And That’s 2024

What a fucking year. For games, yes, but also for this dumpster fire of… a world? Just my country? I dunno. I have moments of hopelessness, but overall I’m trying to focus on myself and dive even deeper into my hobbies. As mentioned in my last post, I really wanted/intended to write about the games I played as I played them this year, but that didn’t happen. I played a lot more games than I realized, so I wanted to at least do a sloppy catch-up post to get some of my thoughts down, even if I can’t dive as deep as I’d like into some of them. These are kinda in the order I played them in, -ish, and of course there are some [SPOILERS], even in screenshots. I mostly won’t be discussing games I’m still playing or replaying (Stardew Valley, Lake, EarthBound, etc.), with a couple exceptions (Phasmophobia and Sea of Thieves for PS5). Feel free to just search for games you’re interested in, or strap the fuck in and get ready to read the shit out of this behemoth of a post. I went a little overboard there, sorry. Let’s just get started.

The Legend of Zelda: Tears of the Kingdom

And what a game to start with. I’m embarrassed that I’m so far behind with blogging that I’m starting with a game I played a full year and a half ago, but here we are. This is one of those games I wish I had more time to dive deep into. I would spend approximately a dozen or so paragraphs on Purah alone, because I love her and want to smooch her sassy face, but we’ll get back to her soon enough.

There was some discussion about how Tears of the Kingdom was “more of the same,” when it came out, but I have to believe that was the typically loud and wrong gamer segment of social media. I’m actually down for some “more of the same” sequels from games, within a limit. The constant need for innovation and genre-defying revolutionary changes sometimes spoils a perfectly good thing. Again, there is a limit. I’m not saying all sequels should be slightly more polished versions of their predecessors, but there is nothing wrong with refinement and iteration. Having said all that, I don’t think that’s what’s happening in Tears of the Kingdom. At first glance, sure, the core experience seems the same. Same graphics and art style, music, characters, even the same primary map/world.

But as Zelda creator Shigeru Miyamoto has said, at the center of the Zelda experience is exploration. For most of the mainline games, the Zelda team have sought to stoke a sense of childhood wonder and curiosity in the player. A fear of dark caves and strange creatures, the thrill of discovering something completely new and unexpected. Trying to climb something you clearly shouldn’t be and eating shit. Breath of the Wild did this better than any other Zelda game I’ve played, and Tears of the Kingdom expands on it beautifully. What’s better than having an expansive world with tons of hidden places to explore? Well, how about a bunch of magical floating islands that are a blast to both traverse and also dive off of? How about a massive darker-than-dark underworld that is legitimately scary to explore and has cool skeleton horses you can ride around on? And THEN, the real kicker, what if you could engage that childlike part of your imagination and make all kinds of machines and vehicles using whatever you found around the world? Five-year-old me, who once made a “tank” out of an overturned wheelbarrow, two old tires, and a segment of aluminum rain gutter, is tickled. If Nintendo’s goal was to create a childhood fantasy simulator, mission accomplished.

I’ve written about my love of Breath of the Wild before, and much of what I loved in that game has returned here. The combat is simple but satisfying, the world is filled with interesting encounters and charming characters, and I still have a crush on Princess Zelda, who despite largely being MIA in this story is somehow even more of a badass. The fight with Ganondorf, where you beat his first phase and then his life bar just extends beyond the screen, was amazing. Like Breath of the Wild, Tears of the Kingdom’s story is fairly simple but told in fragments in whatever order you unlock them in. And I like the story well enough, but it’s the moments that make up the story that matter more to me. Spoilers, of course, but the whole broken Master Sword storyline, and having to recover it after all this time? You already got me hooked – but it’s how you recover it and the storyline behind it that made it so memorable for me. There are a few ways to get the sword, and though I wish I’d taken the route with the Dragon of Light because of story reasons, my path to the sword was still thrilling. Avoiding too many main quests, I found myself in a spooky, bespoiled Korok Forest, with the goal of cleansing the poor, sickly Great Deku Tree. I should note that I wasn’t particularly well-equipped to battle the shadow creatures at this point, and even the damned groping shadow hands were scary to me. So as I scraped along, progressing in my goal of helping the Deku Tree and sure I’d be rewarded with something incredible for doing so, I dropped down beneath the tree and found myself face-to-ugly-face with Phantom Ganon. “I’m dead,” I thought. But there was no way to escape, so I pulled out my best sword and shield, gave a hearty “HYAAAT” and leapt straight toward my inevitable death. Except I didn’t die. Because I am the best and most skilled gamer that has ever existed. Okay, that’s definitely not true, but it sure felt like it after many broken weapons, panicked dodge rolls, and half-skilled strikes, when I beat Phantom Ganon and made those bold and untrue claims to my cat.

Claiming the sword a second time, kind of, after progressing the story and finding out that Princess Zelda willingly transformed into a dragon to restore the sword for a future Link to recover was even more epic, and I legit got misty-eyed more than a few times later in the game with story beats like that. It’s what I mean when I say the moments are what made it for me. The story in the game is good. But I’ll forget most of it at some point. I won’t forget diving off the back of my immortal love, who sacrificed herself to become a dragon, unsheathing the Master Sword, and landing on a similarly transformed dragon Ganondorf (Demon Dragon) to slash away at the corrupted pods on his back.

I will also never forget about Purah. In this game, Purah is a baddie. Not as in a video game enemy or villain. As in a Grade A, 10/10, blue ribbon baddie. A smokeshow. Or, as the internet has come to call her: Science Mommy. From the flirty, sassy attitude, to the bookish but stylish look, Purah can master my sword any day. Is that too crude? I don’t even care. I would risk it all for Purah. Zelda who? What, she disappeared and no one can pin down her location? Oh noooo, guess I’ll just hang out with my new bestie and bae, Purah. I kid, I kid, Zelda for life and all that. But, man. Purah can get it. And by “it” I mean my penis. Okay, okay, I’m done. Sorry. I’ll pine over her more in a future Video Game Crushes post, I’m sure.

Coffee Talk Episode 2: Hibiscus & Butterfly

I spend a lot of my time doing stressful things in video games. The battle with Phantom Ganon mentioned above, for example. Phasmophobia, a game that made me stink-sweat when I first played it, is currently still in the rotation. But sometimes I just want to chill out and enjoy a nice cup of virtual coffee. Well, enjoy serving it to an eclectic group of colorful characters in a sleepy cafe in rainy Seattle, anyway. I really liked the original Coffee Talk, so I was excited that a sequel was released in such (relatively) short order. Hibiscus & Butterfly offered more of the same low-stakes, high-charm vibes that the first game did, which is a true balm in these trying times. It once again very much had me constantly craving coffee, tea, and hot chocolate, too. It’s always an odd point in a game’s favor when it gets me jonesing for something in real life. I was once again slightly disappointed that I didn’t have as much of a part to play in the character’s stories, especially with regards to romance (let me smooch these cuties, damn it), but I can’t say I was surprised, given that the first game was the same. Regardless, it was another very welcome, very adorable cozy game.

Final Fantasy XVI

Final Fantasy XVI is not, however, a very cozy game. It’s dark, occasionally very sad, and features bombastic battles between massive beings. So, yeah, not cozy, but still fun. I had a great time with FF XVI, but my opinions about it as a game/RPG and my opinions about it as a Final Fantasy game are very different. As an action RPG, I loved it. Incredible graphics, sound, and music, huge dramatic set pieces, stunning boss battles, and some touching character moments. But it truly does not feel like a Final Fantasy game to me. This is just my opinion, based on my own experience with the series, and I’m not saying that this disqualifies it as a good game, so put down the Tonberry knives.

While I played the original Final Fantasy for the NES when I was a kid, I didn’t really get into the games until Final Fantasy III (VI) on the SNES. I loved that game, and with each subsequent release in the series, I couldn’t help but compare them to it. Final Fantasy VII-IX didn’t ruffle my feathers too much, but when I saw the early screenshots and promos for Final Fantasy X, I was like “this does not look like Final Fantasy…” It was so colorful, the characters looked so… un-fantasy-like? There was a soccer-like game in it? It didn’t feel right to me. And then I played it. And loved it. And it did end up feeling like a real Final Fantasy game. I had similar thoughts about XII, which seemed like a wannabe-MMO, and XIII, which looked more like a stylish action game than a classic JRPG. And let’s not forget Final Fantasy XV. You’re a group of dudes going on a road trip? What? How is that remotely Final Fantasy? But, I have to admit, in every one of those examples, I ate my words. Sure, they strayed from the roots of the series in some elements, but after playing each of them for some time, some mystical combination of ingredients  must have clicked for me, because I ended up feeling like they were all in their own unique way, very Final Fantasy.

I never reached that point in Final Fantasy XVI. It had its moments, sure, but for the first time it felt as if the creators were looking to other pieces of media or art for inspiration rather than at their own legacy. I was satisfied, in the end, but as I beat it I couldn’t help but sadly think “maybe next time,” meaning maybe Final Fantasy XVII will be a return to the magic formula that makes Final Fantasy games feel like a unique blend of fantasy and tech, of romance and tragedy. That caveat aside, as I said, I did have a great time with it. It is a gorgeous game, with spectacular lighting and particle effects filling the screen during the epic boss fights. I often complain about the lack of summons in recent Final Fantasy games, spoiled by some of the older games that offered up to two dozen or more summons, so the fact that summons are the stars of the show in this game is huge. There, again, aren’t all that many, but they really take center stage and are given dazzling light shows and battle scenes with their special attacks. The Final Fantasy VII remakes have been scratching the nostalgia itch for Final Fantasy games of yore, and I did have a great time playing it, but I hope the next mainline installment is a bit more familiar, personally.

Goodbye Volcano High

Goodbye Volcano High was a charming surprise for me. I was fully hyped for the PlayStation 5, so when they showed this game as part of the PlayStation Future of Gaming event just before launch, I was intrigued. The art style seemed a little middle-school sketchbook to me (not in terms of skill, but the character designs/style, I guess), but the premise of a group of high schooler dinosaurs having to face the end of the world instantly hooked me. The game came out two years late, apparently due to narrative polishing and to avoid crunch, but it sure seems like those were two years well spent. I went into this game feeling intrigued. I came out of it feeling in love. With the characters, the story, the art, the music. I love to be surprised by games like this.

First, let me say I really dug (get it? Because they’re dinosaurs? I know, I know… clever girl, right? Because Jurassic Park? Which is also about dinosaurs? Okay, stop flirting with me and let’s get back to the game) the whole high school band plot. As someone who was bad at an instrument in high school and still somehow sure he’d be famous for playing it, I related to much of the strife and conflict at play, and felt a surge of pride and excitement when these characters overcame them to find their own version of success (not to mention when I nailed the hardest rhythm section to score a trophy). The backdrop of the impending world-ending meteor provided such an interesting point of conflict in many of the relationships. These characters were already dealing with the kind of social and interpersonal struggles of high school life we’re all familiar with, and now the meteor is ratcheting some of those issues way up. These characters know there is a strict time limit on figuring out their shit, and it makes some scenes that much more emotional.

