII, are high up on my favorite-games-of-all-time list, so I am very excited to play this one. I’d been waiting for winter break to start it because playing narratively immersive games is hard for me during the busy semester, so I should get to it before I’m out of time and up to my neck in all kinds of work again. I know very little about it, because I tend to avoid reading previews and reviews on games that I am very excited about, to avoid getting too hyped or running into spoilers, but it looks gorgeous from the few screenshots and videos I’ve seen. I just hope the combat is fun, like it was in XII.

Life is Strange

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This game seems pretty easy to consume in small chunks, so I will likely save this for the middle of the semester, when I can guiltily sneak in only 20-30 minutes of gaming every few days (if I’m lucky). I’ve heard lots of good things about it, and I have very much enjoyed other recent games that have more of a focus on narrative than mechanics. It also came up in a presentation I attended, about using video games in literature courses, so I am curious to play it with that in mind and see how I might fit it into my own future courses.

The Last Guardian

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Okay, full disclosure: I own both Team Ico’s Ico and Shadow of the Colossus but I have yet to beat either of them. Or, well, play either of them for more than five or ten minutes. But I will! Some day. Some distant, distant day. I am determined to break that habit with The Last Guardian, which I never thought I’d see released at all. I enjoy big, mainstream games as much as the next person, but sometimes I need these smaller, quirky games to remind me of the vast spectrum of what video games have come to be. Also, that bird-dog better not fucking die, man. I’m telling you right now, Team Ico, despite the game already being complete!

Paper Mario: Color Splash

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Now we’re getting into the games that I will probably have to save for summer break, but I am still very excited about games like Paper Mario: Color Splash. The Paper Mario series has followed the Nintendo tradition of refining and perfecting a solid formula rather than reworking and trying to revolutionize new entries. The upside to this is that you end up with some of the best games on any platform, but sometimes it can feel tiring after a while (lookin’ at you, Animal Crossing). It’s somewhere between the two for me, with regards to Paper Mario, so I’m both expecting a high quality, thoughtful experience with Color Splash and hoping for something different enough to make it feel like a very new and different game. But the cute style and odd humor will win me over, either way. Paper Peach is still on my list of tattoos that I might get eventually.

Dead Rising 3

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The first Dead Rising game was, I thought, flawed but fun, and the second improved a bit on my main area of complaint (the whole ticking time-bomb structure). Even if I don’t get into the story or characters in this third entry, I’ve always loved exploring the detailed environments and the many ways with which to dispatch the undead. The previous entries did an impressive job with the last gen hardware, considering how good the games looked and how many objects were on screen at once, so I am excited to see how the Xbox One’s horsepower lends itself to creating an even more chaotic and inspiring world.

Call of Duty: Advanced Warfare

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I don’t have much to say about this one. I’ve enjoyed most of the Call of Duty games and I get around to playing them when I can get them for pretty cheap (I don’t play online so I never feel very rushed). I expect that this will be a solid, fun, short experience.

Halo 4

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Man, I loved Halo 3. I played it online, a lot, and I had tons of fun with the video editor. I don’t know why it took me so long to get around to buying the fourth game, and I don’t expect I’ll get online with it this time around (having the right set of friends being into a game at the same time helps, I think), but I anticipate some epic, cinematic science-fiction battles.

Battlefield 1

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I have a lot of FPSs to catch up on, it seems. Battlefield 1 looks gorgeous and I’m curious to see how they handle the World War I setting. Like many people, I picture that war as being very slow and bleak, but the videos of Battlefield 1 make it look very fast and flashy. For as much cynicism that this  disparity had generated early in the game’s development, it sure has gotten a lot of good press post-release. So I might try and get to this before summer, if I can.

Titanfall

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I never bought into the hype for this game, but it looked good enough to buy at a hefty Black Friday discount, so I’ll play it before I forget about it and it’s doomed to the probably-won’t-play-for-years pile.

Street Fighter V

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Fighting games are super easy to play casually, so I’ll probably play this game (and the next entry)  sporadically throughout the semester. I was pleasantly surprised by how much I liked Street Fighter IV, so I expect this one to be at least as good.

Mortal Kombat X

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I don’t remember the last time I played a Mortal Kombat game regularly, but with fairly strong buzz and a roster of DLC characters that include some of my favorite cinematic villains, I couldn’t pass this one up. Even if I don’t get into it half as much as I did with the first few MK games all those years ago, it will be nice to revisit the characters (and have a current MK game laying around for social gaming gatherings).