More specifically, I really liked the relationship between Fang and Naomi. I didn’t know if there were romance/dating options in the game, but as soon as I saw Naomi I thought she’s cuuuuuute. And when Fang started receiving mysterious, anonymous texts from what seemed like someone crushing on them, I hoped so hard that it was Naomi. The whole thing with the Sailor Moon (Pretty Heroes) cosplay, and her showing up to the show wearing it to surprise Fang? My heart melted as if it had been hit by a meteor approximately 10-15 km wide. I also loved the D&D scenes, particularly the final, climactic one. It was very funny and charming, but also felt so powerful in terms of where these characters were at in the story and how near the end truly was. I haven’t platinumed this one yet, but I plan to. I’ll gladly play through it again to revisit my prehistoric friends.

Heart of the Woods

I bought Heart of the Woods solely for the pretty cover art. I was browsing Limited Run Games’ site, just looking at some of their recent releases, and the cover art for this game instantly caught my eye. Gorgeous cover art? Visual novel? Only $35 for a physical copy? Bam, straight to the cart. Visual novels are interesting to me because I feel like they’ve grown in popularity in recent years because they’re much easier to develop than other types of games (mostly static art assets, limited or no mechanics or systems to build, no 3D worlds or spaces to design, etc.). For a host of young writers who might otherwise be self-publishing or sharing their work in online spaces, they offer a novel way to reach audiences (and merge their love of writing and games, I imagine). This does mean that you get a range of experiences with the writing in visual novels, and Heart of the Woods is a prime example. There is a lot of good writing here, some interesting character work, and plenty of charm. But it’s also a bit wordy and bloated and might have benefitted from some trimming down. I’m glad these kinds of games exist, though, because even when the presentation isn’t particularly award-winning, I can usually feel the developer’s passion for the material, as I can here. I don’t regret taking a chance on the game with the pretty cover art.

Persona 3 Reload

Phew. This is one of the games I wish I had time to devote a whole post to. Or a book. Or an anthology. I’ve made no attempt to hide my love of the Persona games, and like many fans I was calling for a remake of Persona 3 for years. I played Persona 5, then Persona 4 Golden, then Persona 3 Portable. What struck me about playing them in that order was that I could see the evolution of P-Studio’s style and design. I was shocked that Persona 4 Golden felt so very much like Persona 5. I’m used to RPG series that try to revolutionize or innovate with each new title, so it was weirdly refreshing to see that P-Studio is more about iteration and refinement. The core Persona magic is there in Persona 4 Golden, with slightly less flash and style, and the same can be said of Persona 3. It’s not as flashy and polished as Persona 4 and 5, but the formula is there. So, as I did with the other two games, I loved my time with Persona 3 Portable.

So when they announced that the new Persona 3 was going to not just be a remaster (which also came out, hah) but a full remake in the style and engine of Persona 5? [Huge SPOILER for the sake of a dumb joke] Like the protagonist, I just straight up died. And it turned out to be just what I’d hoped for. Intact was the dark, twisted story, the incredible character moments, my girl Mitsuru. But now the game has the same vibrant style and sheen of Persona 5, with a ton of minor (and not-so-minor) quality of life upgrades, like new activities to do with social links, Shifting (Baton Pass), All-Out Attacks, smoother traversal, and more. I was a little wary of having new voice actors, but I did understand the reasoning (wanting to give younger talent a shot, especially because I imagine there will be spin-offs and other content coming later). I was especially worried about Aigis, because I thought Karen Strassman did such an amazing job in the role (as she has in everything I’ve heard her in). But the new cast really made the characters their own, and I was excited to hear many of the original voice cast (like Strassman, Michelle Ruff, Yuri Lowenthal, and more) in supporting roles throughout the game.

So, yeah, I loved this game. Again. Cried my eyes out at the ending. Again. Romanced Mitsuru. Again. I got the platinum and will almost certainly play again someday. I haven’t yet played the expansion, Episode Aigis, but I might do that very soon. I’m also about to start Metaphor: ReFantazio, which I hear is another P-Studio banger, and I have my fingers crossed so hard they’re fusing into one big, freaky finger that we’ll see a teaser for Persona 6 sometime in 2025. Yes, I know it’s probably still a few years away, but just gimme a lil taste. Just a little crumb of art or a cheeky “Ready for more?” voice line over a black screen with a title and vague release window. I will take it. I love Persona so much.

Marvel’s Spider-Man 2

Speaking of things I love, the Spider-Man games and Tom Holland Spider-Man movies have seismically shifted the needle for me with the quip-slinging web shooter. I read some Spidey comics as a kid, I really liked Spider-Man and Venom: Maximum Carnage for the SNES, and the Tobey Maguire trilogy was my proverbial jam. But the recent games and movies, including the Spider-Verse movies, have just been so damned good, and Marvel’s Spider-Man 2 is no exception. It has the same blockbuster setpieces and AAA shine as the previous games, but it really delivers on the relationships between characters and the depiction of Venom in a way that pleasantly surprised me. 

I got misty-eyed multiple times, and I really liked the quieter character moments, like riding bikes with Harry, doing street art as Hailey, the stuff with Miles and his Uncle, the homecoming side-quest, and more. The Pete and Miles combo worked so much better than I thought it might, with their distinctive combat styles feeling much more intuitive to switch between than I thought they would be. Plus Tony Todd as Venom? A slew of new Spidey suits to unlock and switch between? The Mysterio levels? Wraith? I feel like I’m forgetting more than I’m remembering about this game, which might seem like a dig. What I mean is that it’s filled with tons of fun content, missions, nods, and activities despite not having an aggressively bloated length. And, in the end, swinging around the city as (a) Spider-Man is just really fucking fun.

The Dark Pictures Anthology: The Devil In Me

I played this game as one of my Halloween/spooky season vibe-setters. I’d played all of the Dark Pictures Anthology games, plus Until Dawn and The Quarry, so it really was about time I got to this entry. Somehow I missed the press for this one, though, maybe because I knew I’d play it regardless. So I thought the story for this one was going to be about possession, like an Exorcist type of thing. Nope, hah. It was like Saw mixed with American Horror Story: Hotel. It might have the least likeable cast of the games I’ve played, but I did end up digging the game overall (enough to play through a few times to get the platinum trophy). It retains some of the jank from previous games, but there is something about the combination of realistic graphics and choice-based horror that really clicks with me. It’s probably middle of the pack in terms of my ranking of these games (plus Until Dawn and The Quarry), but I’m on board with them pumping more of these out.

Dredge

I downloaded Dredge to get a PlayStation Stars collectible, but I’d heard good things about it and it was spooky season so I decided to play it a bit beyond the intro to see if it might get its hooks in me. 35 hours and a platinum trophy later… yeah. I’d say it was pretty amazing. It has that cozy combination of simple mechanics and satisfying rewards, so once I started upgrading my ship and traveling beyond the relatively safe starting area, I was in deep. Unlocking new ship parts to access rarer fish, saving a dog (and a stranded researcher), slowly unraveling the mystery of my lack of memory, all while zipping here and there in my own little fishing boat? So good. There is a part of me that wanted a bit more hands-on sim-y type of mechanics, like in Far: Changing Tides, but the simple, easy path was also fulfilling in its own way. I loved this one.

Blair Witch

Blair Witch is such an interesting game. It lacks some of the gloss and polish of AAA games, and at times looks and plays like a game from a generation or two ago, but it certainly has grand ambitions, many of which it delivers on. It’s somehow not at all what I would have expected from a game based on the Blair Witch movie/lore, and also perfectly situated in the mythology. Sometimes I play a game and think “I don’t envy the person reviewing this…” and this was a prime example. Playing it doesn’t necessarily feel good. It doesn’t exactly look good. And it stumbles occasionally in delivering its story. But… it’s still good? Like, definitely worth playing? Particularly for fans of the greater Blair Witch universe, I would guess, but I also think fans of psychological horror will find it pretty interesting, if they can get past the lack of glamor and shine. I found it compelling enough to replay a few time-consuming sections to get the platinum trophy, for what it’s worth.

The Evil Within

The Evil Within is another very interesting horror game, but for very different reasons. A new horror game from Resident Evil director Shinji Mikami? Published by Bethesda? I’d heard mixed opinions when the game came out, but one refrain stuck: If you like Resident Evil, you should play this game. Hey, that’s me! I love Resident Evil! And somehow it took me until 2024 to play this game. But, I can say with no hesitation: They were right. Look, I won’t sit here and tell you this is a perfect game. The stealth sections are straight up trash. Some of the writing and acting is very hammy (though that does add some charm, like a good B horror movie). But it is very Resident Evil. Like, parallel universe Resident Evil 4 (or 4.5?) similar. It very liberally borrows from RE 4, with enemy-rush levels, crossbow snipers in and out of cover, traps, the mansion, chainsaw guys, spiky-masked guys, hidden statues, and much more. But RE4 was directed by Mikami as well, so… I dunno, I just would just have loved to have been a fly on the wall of the Capcom offices when this game came out, hah.

The stealth segments aside, I did enjoy my time with The Evil Within. It was, as promised, a hammy throwback to old-school survival horror. The shooting felt pretty decent, the increasingly horrific and twisted world was fun (well, horror game “fun”) to explore, and I may have developed a slight crush on the monotone asylum nurse. Because of course I did.

Until Dawn (Remastered)

Getting the platinum trophy for a game doesn’t always mean I loved it, but it does often mean I liked a game enough to want to extend my time with it. I realized this because I did, in fact, love the original Until Dawn so much that I got my first platinum trophy for it. I’ve gushed about my love for that version already, so I’ll just say that I think this remaster does a nice job of harnessing the power of the PS5 to make a great looking game even better. Some of the facial expressions look a little weird on occasion, as they do in the original, but man do the environments look stunning. The particle and lighting effects add an additional layer of atmosphere to an already moody and spooky setting. I couldn’t quite tell if the voice parts had been re-recorded until a couple of specific lines sounded very familiar later on, which could be a good or a bad thing. I liked the original performances a lot, so as long as the performers were compensated for their contribution again, I’m cool with the reuse. I intended to get the platinum trophy for this version as well, but I encountered a bug late in the game that temporarily soft-locked it for me, so with a crowded Halloween playlist I had to move on until it was patched. I finished the game just recently, and I’ll go back and get the platinum next Halloween, probably.

Silent Hill: The Short Message

Like many, I was a big fan of P.T., the “playable teaser” for the now-dead Hideo Kojima Silent Hills game. It seemed the franchise might be dead after Kojima’s falling out with Konami and their subsequent bailing on development of many of their premier franchises. With the announcement of a Silent Hill 2 remake and this short experience, however, hope for new, exciting Silent Hill projects was reignited. I won’t say that the ember of hope was snuffed immediately with this demo-length short game, but it was… contained. There is some very cool spooky visual stuff here, and a couple of P.T.-esque scenarios. I did really like the very subtle camera height change (it’s first-person) in a flashback scene, where you’re seeing through the eyes of a younger Anita, for example. A lot of the flashback stuff was disturbing and effective, I thought (the closet… phew), despite some stilted voice acting and writing. The storytelling in this was pretty solid, though they handled the themes of suicide and social media pretty clumsily and were a little too eager for the player to “get it.” Show, not tell, please. I also could have done without the extended chase scene at the end, which was very annoying, but I did like Sakura Head and the cool effects used to bring it to life. This game was free, so I can’t complain too much, but I hope they spend a little more time shaping the narrative elements in the next full Silent Hill game.

Silent Hill 2 (Remake)

My history with the Silent Hill franchise is… spotty. I have to admit, I really didn’t care for the first Silent Hill when it came out on PlayStation. I’d read that it was poised to give my beloved Resident Evil a run for its money, especially with a very scary fog effect, so I ran out and rented it from the small shop around the corner from where I lived at the time. I miss that rental place. They had a bin of big movie posters, the kind they get for promotional use, for only $1. It’s also where I discovered Suikoden II, Tales of Destiny, Silent Hill, and other cool OG PlayStation games. I tried really hard to be responsible and not rack up late fees, but I had like $30 of late fees when I stopped going, ashamed that I couldn’t pay it back right away. Then they closed down and a dry cleaning place opened there. In a place called… Silent Hill.

Just kidding. It was a place called Streamwood. So, no hill. Just a stream and some woods? Anyway, I was pretty disappointed by Silent Hill. I don’t feel this way anymore, but at the time I clearly remember thinking the fog was an overhyped way to cover pop-up and load times. After all, many of my early N64 and PlayStation games had that fog, but because of memory limitations, not “atmosphere.” Add to that a clunky combat system and slow pace, and I kinda thought it was a dud. I should go back and try it again, because I’m sure I was being unfair to it. When Silent Hill 2 came out, I finally had a job and a shiny new PS2 I was desperate to buy games for, so I decided to give the sequel a shot. And I was so glad I did. It was a very tense, stressful experience, in a way that was different from what I was used to with the Resident Evil games, but I walked away from the ending buzzing. My first encounter with Pyramid Head was so memorable. I’d seen him in flashes earlier in the game, and had been trying my hardest to save ammo. When I entered a room with him for the first time, I panicked and began unloading, thinking I was supposed to beat him. No. I wasted all my bullets, got a quick and fatal poke in the ribs, and had to reflect on my life. He was terrifying. I also loved the multiple endings, even if I didn’t have the patience to get all of them. My favorite was one that I’d read about but didn’t get. The rumor was that if you look at a knife (given to you by Angela) in your inventory enough, the game reads it as you being suicidal so you then unlock an ending where you kill yourself. That was such a cool, interesting, dark mechanic that I got Angela’s knife tattooed on my arm as part of my video game sleeve.

I was, admittedly, a little worried about this remake, though. I was thrilled it was happening at all, of course, but when Bloober Team was announced as the development studio, I can’t deny I was doubtful. They made Blair Witch (above) and Layers of Fear, and I found both of them to be lacking polish in several ways, despite both having cool, spooky concepts. My fears were unfounded, though. Silent Hill 2 (Remake) might not be the most dazzling game ever, and there are a few odd visual artifacts (the newspaper boxes, for example, are hugely disproportionate), but generally it looks pretty stellar. The fog and atmosphere in particular are very well done. They kept all of the features I loved, like the crackling radio that alerts to enemies, and smoothed out the combat and traversal a ton. Besides Pyramid Head (who is as legendary as ever), the story is the star of the show, and it’s told with reverence and some nice improvements. The Angela dad boss fight? Fuuuuuck. The slow trickle of clues revealing the truth behind James’ and Mary’s experience? Daaaaaamn. So good. So, yeah. Like the original, I loved the new and improved Silent Hill 2.

God of War Ragnarök: Valhalla

This entry is very special to me. God of War Ragnarök: Valhalla is my very first game credit. I’d worked on other games to lesser extents, but this was the first game I did the copywriting for on my own. I got briefed on it months before release, got to write the marketing and social beats for it, and even had my name in the credits. There was no physical copy so I didn’t get to write the box copy (that would come later, with Horizon Zero Dawn Remastered!), but seeing my name in the credits, especially after going through and beating it, was a huge high.

That aside, the game itself was, as expected, incredible. When I was briefed about it, someone from the dev team said it had elements of Hades and other rogue-lites, which made me wonder how much I’d like it. I have to be very into a game to deal with bashing my head over the same levels again and again, but as it turns out, I am indeed very into God of War. The combat in the new games is so good and masterfully designed that I never feel like a death is unfair. If I die, I usually know exactly why and can make a plan to fix the problem when I try again. This lends itself well to a rogue-lite formula, because my frustration is almost always with me, not the game. So, as with the base game, I loved the combat in Valhalla, and I thought they did some really fun, interesting things with Kratos reflecting on his past and his identity. So proud to have my name attached to this game, even if I wasn’t involved in the actual design/development.

Helldivers II

As a perk of my job, I get game codes for all of our first-party games. Some I don’t necessarily need, because I buy physical copies regardless, as was the case with God of War Ragnarök, Horizon Zero Dawn Remastered, Until Dawn, and others. But Helldivers 2 was one of those games that wasn’t on my radar, so when I got the code I thought hmm, I guess I’ll check it out later, if I have time. But then I was seeing TikToks of it all over my FYP, my friends were getting hooked, the reviews were great… I had to (hell) dive in and check it out.

And I had an absolute blast with it. Shit can go south so quickly in it, but the stakes never really felt that high. My friend group didn’t take it too seriously and were just there to blow shit up and have a good time, and it helped with some of the more chaotic moments. Whether we were being swallowed by a wave of Terminids or found ourselves fatally surrounded by relentless Automatons, we would say “That’s Helldiving, babyyyyy” and prep for the next round of chaos. Things were especially hectic early on, when a couple of us were less than experienced and being carried by a high-level friend, but eventually we got great at communicating and coordinating. It was such a unique thrill to plan a route on the map, drop in, have to change plans because everything is going sideways, lose some ground, gain it back with a fiery fury and many bombastic Stratagems, and make a narrow escape on the shuttle as enemies descended around us. What a ride.

Sea of Thieves

I played Sea of Thieves on my Xbox One when it came out, but I returned to it when it released on PS5 this year for a few reasons. First, holy shit an Xbox game on PlayStation!? I suppose it’s not as crazy as it sounds, as Microsoft has published games on other platforms, like the Nintendo DS, before. And PlayStation has released MLB the Show on Xbox and Switch for a few years now, but something felt different about this one. So it was an odd thrill to boot this up, similar in some small way to when I hit play on Sonic Adventure for the GameCube after Sega quit the hardware game.

Second? Trophies, babyyyyyy. And third, I often find myself missing the beautiful water effects and (sometimes) tranquil seafaring in Sea of Thieves. I previously stopped playing because I’m not a fan of being trolled and harassed while I’m trying to do my own thing. Rare said at launch that they had plans of bringing private servers to the game, then they stopped mentioning it, then they gave them to just influencers, then, finally, after years, they did end up introducing them. People can say what they will about it “being a pirate game so how can people be mad when people act like pirates lololol,” but pirates respected each other and had a shared enemy of states and wealthy merchant companies. They didn’t just attack every ship they saw for the lulz. Regardless, with private servers and shiny trophies to earn, I hopped back in and had some pretty good times with friends. We were all still outraged at the ridiculous monetization, but what are ya gonna do at this point?

Final Fantasy VII Rebirth

Yet another game that deserves its own post. Sigh. A few rambly paragraphs will have to do. I’ve already discussed at some length my origin with the original Final Fantasy VII in my post about Final Fantasy VII Remake, so I’ll just get right to business. And by “business,” I mean my sadness at Jessie Raspberry not being alive in this one. They showed Biggs at the end of Remake, and with the party realizing that Whispers are actively trying to stop them from changing fate, meaning that fate (and the events of the original FF VII) can be changed, I was so hopefully that my flirty little eco-terrorist girly would be back in action in Rebirth. Sadly, aside from some wistful flashbacks, she was not. 0/10, terrible game, do not play.

Okay, okay, I’m being dramatic. I loved this game. Well, before I open the flood gates of adoration, let me say that I do agree that the mini-games were a bit of a drag on the game overall. Now, don’t get me wrong. I love a good mini-game, and there were some excellent ones in Remake. But this is a very big game, and when you actively require some of these mini-games to progress the story, especially later in the game, it really starts to feel like a drag on the pacing. As with many sprawling RPGs, I tend to wander a lot and do side content as I slowly advance the story, but once I exhaust side quests and other stuff I want to then focus on the main story. It’s a little frustrating when I’ve reached that point, committed to finishing, and suddenly the game is like “wait, have you played THIS mini-game? Well, you have to. And you have to win at it to progress. You’re welcome.” Thanks.

That gripe aside, where do I even begin with the good stuff? Some of it carries over from the first game. It’s a beautiful game, as expected, with huge, gorgeous landscapes and setpieces. The music was once again amazing, especially considering how much of it there is. I was many hours in and I caught myself thinking is this… the fifth version of the Chocobo theme I’ve heard? Sixth? Seventh? And that’s just for one single theme! And much of it tugged on the same nostalgic heartstrings that the music in Remake did. Speaking of heartstrings, how about that ending? Like an absolute Buster Sword through the heart. I knew it was coming but, as with Jessie, I hoped things might be different this time. Fuck. Tears flowed freely that night.

But, as with my thoughts on Tears of the Kingdom, my memories of Final Fantasy Rebirth come down to the moments. Riding electric scooters with my friends at the beach (as dumb as that sounds… and looks, kinda). Playing all the mini-games and taking in the amusement park vibes of the Gold Saucer (the Haunted Hotel was my fave). Fixing Chocobo Stops and petting each baby Chocobo as I did. Flying Blue Chocobos! Playing piano for Joe Biden. Cait Sith’s climactic fake-out (again, tears flowed). Elena’s cutie patootie self. The tension of the parade marching sequence (rocked it). Acting in the musical with your team. Visiting your hometown and reminiscing with Aerith and Tifa. The flashback to a young Cloud deploying with the legendary Sephiroth. The summons, particularly the whole side quest sequence with Gilgamesh. The cruise with the Queen’s Blood tournament. Red XIII walking around as a soldier. Red XIII climbing a ladder. Red XIII riding a Chocobo. Red XIII’s voice change!? You know how when something funny happens in a video game, you kind of blow air out of your nose as a “laugh”? Like a slightly audible version of “heh.” Red XIII’s voice change made me legitimately and helplessly guffaw. I did not see it coming. And I loved it.