Dragon Quest VII: Fragments of the Forgotten Past

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Oh, man. Ever since Dragon Quest VIII enthralled and enchanted me over ten years ago, I have been waiting anxiously for another Dragon Quest experience like it. With no proper sequels released on home consoles, I made do with the Nintendo DS remakes, which were great, don’t get me wrong, but they didn’t have the same vastness and sense of exploration that VIII did. I don’t expect Fragments of the Forgotten Past will satisfy that sense, but I love the series so much that I will eat it up anyway. It will at least keep me satisfied until…

Dragon Quest XI

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Okay, so, very little has been released about this entry in the series, leading me to doubt it will be out in 2017, but that’s what it’s listed as so I’ll hold out hope. And my hopes are high, given that this will be the first single player game in the main series to be released in the US since, well, VIII. And the few screenshots that I’ve seen look absolutely stunning. I hope they maintain the old-school RPG gameplay, which is a staple of the series, and don’t try anything too revolutionary. Still, just seeing a new Dragon Quest world rendered with the power of the PlayStation 4 is going to make waiting hard. But I will, and I’ll probably self-impose a blackout on reading any press about it, starting — now.

Resident Evil 7

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Resident Evil 7 comes out just two weeks after the semester starts, which means… well, it means I’m going to have to play fast to make it through it before I get too busy. Waiting is not much of an option. Not only am I a big Resident Evil fan, but this game looks like it goes back to the series’ horror roots in the best way. I haven’t decided whether I’m going to play it in VR or not yet. The screen tearing and jaggies in the “Kitchen” demo worry me a bit, as does the fact that some VR games make me nauseous after a while. I’ll probably start out in VR and see how it feels. The graphics and lighting in the regular demo are spectacular, though, and I can’t wait to see where the biological agents come into play, as so far they’re playing the whole ‘inbred, rural serial killer’ thing up, but that is almost certainly a front. Like the mansion in the first game, I’m sure there is some underground or off-site facility where mutant/zombie stuff happens. As disappointed as I was that Silent Hills was cancelled, I like that Capcom seems to be embracing the same kind of tone and style for this new Resident Evil.

Outlast 2

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Another embarrassing admission: I still haven’t beaten the first Outlast game. I died a few times in a row when I got to the basement, and I just wasn’t equipped to deal with that level of repeated tension and anxiety, so I put it aside. I’ll have to get back to it, because as a horror fan I loved the premise and atmosphere, and the sequel looks so great. The cornfield setting is especially exciting for me, because I live and go to school in a city surrounded by corn. I’m even trying to think of a way to bring it into the classroom, too, since my students will be well acquainted with corn field and their creepiness, so we can analyze setting and its effect on different audiences.

Horizon Zero Dawn

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I don’t know much about the plot for Horizon Zero Dawn, other than it’s a sort of post–post-apocalyptic reclamation scenario (right? I might be remembering incorrectly). But the video they showed at E3, and the screenshots that I’ve seen have been stunning. I’m all about large, colorful, luscious landscapes, and this game looks to have that in spades. I’m all for new female lead characters, too, so I’m hoping she is cool and memorable.

Ace Combat 7

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I’m cautiously optimistic about Ace Combat 7Ace Combat 4 is one of my favorite games of all time, but since then the series has disappointed me to various degrees, with the last game I tried playing (Assault Horizon) being the worst of them. Having said that, 7  probably wouldn’t even be on my radar if it weren’t for the fact that it’s going to be fully compatible with the PlayStation VR. Will I get sick and want to have a real barf bag handy in my virtual cockpit? Maybe. But it just might be worth it. I just want the controls to return to the days of the fourth and fifth games in the series. Please. Pretty please.

Red Dead Redemption 2

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Rockstar is so secretive about their games that I can’t even predict whether this will really be released this year or pushed back to spring 2018, but it seems slightly more likely that the former will actually happen. I loved Red Dead Redemption far more than I’d expected to, and Rockstar went so far above and beyond with Grand Theft Auto V that my hopes are apologetically high for the sequel. I’m hoping it’s set up like GTA V in that there is a fully fleshed-out single player campaign and then a vast and full-featured open-world multi-player mode as well. I’m ready to ride or die either way.