I should devote these last paragraphs to the Skywheel date and romance in general. In the original game, I wasn’t quite as invested as a lot of other games. I chose Aerith for my Gold Saucer date back then because it felt like I was supposed to, but I wasn’t head over heels for her. In Remake, I was admittedly torn between Aerith and Tifa, but ultimately Jessie stole my heart so I didn’t have to worry about picking sides. I knew I’d have the chance to go on a date with one of them on the Skywheel at the Gold Saucer in Rebirth as well, so for most of the game up to that point I was thinking about them. With far more fleshed out backstories and developed personalities, I had more than enough data to push me in one direction or another. Aerith is a sweet, caring, kind, and uniquely powerful woman. Tifa is tough, tenacious, fiercely loyal, and supremely talented. Aerith seems to have a crush on me (Cloud), and Tifa still seems to be holding a candle for me from our shared childhood. I went back and forth all game, and in the end I was happy to discover you don’t really have to choose. The game chooses for you based on how you interact with each character, how many of their missions you’ve done, your bond, etc. So I knew when the night came and I swung open my hotel door, the right woman would be waiting. And that woman was…

…Yuffie!? Wtf! And apparently I was more into her than I knew because I got the “intimate” date! To say I was shocked would not be adequate. I specifically spent a ton of time with Aerith and Tifa. It’s not like I neglected Yuffie, I tried to keep up with all of my team members, but how she ended up my number one girl, and to that level… I have no clue. Having said that, our date was adorable and I did actually think wait a minute… am I missing out? I really loved how they expanded her character and brought her to life in this game. Sure, she can be a bit… much at times. But she’s fun, energetic, super skilled, and very cute. I think I’m leaning Aerith overall this round, but the fact that Yuffie is a contender was a real surprise. And neither of them hold a candle to Jessie, but that ship has sailed, sadly. Anywho, in the end, I loved my time with Final Fantasy VII Rebirth, tears and all. Bring on the final chapter.

Princess Peach: Showtime!

As a big Princess Peach stan (she features prominently in my video game tattoo sleeve, even), I was cautiously optimistic about Princess Peach: Showtime! when it was announced. I liked Peach’s first solo game, Super Princess Peach, more than most, it seems, but I didn’t like how all of Peach’s powers were emotions, as if she wasn’t yoinking vegetables out of the ground with the best of them in Super Mario Bros. 2. It sure seems like Nintendo was conscious of not making the same mistake twice… mostly. Yes, Peach throws aside those “girly” emotions and plays a range of types in this game, including traditionally “fem” roles like patissiere, ice skater, and mermaid, but also some more typically “masc” roles, like ninja, superhero, and Kung-fu master. But she only steps into these roles by *checks notes* playing dress-up? 

Okay, so maybe Nintendo still isn’t letting Peach be the badass girly that she is, but I still had a fun time with Showtime!. It was on the easy side, which was kind of a bummer. I don’t think easy games are inherently bad, but I like how Nintendo handles difficulty in mainline Mario games, where much of the required gameplay is fairly easy or medium, but there are some optional levels that are brutal. As with Super Princess Peach, this choice felt a little like it might be suggesting that girls, the primary audience for this game, aren’t as skilled at games as boys. To be fair to them, their argument might be that they don’t think that girls are bad at games, only that they aren’t as interested in difficult challenges as typical male gamers, but… I dunno. Feels a little fishy. Regardless, Peach was cute as hell throughout this game. I was snapping screenshots every time she appeared in a new costume, hitting those poses and being all girlypop. And the game felt really good to play. I loved zipping around as Ninja Peach, skating elegantly as Figure Skater Peach, and riding a trusty steed as Cowgirl Peach. The climax of the game, with a massively powerful Mighty Peach bashing the ever-loving shit out of everything in her way, was particularly fun and rewarding. Plus, as always, Peach is cute as hell.

Astro Bot

I’m not sure a single game has made me feel as much joy as Astro Bot. I’ve loved my time with so many games, and even some of my favorites like Persona 5 have had lots of joyful moments. But Astro Bot is just saturated with adorable charm. I kept finding myself smiling or thinking “this is so good” constantly. The game controls well, as it did with Astro’s Playroom, which is critical in a platformer. Beyond that, this game expands on and adds to everything that made Playroom great. There are lots of great power-ups/abilities (the sponge and mouse levels are so great), the DualSense integration is still best in class, and there was always some small, fun new thing for me to do. Seriously, just running around through piles of broken pixels or leaves or junk was never not fun.

I wasn’t the lead copywriter on this game, but I was briefed in on it very early. The brand manager for Team Asobi mentioned that there would be special powers and courses for PlayStation first party characters, like Kratos and Aloy. I asked if there would be a return of third party characters from PlayStation’s lineage, from games like Resident Evil and Metal Gear Solid, like there was in Playroom. I essentially got a “wait and see” answer, so I was a little nervous that we wouldn’t see them again. Nope. First and third party cameos for dayyyys in this game. There are little nods, like pushing the Katamari ball or Jill Valentine hiding from zombie dogs, but then there are whole levels or sections dedicated to games like Ape Escape and Loco Roco! Even Persona 4 Golden got a couple of amazing cameos! Hell yeah.

References and inside jokes can only take you so far, but Astro Bot doesn’t disappoint as a platformer, either. There are constantly new, simple mechanics to pick up and use to get through tons of inventive, delightful levels. And those levels are varied and never overstay their welcome, which can also be said of the game itself. There is a ton for you to do, but it never felt bloated or rote. Many of the levels were pretty straightforward, but there were definitely some challenging levels and parts, too. Those PlayStation Shapes levels took me a try or two. Or three. Dozen. I also love the return of all of the detailed, realistic models of PlayStation hardware, especially in the final level where it all comes together in a massive cosmic assault. And, yeah, the ending made me weep like a lil baby. I love this game, and I can’t wait for more people to play it and experience the joy.

Mister Mosquito

Part of PlayStation’s legacy, in my opinion, is taking chances on quirky, unique titles. Noby Noby Boy and Katamari Damacy come to mind, as does Mister Mosquito. I’ve had my eye out for a decently priced used copy of this game for years. I recently bought the Japanese version because the cover art is hilarious (and I’m hoping to someday be able to play it and understand the language). But an English copy has eluded me to this point, which is why I was shocked to see PlayStation was releasing it for PS Plus! This game is very weird, and not just because you’re a mosquito going around sucking blood. The story, writing, voice acting… all weird and wonderful. I remember playing my friend’s copy when it came out and feeling like it gets pretty challenging like halfway through. That’s still true, but with the trusty rewind function now in play, I was able to get pretty far this time around. And trophies! Always a nice perk, especially when added to older games. Now if only Square Enix would port Chrono Trigger…

Dragon Age: The Veilguard

This is another game where I was glad I didn’t have to write a review for it. As with FFXVI, my opinion about Dragon Age: The Veilguard as an RPG is markedly different from my opinion about it as a Dragon Age game. Let me get the whiny stuff out of the way first. The art style never grew on me. I was so hyped when the trailer for this game dropped. I’ve been playing Bioware games since Star Wars: Knights of the Old Republic, and I’ve loved almost every game they’ve put out. KotOR? Banger. Jade Empire? Banger. Mass Effect and Dragon Age? B-b-b-bangers. There is something about the classic Bioware formula that I couldn’t get enough of. So when the trailer for Veilguard dropped and it looked like they were drawing inspiration from Fortnite and other stylized, cartoony popular games, I can’t deny I cringed. How do you go from a grimdark, realistic style to… this? It changes the entire tone of the game, evident by the game further leaning into humor, quips, and Marvel-like cheeky exchanges. I don’t mind a bit of that, and there was some of it in previous Dragon Age games. But this felt like too much of a shift for me. I thought maybe I’d get used to it after a while, once the gameplay and story hooked me. Nope. I wouldn’t say I “hated” it, but I certainly didn’t like it, and it’s hard when you have such a history with a series not to feel a little bitter and burned. This all might sound superficial, but I do have one slightly more significant gripe. That Bioware formula that I love? It’s here, to be sure. But it doesn’t feel like they’re making much progress in expanding and refining it? If you look at their previous games, you see that in each game they’re pushing things a little further, allowing you to romance more people or making it more natural, trying to flesh out their social systems more and more, pushing the envelope with regards to the romance scenes (remember the “Sexbox” debacle?). The romance and social systems in this game were fine. I’m not saying I didn’t enjoy them. But after waiting so long for a new Bioware game, and a big return to a beloved series, I was hoping for more progress and improvement on the formula I love so much.

Okay, phew. If you’re still here and don’t hate me too much, I do have some very positive things to say about the game as well. As I said, I was disappointed in it as a Dragon Age sequel (especially for being in development for so long), but I did have a great time with it as an RPG. Similarly, I didn’t like the art style for a Dragon Age sequel, but that doesn’t mean it wasn’t beautiful and had some gorgeous vistas and awesome character design. But let me back up a bit and start at the beginning, with my Rook. Because I loved the Grey Warden lore and main storyline from the first game, I chose to also be a Grey Warden here. My background felt like it fit so naturally into the game world and plots, so kudos to the creative team because I’m guessing the other backgrounds feel similarly tailor-made for the greater narrative. I also generally tried to make my Rook look like me, as I always do, which made for a fun scene where I (Rook) meet myself (Inquisitor) from the last game (and in Inquisition I [Inquisitor] met me [Warden]).

As for companions and allies, I was of course thrilled to see Morrigan return in a somewhat prominent role. I haven’t written a Video Game Crushes post on her yet, but she is probably among my favorite romance partners in gaming. She’s a strong, scary, sexy goth witch that can turn into a dragon! A very specific kind of Kryptonite for me, maybe? I was, of course, bummed that I once again could not romance her in this sequel. And it wasn’t even like she was like “I can’t, my great love Warden Joey is waiting for me at home.” At least then I could nod with bittersweet appreciation that the me from the first game is still with her. Nope. None of the romance options in Veilguard can compare to my Witch of the Wilds, but I ended up being pretty happy with my romance with Neve. She is gorgeous, talented, a cool detective, and she has a sexy accent. A small thing I really appreciated was how she gave me the nickname “Trouble” halfway through the game, then kept referring to me by it as the story progressed. One of my complaints about the romances in previous Bioware games is that they didn’t feel as pervasive as I’d have liked. Like, this is my new true love and we’ve expressed our deep affection for one another and then… we just treat each other like coworkers most of the time? Veilguard doesn’t quite fully solve that problem (it’s not an easy one to solve, if you think about all the writing and extra scripting it would require), but it’s a simple and elegant solution in the short term.

You know who else I loved? Well, yes, Assan. And my man Manfred! Definitely. But his master, Emmrich, has to be one of my favorite Dragon Age characters ever. I love that he’s this badass necromancer, but actually very soft-spoken and kind? He has such reverence for the arts he practices and both life and death. He’s charming, wise, and has a great sense of humor. And, yeah, having Manfred with him for most of the game doesn’t hurt. Emmrich’s companion quest, becoming a necromancer, was incredible. I love how they treated the role and made it about so much more than just revive-dead-get-power. I felt so proud of him for going through the process and honored that he allowed me to accompany him. And the fight with the giant mech-like skeleton? The council of necromancers? The Necropolis? All rad as hell. It was a very tough choice when it came time to decide the fate of Manfred, but ultimately I feel like we made the right call in allowing him to rest. RIP, rock-paper-scissors buddy.

Speaking of tough choices, I have to say I really dislike when games force you to make an impossible choice that results in something bad either way. I understand it creates tension and a huge rise in drama and can sometimes be reflective of reality, but… come on. It feels sadistic. I say this because I absolutely resented having to make the choice between Harding and Davrin/Assan. Davrin rubbed me the wrong way at first, but once we got into his companion quests and saving the griffons, I came around. And I love Assan, so much. The choice between them was spoiled for me a bit earlier, so for hours I was convinced I would choose to sacrifice Harding. I liked her, but… Assan, man. So innocent. So cute. But when the time came, literally at the last minute, I chose to allow Davrin and Assan to make the ultimate sacrifice. Davrin saw it as part of his destiny, and we saved Assan’s family and the future of all griffons, so it just felt like the “right” thing to do. Damn it.

I can fix her.

Okay, let me shotgun some thoughts and move on. I did like the combat. I didn’t love the loot system. It’s made for people who love builds, and that’s not really me. I don’t like putting a lot of work and time into doing a quest or exploring an area just to find a flashy chest that contains a piece of gear I’ll never use because it’s not for my build. And that was like 80%+ of the gear chests I opened. There were some cool weapons and armor, though. I rocked the Mass Effect suit for most of the game. So many dragons. Very fun fights. Was Isabela always this fine? Because holy hell. I feel foolish, but I did not see the twist with Varric coming, which was a nice(?) surprise. I got the ending where you talk Solas into binding himself to the Veil. It might have been somewhat disappointing as a Dragon Age game, but I liked it enough as a game to get the platinum trophy, for what that’s worth.

Infinity Nikki

I’ve never been interested in dress-up games, but I am a fan of pretty things. The older I get, the more I like to just, like, look at pretty stuff. And this game seems filled with glitter and cute things, and it’s free to play, so I decided to give it a shot. I’ve played it for about 17 hours now, and I do have a few thoughts. It is, indeed, very cute. I don’t know much about fashion and style, but the dresses and outfits in this are so pretty. You can also groom pretty much any animal you see, so I get very excited when I see a new animal, like a horse-like creature, and rush to meet (and brush) it. The game is a collect-a-thon, which is mostly good. I haven’t gotten around to using much of it yet, but I do enjoy running around and grabbing the various (and plenty) shiny flowers and shells and such. 

That said, there are so many materials and currencies in this game it’s head-spinning. The gameplay, in terms of traversal and combat, is very simple. The systems, for crafting, buying things, etc., are anything but simple. I’m slowly starting to understand them, but sheesh. And I think that is, in part, what will probably drive me to disengage eventually. It hasn’t required me to purchase anything to succeed at the main quest so far, but when games are centered around trying to get you to buy things and spend real money for in-game currency, it’s hard for me not to see it in every design choice. Is this mission impossible because they want me to buy something? Are the dresses I have access to not as pretty as they could be because they want me to purchase the prettier ones? I’m not condemning the game for these things yet, but I do wonder when I’ll run into that. For now, I’m content to run around, brush my little cuties, try on beautiful dresses, and do the fairly simple quests and puzzles.

LocoRoco

When I saw the LocoRoco level in Astro Bot, I thought, oh yeah, I never got around to checking that game out! I only got a PSP recently, so I never had the chance to play the original. I do remember the 1UP Show podcasters talking highly of it, though, back in the day. I downloaded the remastered version recently and I get what the hype was about. It’s a pretty simple puzzle game, which is good for a portable system, and it’s so cute and weird. The sounds the little LocoRoco make as they break apart and come back together, the way they sing along to some of the music, the annoying little Moja enemies, all great. I’ve only finished the first world so far, but I’ll definitely be going back to this one.

Never felt so represented in my life.

Sly Cooper and the Thievius Raccoonus

Will I go back to Sly Cooper and the Thievius Raccoonus after getting flustered as hell at the first Murray racing level? Probably, but I did have to step away from it for a bit. Things were going so smoothly, too. I’d beaten the first world, was enjoying the colorful art style, with the bold black outlines, I’d collected most of the clue bottles, and was just generally having a pretty good time. Even the Murray sniping level was really fun. But then that damned racing mission reared its head. I feel free to vent about it because when I looked online for tips, it seems like a common point of frustration for many players. And the nifty new-gen rewind feature doesn’t do much to help. Well, I’ll get back to it soon, and a friend who is a big Sly fan is stopping by tomorrow, so maybe with his guidance I’ll breeze through it and get back to what is otherwise a fun, nostalgic platformer.

Phasmophobia (PS5)

Ah, Phasmophobia. I wrote at some length about the game just over four years ago, when it was still in early access on Steam. I’d played for about 61 hours at that point, which felt like a lot. I’m now at 1,294 hours on PC, 155 hours on PS5. Yep. I wrote in that post about how this game scared me in a way no other game has. It made me stink-sweat, especially when I tried to play it by myself. And I can’t really explain why. I don’t believe in ghosts, so it’s not like I thought some apparition was going to pop out of the TV and possess my cat. It was just very unsettling. And now here I am, almost 1,500 hours later, and it’s become a comfort game for me that I still play at least once or twice a week. I was beyond stoked when they announced it was coming to console, and after about a year of delays, it finally landed this Halloween.

The first time I logged in and played with the DualSense instead of keyboard and mouse, it felt very weird. I was convinced it would take forever to get used to. But after tweaking the button mapping a bit, it felt a lot more natural. Some things don’t seem to look as good on PS5, like the DOTS projector, but some things (like lighting and some textures) look better to me. I was a little bummed that I was leaving behind my Steam profile and all that I’d accomplished on it, but it has been fun accomplishing those things again and being rewarded for it with trophies. I’m just six trophies shy of the platinum now. Three of those will happen pretty naturally (Demon kill, prestige level three, weekly challenges), but I am sort of dreading the grind that it’ll take to get the Apocalypse Challenge trophies. Regardless, I’m still having a blast hunting for ghosties with friends (I even convinced some of my PlayStation colleagues to try it with me! There was at least one uncontrolled yelp of fear, so I’m counting it as a win), and I hope to write about it again when Phasmophobia 2 hits PS6 in 2028.*

*Just kidding, I have zero insider knowledge about a sequel to Phasmophobia or PS5, sadly

Wingspan

I played the original (board game) version of Wingspan once, like, many months ago. Maybe over a year? I can’t quite remember the details, but I remember really digging it. It’s technically a competitive game, where you collect birds and eggs and complete goals to get points and win against other players. But it’s the kind of game, like Disney Villainous, where you have your own board and can just kind of focus on your own goals. So that’s what I did. I tried to collect and play birds that I liked. Blue jays, owls, mockingbirds, ravens, hawks, etc. I just liked looking at the incredible bird art and hearing their sounds with an app that scans the cards. I bought the PS5 version when it came out, but didn’t get around to playing it right away. I recently found myself playing the board game again, for what I think is only the second time ever, and I was like “why have I not played the console version again?” So I did.

And I play it exactly how I do the board game. I mind my own business and play cool birds to learn little facts about them and build out my compendium. I set it to one easy AI competitor and just go. It’s such a chill, relaxing game. The art is gorgeous, the music is soothing, and just playing to play new bird cards is so calming. I even went and bought the two expansions and have started playing with those in my decks. I don’t really understand the new goals/rules, but there are even more colorful little dinosaurs for me to scoop up, so it’s been well worth it.

I’m finishing the rough version of this post at 9:21pm on New Year’s Eve in my time zone, so I fulfilled my promise to myself to get it done before the new year, heh. Hopefully I can get it edited and up by midnight. Either way, if you’re reading this, I hope you had a great 2024 filled with amazing games and other fulfilling hobbies, and I hope your 2025 is even better. And let’s end with a Persona 3 Reload screenshot dump because I ended up uploading a ton, expecting I’d write a whole post about it, but now they have no home. So… welcome home, little screenshots.

31 Games I Loved from the Last Decade

I see lots of people on Twitter posting their top ten games of the last decade, so I wanted to do something here, where I have more room to say a little something about each game. So I made a list of games I loved from the last ten years, then when I thought about having to whittle them down to ten and order them, I groaned. Then I wondered why I had to do that. This is not a print source, where I’d have limited space, nor do I represent an online outlet where my ordering of them matters much. So, you know what? I’m just going to write about all of them. How do you like that? What’s that? You’re not evening reading this long, boring blog? Well then how did you just read that sentence? Got ya. Check and mate.

I’ve written about several of these games already, so I will try and be brief, but I love revisiting the warm and fuzzy memories associated with some of my favorite games. I’ll probably post an ordered top ten list on Twitter, but the list below is not in any particular order.

Persona 5 (PS4, 2017)

I have written pretty extensively about my love for Persona 5, but it’s hard to overstate my adoration of so many facets of it. I love the art, I love the characters, I love the world, I love the music, I love the combat… I just love it. I now have a tattoo of Ann, and I hope to get more characters in the future. I would love to get a whole back piece based on characters from Persona 3, 4, and 5, but that’s a big decision and a lot of money, so I doubt it’ll be any time soon. Anyway, I am very excited to play through the game a fourth time when Persona 5 Royal comes out in just a few short months. I’m sure I’ll have even more to say then, so clear your calendar of all important and unimportant plans so that you can read it.

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Horizon Zero Dawn (PS4, 2017)

I have yet to replay Horizon Zero Dawn, but I think about it often. Aside from being one of the most beautiful games I’ve ever played, it has some of the most satisfying combat as well. It’s perfectly balanced between complex/deep and straightforward/accessible. Every time I’d enter a new area and see a new type of robo-dino, I’d feel nervous about engaging them, certain I’d get my ass kicked. And I did, a few times. But I quickly learned to sneak carefully, observing the enemy’s movement, analyzing its armor and weak points, then using the right tools to strike at the right moment. It was almost always thrilling. A sequel is a given, and I assume they’re developing it for the upcoming PS5, so I can only imagine how gorgeous it’s going to be.