Star Trek: Bridge Crew

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Okay, so the screenshots released for this game aren’t exactly inspiring. In fact, they look pretty generic and, well, crappy. BUT! Star Trek! In virtual reality! I won’t be too worried about the graphics being sub-par (I might even welcome it, in VR) if they get the gameplay and simulation parts right. My favorite Star Trek game is the SNES version of Star Trek: Starfleet Academy – Starship Bridge Simulator. I loved being in the role of a cadet making their way through the academy and, eventually, getting my own ship and rank. This game sounds like it could potentially be a spiritual successor to that game, so I am hyped for it. I’m not sure it will start in the academy, but I hope so. Either way, I’m definitely excited to give this a shot. It might be a dud, but at the very least it will be a neat novelty game for the VR.

Mass Effect Andromeda

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Is this the game I’m looking forward to most this year? Maybe. Probably. Maybe. The Mass Effect series is among my favorites, and this game looks pretty spectacular so far. The only thing keeping me from being more certain about its status is the cast of characters. The other Mass Effect sequels had the benefit of returning, beloved characters. I’m sure BioWare will conjure up yet another complex and lovable/hateable (in a good way) crew, but I don’t know anything about them at this point, so… I’m purposefully being wary. I’d rather be pleasantly surprised than disappointed. Anyway, I hope away missions to planets makes a return, like the Mako missions in the first game. It would be even better if it were expanded on and you could land on any terrestrial planet. With games like No Man’s Sky and Elite: Dangerous it seems like an obvious direction to take, but once again I’m not going to get too hopeful. Regardless, I love BioWare and I love Mass Effect, so my life and free time are theirs once this comes out.

Nintendo Switch

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Aside from what Nintendo showed at E3, I haven’t heard much about the gaming line-up for the Switch, so I don’t have much to go off of. There’s supposed to be a new Mario game ready for or near launch, duh. And there will eventually be a new Mario Kart, Mario Party, Metroid, etc. I’ve never been big into mobile gaming, so that part of the design is passively interesting at best for me. I am also a little disappointed (but not surprised) that the core system is not likely to be much more powerful than last-gen consoles. But, at the end of the day, it’s a new Nintendo console that will have new Nintendo games… gimme dat.

The Legend of Zelda: Breath of the Wild

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Okay, one last shameful confession before we wind things down: I bought The Legend of Zelda: Twilight Princess with my Wii at launch. I was super excited for the series’ return to darker and more realistic visuals. I played it for an hour or so and then didn’t touch it again for four or five years. At that point I felt dumb and guilty for never having given it a chance, especially given how much people seemed to like it. So I picked it up, played for seven or eight hours… and stopped. Again. I can’t let that happen again, so I am determined to play the shit out of Breath of the Wild, which looks colorful and fun and pretty wonderful so far.

NES Classic Edition

NES_Classic_Retro_Blast_splash

I have been trying to get one of these since it launched. It seems Nintendo is up to its old tricks, limiting stock and using the resulting madness to fuel sales for months. It works, of course, but I wanted one before it was the ‘it’ thing to grab. I have many of the games loaded on it, but for those that I don’t, and just to have a slightly up-res version of the NES with classic controllers, I want one. Badly.

Other Wishes

Very briefly, here are some non-obvious games I’d love to see announced or released this year. First up is Bully 2. It’s not that I loved the original more than any game ever, but I did very much enjoy the world and characters, and the fact that a sequel seems like a given and seems to constantly be rumored to be coming, I want it more and more every year. Maybe this year.

Second is Mother 3. After Nintendo’s surprise release of EarthBound Beginnings for the Virtual Console, my hopes for a US release of Mother 3 went from ‘never gonna happen’ to ‘any day now’ instantly. I was so sure they would have announced it last year, on the tenth anniversary of the Japanese version’s release. I lost some hope when it wasn’t, but it still seems like it has to happen at some point… I really hope it’s this year.

What else would be cool? A new Knights of the Old Republic game, thought it seems highly unlikely. A Star Wars VR game. A remake of Final Fantasy VIII, which seems highly likely (but not for another few years, probably). A new, real, huge Animal Crossing. A new Civilization Revolution would be nice, but is doubtful. And, of course, a Chrono Trigger/Chrono Cross sequel or remake, as unlikely as it is.

Even without these dream games, 2017 is already shaping up to be a pretty decent year for video games. I look forward to E3 in the spring and how that might change things. Until then, I have an endless stack of games to get to.

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