Horizon Zero Dawn™_20170311072905

Mario Kart 8 Deluxe (Switch, 2017)

I have been such a huge fan of the Mario Kart series since its debut on the SNES, and Mario Kart 64 was one of my favorite games of all time for years. Mario Kart 64 doesn’t age very well, sadly, but Mario Kart 8 plays like my memory of 64 likes to pretend that the older games do. It’s smooth, precise, and the balance between chance and skill is *chef’s kiss*. And with four different Princess Peach’s, I’ve never had a problem getting my favorite racer. It’s also still exciting to play the Hyrule level, and I very much hope that the next iteration of the series takes a cue from the Smash Bros. games and expands the roster to other first party Nintendo games and, eventually, maybe even third party games.

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Dragon Quest XI: Echoes of an Elusive Age (PS4, 2018)

Dragon Quest VIII has more warm fuzzies in my memory than XI, but I think XI is the better game. It has much of the same charm and style of previous entries I’ve played, and I grew to adore the cast in this installment, even more than I loved the ragtag group in VIII. DQ XI takes what I love about classic JRPGs and continues to smooth the rough edges, like grinding, and further perfects the formula. I got the platinum trophy for the game on PS4 because I just didn’t want to stop playing, and I loved every second of it. I recently got the definitive edition for the Switch and though I probably won’t get to play it anytime soon, I’m excited to experience that world and those characters again.

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Doki Doki Literature Club! (PC, 2017)

As I said in my blog on this game, I don’t want to give anything away by saying too much, but this game surprised me and plays on established genre tropes in a way that is so exciting and refreshing. It’s a free game on Steam, so I always want to tell people to go and play it, but it’s tricky because I don’t want to say why. Either way, I really loved my time with it, and I’m hopeful for an expansion on that universe sometime in the future.

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Gone Home (PC, 2013)

Every time I revisit Gone Home, I’m struck by how great it is. I don’t know how I seem to forget. I think it’s because it is such a simple, straightforward experience, but there is so much meaning packed into its narrative and world building that it’s easy to be fooled into thinking it’s a pretty standard ‘walking sim.’ It’s not, though, and I love both its story and the way that it’s told. The way it builds atmosphere and tension through sound, music (or lack of), and snippets of monologues, is among the best in narrative games, I think. And I just really like exploring big, empty houses.

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Emily is Away Too (PC, 2017)

So much of my affection for this game is tied to the nostalgia that its AOL Instant Messenger interface and gameplay evoke, but I also think there is a very obvious attention to detail and affection for game making that went into it, and it shows. The first game, Emily is Away, was also great, but the sequel really struck my emotions in a powerful way. Its developer, Kyle Seeley, is working on a new entry, Emily is Away ❤, based on early Facebook interface, and if his tweets are any indication, the release isn’t too far away. I’m super hyped.

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The Witcher III: Wild Hunt (PS4, 2015)

I was late to the Witcher party, so to speak, so after having heard so much about it before even starting the game, I don’t feel the same kind of personal connection to this game as I do with other games on this list. Even still, I loved not only the core game, but the DLC as well. I am usually disappointed by DLC, but The Witcher III has maybe the absolute best DLC I’ve ever played. The world that CD Projekt RED built is so grim and beautiful and exhilarating to explore, and the cast is captivating. I just finished watching the new Netflix show, which is great, so I have the itch to play it again.

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Tomb Raider (Xbox 360, 2013)

I have to admit, I didn’t love the original PS1 Tomb Raider games. I liked the idea of Lara Croft more than I did the clunky platforming and chunky graphics. So I was pleasantly blown away by how great the 2013 reboot of the franchise was. Lara Croft was a richer, more nuanced character, tough and strong but also vulnerable and human. Plus the game is gorgeous, the exploration is fun, and I very much enjoyed the stealth and limited combat. I could have used more actual tomb raiding, but for an introductory tale I completely understood why they held back on that aspect of the game. I loved each of the sequels less and less, but I have high hopes that the next entry will build on the new formula in a meaningful way.

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Source: https://www.justpushstart.com/2014/03/tomb-raider-reboot-reached-six-million-sold/

Assassin’s Creed IV: Black Flag (PS4, 2013)

I got this as a free game with my PS4 at launch (I think it was a buy three games and get one free deal?), and my expectations were bracketed by the fact that this was a last-gen game that was ported to the next-gen systems. Despite that, I was immediately blown away by the beauty with which the Caribbean seas and tropical locales were rendered, and I fell deeply in love with the experience of sailing the seas with my own ship and crew, singing shanties, diving for treasure, and demolishing enemy ships. It was the kind of game I would play for hours only to lay in bed thinking about what I would do the next time I played. I have a feeling the mechanics and graphics will only stand the test of time for so long, so revisiting it after playing the newer entries will probably be at least slightly disappointing, but nothing can erase the magical memories of the weeks I originally spent with it.

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Assassin’s Creed Odyssey (PS4, 2018)

I loved Black Flag so much that I went back and started playing the original games, and I’ve played all but a couple of the mainline entries by this point. Having said that, I feel pretty comfortable saying that Odyssey is probably the best in the series. Objective assessment aside, I subjectively loved it as well. I didn’t have the same kind of magical tingly feeling that I did with my time playing Black Flag, but it was pretty close. The game is huge, beautiful, and I liked Kassandra, the main character, more than I did probably any other AC protagonist (though I still have a soft spot for Evie).

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Ace Combat 7: Skies Unknown (PS4, 2019)

This is another game that tapped into my nostalgia pretty hardcore, because it is in many ways a throwback to Ace Combat 04, which is one my favorite games of all time, and one that I spent many, many hours playing back in the day. The return to form made it impossible for me to not love it, even if there are a couple of things that show how small of a budget this game had. It received strong reviews, so I’m hoping that sales were good as well and Namco decides to invest a little more heavily in a next-gen sequel that looks as mind-blowingly amazing as AC04 did when it came out on the PS2.

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Resident Evil 2 (PS4, 2019)

The original Resident Evil 2 was also one of my favorite games of all time, so I was very nervous but excited about this remake. I was excited because even if it was a one-to-one remake with better graphics, I would have been happy. But nervous because what if they tried to change things or made it action-heavy like the more recent entries in the series? Well they did make some changes, but for the better. They were subtle but made the game feel very fresh, even in 2019. The RE Engine is amazing, and it allowed the devs to make this a game with some of the most incredible lighting and textures, and it really brought the streets of Raccoon City alive. The gameplay, voice acting, story, and (of course) Mr. X were all also wonderful, so it’s no surprise that the upcoming Resident Evil 3 remake is at the top of my most anticipated list for 2020.

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Fire Emblem: Three Houses (Switch, 2019)

This was my first Fire Emblem game, and I was worried that the strategy elements might be too hard or overwhelming for me, given that I don’t play many games like it. I had nothing to fear, though, because the combat was fairly easy, which allowed me to focus more on some of the social and academic systems, which I really liked. And how could I not love such a vast and varied cast of characters? I like so many of them, but Edelgard and mah girl Petra were my favorites. It’s a very long game but I played through it twice just to see two different story paths, and I didn’t regret a second of the time it took to do so. Do I wish that the game didn’t look like a glossy 3DS port? Yes, of course. But that just makes me even more excited for the next installment, which I’m sure will be developed natively for the Switch.

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Grand Theft Auto V (Xbox 360, 2013)

I still play Grand Theft Auto Online, so I was kind of shocked remembering that this game came out in 2013. 2013! And it still looks great (the PS4 port does, anyway). Say what you will about the story and characters and such, but Rockstar, like Ubisoft, is phenomenal at creating open worlds that feel organic and dynamic, so most of my favorite times in San Andreas happen when I’m just messing around, launching my Batmobile off of rooftops, or pushing around random cars in bulldozers with friends, or screeching to a stop next to a car illegally parked in a handicap spot so that we can destroy it with bats or gasoline. As long as Rockstar keeps spending time creating intricate, organic worlds, I’ll keep coming back.

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Dead or Alive Xtreme 3 Scarlet (PS4, 2019)

Okay, yes, this is a game about a bunch of scantily clad fighting ladies with unrealistic proportions playing volleyball and collecting bikinis, but I won’t deny that I had a ton of fun playing it. The volleyball in particular was very satisfying, and given that I like collecting things in games that I enjoy, I found myself trying to collect every bikini for every player. And I won’t sit here and make any excuses for liking a game with half-naked women in it, but I will say that I ended up really liking Momiji and do you think she likes me? Should I ask her out? Do you think I should try and be friends with her friends first? Okay well somehow I ended up being creepy about it anyway.

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Red Dead Redemption 2 (PS4, 2018)

Much of what I said for Grand Theft Auto V holds true here. I played and liked the single player story, but most of what I really loved about this game was the open world and my ability to interact with it in a multitude of ways. Doing a mission where my posse robs a bank and escapes the law is fun, but the memories that will stick with me are being out in the wilderness, cooking meat (from a wolf that attacked me) over a fire, feeding my horse some peppermint after a long ride through a dusty canyon, stumbling into an expansive cave system that seems too large to even exist… things like that. And I just started playing Red Dead Online with a friend, and so now it’s fun to share some of that same experiences with a friend, and the griefing is far less prevalent than I’d expected. So I see quite a bit more of this game in my near future.

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Super Smash Bros. Ultimate (Switch, 2018)

Super Smash Bros. Melee was one of the finest, most well balanced fighting games in history, and I think the fact that it has had such a long life in the competitive circuit attests to that. But the balance that I mean, and the balance that makes me love the game, is not so much the technical, professional kind, but the kind that allows for almost anyone to pick the game up and play it, with its simple two button design. It’s so simple and allows for all kinds of very easy moves, even if you don’t commit to learning a bunch of combos, but it has the ability to be deep and lets you learn combos and defensive moves and more, if you want to. And Smash Bros. Ultimate is the, well, ultimate version of the game. It restores much of the balance that was a bit lost in the last version, and it has such an incredible roster of characters, levels, and music, from such an impressive array of games and companies. I am not very good at the game, probably, but I sure played the hell out of the single player, and I would love to play it casually with friends at some point.

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Stardew Valley (Switch, 2017)

Oh, man. My adoration of Stardew Valley seems to grow more and more intense over time. I wasn’t even all that interested in it at first, because I thought it might be too stressful having to get enough work done before the end of the day or season. But one of the lovely things about this game is that you get what you give. You certainly can put in a lot of work and try and accomplish things rapidly, or you can take your time and just spend your time having fun. The game doesn’t really punish you much, so I ended up pushing myself to get a lot done, but feeling very rewarded instead of pressured. I also love the retro graphics, the soundtrack is amazing, the characters and their backstories are memorable, and the little nods to Chrono Trigger are cherries on top of a fun, delicious sundae.

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Dragon Age Inquisition (PS4, 2014)

So Dragon Age: Origins gave me more warm feelies than Inquisition, but I still thought the latter had much of what make Bioware games so magical and memorable for me. The sense of building a character much like me, gaining power to stand against impossible odds, developing relationships along the way, and finding someone to romance. The romance aspect is a big part for me, though, and I have to say that I was slightly disappointed in my options in this entry. Morrigan was absolutely my top choice in Origins, so the fact that I couldn’t romance her here was sad, and my second choice, Sera, is a lesbian so she had no interest in me. I ended up with Cassandra, who was okay, but she’s no wild, wicked, dragon-blooded witch, I’ll tell you that.

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Fallout 4 (PS4, 2015)

I feel like a broken record, but Fallout 3 was really the game in this series that won me over and maintains a special place in my heart, but I also loved my time with Fallout 4. Part of what I loved about the third game was the sense of isolation and lonely adventuring in the vast, open, broken landscape, so when I realized that the fourth game had a companion system I was a little wary about how that might affect my experience of wandering the Wasteland. As luck would have it, however, I had just seen Star Wars: The Force Awakens and was completely smitten with Rey and BB-8, so having Curie (a similarly spherical, robo companion) follow me around was actually very nice and made me feel like Rey. And the fact that Curie was charming and smart and funny made it that much more interesting, and then helping her to become human and romancing her was the ultimate payoff. Am I saying that I would turn BB-8 into a human and be his boyfriend? No, you monster, what is wrong with you? He’s a sweet little bb.

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Final Fantasy XV (PS4, 2016)

Man. Final Fantasy XV did not sound all that attractive to me on paper. So I’m a dude taking a road trip with three other dudes? And this is a Final Fantasy game? A series which has had some amazing female party members that I still love? And they won’t be in my party. Okay. Got it. Sounds terrible. But it wasn’t! It was pretty great, actually. I actually ended up really digging the dynamic of the four guys, and although I would have preferred she be a permanent party member, I really liked Aranea and enjoyed having her as a temporary party member. The world was so beautiful, too, and I actually found the combat to be one of the most enjoyable in the series. The story itself was a little confusing at times, but the ending is pure melancholic beauty.

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Injustice 2 (PS4, 2017)

Seeing as how I don’t play fighting games with friends, because I am a friendless loser (hahaha, just kidding… unless…) the only way for a fighting game to make it onto my list is to have great single player content. And both Injustice games have excellent single player content, with great stories, lots of solid fights, and in the case of the sequel, tons of unlockable gear and customizable equipment. I had way more fun than I thought I would unlocking new costumes and accessories, and the graphics and effects are so good. I like just collecting cool costumes and, like, looking at my characters. As a fan of the DC universe and simple, straightforward fighting games, I had lots of fun times with this game.

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Mass Effect 2 (Xbox 360, 2010)

When BioWare announced that they were not working on a new Knights of the Old Republic game, and instead were working on a new, original sci-fi RPG, I can’t say I wasn’t disappointed. I loved KotOR and their follow-up, Jade Empire, and though it was developed by Obsidian I also really loved KotOR II: The Sith Lords. ”Why create a new universe and characters when you have the Star Wars brand?” I wondered. But I ended up adoring the original Mass Effect, and its sequel was even better. The storyline of becoming the first human Spectre, the terrifying Reapers (and the sound they make), commanding your own ship and crew, finally getting a chance to romance Tali, moral decisions carrying over from the first game… it was all so great, and if they release the long-rumored HD remastered trilogy set, I will almost certainly play through the saga again someday.

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Source: https://www.pastemagazine.com/articles/2011/01/mass-effect-2-review-ps3.html

Metal Gear Solid V: The Phantom Pain (PS4, 2015)

Once again I feel like I’m seeing a trend in some of my thoughts on these games. Several of them, this one included, begin with some variation of “I didn’t think I was going to like it, but I did.” I loved the previous Metal Gear Solid games, but the concept of an ‘open world’ entry in the series was very concerning. And while the narrative experience in MGS V didn’t have the same impact as previous entries in the series, probably because of my many sidetracks and wanderings, I ended up really fucking hooked to the gameplay loop. Part of it was, of course, the old “here’s a base to fix up” move. I love that shit, so I found myself doing mission after mission to collect money, personnel, and equipment for my base. And you get D-Dog to come home to? I also found Fultoning things and people out of places a ton of fun, I came to appreciate the 80s songs I could play on my Walkman, and despite the problems inherent in her depiction, I really liked Quiet. I walked away from MGS V shocked both by how different it was than previous MGS games, and how much I liked it.

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Rock Band 3 (Xbox 360, 2010)

Frickin’ Rock Band, am I right? I still get angry when I think about how Activision flooded the market when they got the Guitar Hero IP, leading to oversaturation and players and developers (mostly) abandoning music rhythm games. The first two Guitar Hero games, along with the Rock Band series, provided an experience like few others. You played with plastic instruments, sure, but they gave you a real, tactile sensation of rocking out to so many awesome songs, familiar and not. They eventually let you create your own character and band, and embark on a tour, features I was very excited to see develop in later installments… that never came. Rock Band 4 was solid, but Harmonix was open about the very limited budget the game had, which probably explained the shallow single player experience. So Rock Band 3 was, for me, the pinnacle of the series. Whether I just wanted to chill and play guitar on random songs or get out some aggressive energy on drums, I was set. And don’t get me started on playing with friends. One person on guitar, one on bass, one drumming, and one singing? Such a magical experience. Even writing this is making me want to pick up the ol’ plastic axe once again.

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Source: https://rockbandaide.com/5675/rock-band-3-new-features-explained/

Batman: Arkham City (Xbox 360, 2011)

I am a huge Batman fan, and this game is a huge love letter to huge Batman fans. The first game to successfully pair a super hero with an open world, it really captured what many of us imagined the Batman experience to be: being overwhelmed with crimes occurring in multiple places, solving mysteries with a keen eye and a few gadgets, dropping down from the shadows to thrash a group of thugs and zipping out again, and coming face to face (or face to Two-Face) with members of the infamous Rogues’ Gallery. And Solomon Grundy! The story is such an excellent Batman tale, too, subverting expectations and shocking us in the best ways. Arkham Knight may be superior in some ways, but Arkham City holds a special place in my heart.

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Jurassic World Evolution (PS4, 2018)

I haven’t played very many sim or tycoon games, but I love Jurassic Park a ton, and the screenshots for this game looked like the closest approximation of the Jurassic Park experience that I’ve seen over the years. I was still very hesitant going into it, and I didn’t buy it right away. Would it stress me out? All of the building and managing? I just wanted to hatch and take care of some dinosaurs, I didn’t want to worry about customers or money or any of that. But then I read that you could drive a gas powered jeep around your parks, and you could fly a helicopter around to take photos or tranquilize/medicate your dinosaurs. That pushed me over the edge and I bought the game, still uncertain about how long I’d be able to stand the pressure of having to make a park that performed well and didn’t just house rad fucking miracles of modern science. To my great surprise, I actually enjoyed the management aspect of the game, even in intense situations, like when a predator broke free from its pen, a pen of herbivores got sick, and a huge storm hit my island, breaking fences and taking out power, all at the same time. It was stressful handling it, yes, but it was so rewarding when everything settled down and I had control of the park once again. They recently released DLC that allows you to recreate the original Jurassic Park on Isla Nublar, so I might very well be returning to the game again soon, and I’m excited.

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Until Dawn (PS4, 2014)

I grew up with horror films, and I still love the genre. Until Dawn is 100% a playable horror film. Even in its sometimes cheesy lines and stilted acting, it reminded me of so many classic slashers and scary movies set in cabins in creepy woods. It pays homage to lots of specific horror movies and tropes, and the author of the narrative brings in elements of his own horror movie, Wendigo, to add an element of surprise to the formula. The game is also gorgeous, rendering its human characters among the best in all of gaming. I also grew fond of the cast, and how many games have Academy Award winners’ (Rami Malek) likenesses in them? Though some of the decisions and consequences were, shall we say, suspect, I enjoyed playing the game multiple times to try different paths and save or kill different characters. I haven’t loved the follow-ups from the studio, but my affection for this game has me hoping they’ll produce similar caliber experiences in the future.

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The Legend of Zelda: Breath of the Wild (Switch, 2017)

I sometimes hesitate to call myself a Legend of Zelda fan, because there are quite a few more Zelda games that I haven’t played than those that I have. But the original Zelda games for the NES, and Ocarina of Time were formative parts of my gaming history, and, uh, I have a fairly large tattoo of Princess Zelda on my arm. And it’s specifically the Zelda from Breath of the Wild, because she is strong, smart, sassy, and my favorite version of her in all of the games I’ve played – and the ill-fated animated series (though she was pretty cool in that, too). Her aside, it took me a while to appreciate this version of Hyrule, but the more I uncovered bits of story and history, the more I saw a seemingly large, empty world as a living tomb, a once great kingdom now overgrown with trees and moss, ghosts of the past haunting its ruins and shadows. Add to this a simple but classic Zelda story, and eventually I found myself in love with the world, the game, and my adventures within them.

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Persona 4 Golden (PS Vita, 2012)

Maybe it’s fitting that we begin and end with a Persona game, because I’ve played three of them in the last two years (and the dance game associated with each) and I have fallen in love with the series because of them. So it’s safe to say it’s impossible for me to look back at this decade of games and deny how much they’ve defined my experience as a lover of games. In terms of gameplay mechanics, combat, and interface, Persona 4 Golden and Persona 5 are very similar, but one of the things that makes each Persona game special is its characters, and as with 5, I grew to greatly admire my friends and party members in Golden. Chie and her love of kung fu, Yukiko’s traditional Japanese grace and contemporary attitude, Kanji’s closeted queerness, Rise’s adorableness, and more. If every Persona game going forward has the same gameplay but with new locations and characters, I would be totally happy. The ability to play a character in long, elaborate, multifaceted drama with a cast of colorful characters will never get old.

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E3 2018 Wishlist

When I look back at my wishlist for 2017, I’m surprised by how many items were eventually announced (after E3, but still). Some of them were givens, sure, but I was surprised that Soulcalibur VI actually became a thing, and with Geralt in the mix, no less. Anyway, as I said in that blog, I love to speculate, even if some of my hopes end up being just that. With that in mind, I’m making a new list for this year, and some of the entries will, unfortunately be the same as they were last year.

Nintendo/Switch

Virtual Console (or, well, something like it)

This was on my list last year, but Nintendo recently announced that their online service, coming this fall, will be something of a subscription model, with access to a library of games included. Great! In theory! The problem is that the release library is very small compared to the wealth of games that were available with the Virtual Console. I’m all for some multiplayer Dr. Mario action, but I am really hoping Nintendo announces a steady release schedule for this service, or some kind of agreement with third parties to release individual games for purchase, even if it’s not called the “Virtual Console.” I love the mini consoles Nintendo has been releasing, but they are limited (in game selection and availability). So I want this, Nintendo. Please.

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Mother 3/ Brand new EarthBound game

I will put this on my list every year until we see one. Paula be casting Prayer all up in this.

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Credit: https://kotaku.com/seriously-nintendo-its-time-for-mother-3-1796533984

New Eternal Darkness game

Another repeat offender. I rambled on for too long last year about why I thought this was plausible, and it still might be, but I’m worried that Nintendo just doesn’t feel the need to produce adult horror games anymore. The original game was in development for the N64 and then ultimately released on the GameCube, when Nintendo was still semi-competing with Sony and Microsoft. Now, Nintendo seems content to do their own thing, which means a game like Eternal Darkness makes less and less sense as time goes on. But I still think it would be a great showcase for some of the Switch’s unique tech, like the HD rumble and infrared sensors. Oh well. I’ll keep my hopes high and expectations low for this one.

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New Smash Bros. characters

So it seems an absolute given that the new Smash game will be the highlight of Nintendo’s E3 video, but what about the roster? Given that each game is fundamentally the same in terms of gameplay and design, the roster is what I’m most curious about. Sure, I want a robust single player experience outside of the multiplayer brawling action (return of Subspace Emissary, plz), but when that iconic siren goes off and “A New Challenger Appears”? Hype. They will almost certainly play on that in their E3 video, but who beyond the Inklings from Splatoon will they announce? With previous characters like Snake, Bayonetta, Cloud, and Ryu, I don’t feel like anyone is outside the realm of possibility. So, aside from every dang previous character returning, who do I want to see? For one, Crash Bandicoot. I get a weird surge of nostalgic joy when rival mascots show up in Nintendo games, and it’s not totally ridiculous, given that the Crash trilogy will be making its way to the Switch in July. Halo‘s Master Chief also sounds like a stretch until you consider the cache it would give Microsoft with Nintendo and Smash fans, a potentially useful thing to have considering how far behind Sony they are in sales. I would also love to see Lara Croft, who also has a new game coming out in the fall. Two last mentions that would be incredible but are probably impossible: Mickey Mouse and Rey (Star Wars). Rey because, well, she is awesome. But Mickey Mouse strictly because it would be another iconic character that no one thought was possible to get for the game. Both of these are owned by Disney, though, and they are famously stingy with their characters, so I have no hope for those last two.

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Animal Crossing for Switch

My thoughts haven’t changed much on this. I was worried that the mobile AC game might give Nintendo an excuse to delay a proper console version, and with Smash Bros. being their big release for later this year, I’m still kind of worried that an Animal Crossing game won’t come anytime soon. Still, it would be nice to see an announcement at E3.

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Persona 5

Yes, I’ve already put well over 300 hours into the PS4 version, but I would buy a Switch port on day one, especially if they finally lift the restriction on taking screenshots. I’ve romanced Ann, Futaba, and Kawakami, but I’m keen to give a relationship with Makoto a shot. And Haru. And Tae. And Hif-okay, I can hear myself and I sound a little desperate, so let’s just move on.

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And that’s about it for Nintendo. I’m sure they’ll show more from the new Yoshi game, Metroid Prime 4, and maybe even the Pokémon game, but I’m only passively interested in those at this point. I’d like to see some fun new colors for the Joy-Cons, too, I guess. And an N64 Classic (though they might do the GameBoy first).

Sony/PS4

Most of what I’m looking forward to from Sony and third parties has already been announced, but it will be nice to see more from The Last of Us 2, Shadow of the Tomb Raider, Days GoneSpider-man, and maybe Soulcalibur VI and Anthem. So what’s left in the way of surprises? Well I’d love to see…

Final Fantasy VII

They announced this a while ago, but there has been some behind-the-scenes drama (uh, of course, it’s Square) followed by nothing but silence, so I would be pretty hyped if they showed an extensive trailer and announced that the first episode was going to drop this fall. True, the original game is not among my favorites in the series, but they will likely address much of that game’s clunkiness with this remake. And it would be one of those “oh snap it actually happened” moments in game history, so I have my fingers crossed that we’ll finally see something.

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Until Dawn 2

This is a holdover from last year’s list, but it seems perhaps more likely this year, given that Supermassive Games has released a bunch of the other games that they had in the works. Those games were hit or miss, which I can’t deny makes me worry about a potential Until Dawn sequel, but who am I kidding? I would be super excited to see it announced at E3 and I would definitely buy it at release, especially if it had an optional VR mode.

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Chrono Trigger/Cross sequel

I know this is a one-in-a-million shot. I know. Last year I left it as a footnote because it’s probably an impossible dream. But! I want it so bad. So I’m going to put it here in an attempt to will it into existence. Let’s do it.

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Credit: https://www.goombastomp.com/looking-back-chrono-cross-divisive-impressive-successor/

Microsoft/Xbox One

I didn’t have a section dedicated to Microsoft last year, because their exclusives just haven’t really been all that exciting for me. But unless they’re late in the stages of working on their next-gen hardware, which I doubt because of the XB1 X, they need to come out with some cool and exciting games to make some ground in their battle with Sony. They can’t win this generation, but at this point in the cycle more people begin buying second consoles, so if they’ve haven’t gotten a Switch or upgraded to a PS4 Pro, there are plenty of people who would snag an XB1 if the right group of games enticed them. Games like…

Fable 4

Sure, Lionhead Studios closed down, but rumors have been swirling about a possible fourth game for, well, years. With Sony snagging many of the big RPG mainstays, it would be a smart move for MS to drop a big, beautiful RPG of their own. Hell, the original Knights of the Old Republic was one of the main reasons I bought an original Xbox in the first place. I didn’t really want one. I didn’t feel like I needed it, and it was expensive. But when I heard about an RPG set in the Star Wars universe, where I could choose to be Dark Side or Light Side, and I could romance characters… well, I was sold. And the Fable games have always been fun, colorful, and whimsical, so I welcome another.

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Credit: https://www.eurogamer.net/articles/2018-01-17-sources-microsoft-plots-fable-return

New Perfect Dark game

These last couple of years have seen some strides, finally, for female video game, movie, and comic book characters. There are plenty of FPSs out there, but how many of them star a badass lady-spy like Joanna Dark? Rare and Microsoft flubbed Joanna’s star potential with Perfect Dark Zero, but if there was a time to redeem themselves and make a character that lived up to her original potential, it’s now.

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Credit: http://bbs.a9vg.com/thread-1051770-1-1.html

E3 2017 Wishlist

I’ve been thinking about E3 for a few months now, particularly with Nintendo’s anemic release schedule for an otherwise successful Switch launch. E3 is not quite the spectacle it once was, but it certainly seems to have gotten some of its mojo back in recent years. So much so, in fact, that I continually find myself excited to watch the keynotes (as awkward as some of the speakers are) to see what surprises are in store. Since E3 is just a few weeks away and I have the space to ramble about the games I hope to see revealed there, I figured I’d post them here. Some of these are pie-in-the-sky wishes, I know, and I’m skipping games that have already been announced or are heavily rumored to appear (like the new Assassin’s Creed game or Super Mario Odyssey). But speculation can be fun, even if hopes are dashed or wishes go unfulfilled.

Nintendo/Switch

New and Improved (and Retroactive) Virtual Console

Okay, so I just finished saying I won’t be including obvious things on here, but it seems like there is a genuine air of mystery surrounding Nintendo’s plan for their Virtual Console service. It makes sense that Nintendo would save it for the fall, though, to add a huge bonus for holiday shoppers who might be on the fence about Nintendo’s new console. What’s less certain, it seems, is what the service will look like. Will they start from scratch? Will they include GameCube games now? Will it include handheld games, given the Switch’s ability to act as a portable system? The Virtual Console was incredible on the Wii, but it definitely dropped off early in the Wii U’s life. I suspect this might have been due to slow sales and Nintendo’s determination to introduce a radical new console successor so (relatively) soon after the Wii U’s launch. So my guess is that Nintendo saved their resources by shifting their Virtual Console development from the Wii U to the Switch much earlier than we might have thought. So, in the end, here’s my hope: they announce the entire Virtual Console back catalog will be available this summer, and new titles and platforms (including GameCube and portable systems) will start rolling out regularly in October.

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Mother 3/Brand New EarthBound Game

Part of what informed my thought process for my Virtual Console prediction/hope is how Nintendo handled their release of EarthBound Beginnings (Mother) for the Wii U Virtual Console. Nintendo’s announcement that they would release the game for the first time outside of Japan came out of nowhere and reignited the rumors that Mother 3 would eventually be released here, too. Reggie Fils-Aimé was even sort of evasive when asked about the prospect of a port, saying something about not having anything to announce and waiting to see what happened with EarthBound Beginnings. Well, what happened with EarthBound Beginnings was that it was very successful for them, and it was a mainstay on the front page of their Wii U Virtual Console store for months. So all signs seemed to point to an eventual release of Mother 3, and 2016 made the most sense, being the tenth anniversary of the game’s Japanese release. A loud, widespread rumor that an announcement was imminent made the rounds that year, but nothing came of it. So why now? Well, by 2016 Nintendo was almost certainly winding down Wii U development behind the scenes, and as I said about the Virtual Console, I bet they abandoned most plans to introduce new games or console options and moved team members to the Switch team. It makes sense when you look at the Wii U’s weak Virtual Console offerings in its last year (or longer, really), and it would explain them holding off on a release of Mother 3. With the Switch and NES Classic, Nintendo is riding high on a wave of nostalgia and adoration from both casual players and hardcore Nintendo fans, so they know they need to capitalize on that this fall. Announcing Mother 3 (or, if I’m really dreaming, a whole new EarthBound game) at E3 would be something for the faithful Nintendo fans and would definitely make a splash with the gaming press. I have been disappointed many times before with regards to this series, but I’m holding out a little more hope than normal this year.

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New Eternal Darkness Game

Nintendo recently renewed the trademark for Eternal Darkness: Sanity’s Requiem, though that doesn’t necessarily mean a sequel is on the way. It could, sure, but it could also just be a matter of housekeeping for Nintendo, or it might mean a port of it is coming for the Switch’s upcoming Virtual Console. I’m hoping that it really does mean that a new game or a remaster is coming, though, for a couple of reasons: first, the Switch has lots of new technology that a development team could play with. The most interesting and innovative thing that Sanity’s Requiem introduced was the “sanity meter” and the weird effects that the game would employ when your sanity meter ran low, specifically the ways in which they tried to mess with the player and make them think that weird things were happening independent of the game – the console rebooting, sudden deaths, fake television volume changes, etc. The Switch’s Joy-cons have infrared sensors on them, meaning they could actually change your television’s settings (if you have it synced). Those same sensors can apparently read movement and shapes, too, and the HD rumble can produce sensations that the GameCube controller never could. Bugs crawling in your palm? Maybe. The game could also force you to switch between the handheld mode and television mode, or read your game history (like Psycho Mantis does in Metal Gear Solid). So the possibilities for fun, creative, disturbing uses for the Switch’s hardware make a sequel an exciting and not totally unlikely scenario. My second reason for hoping for a sequel is in Nintendo’s new approach to their core audience. After the relative failure of the Wii U, they seem more keen to listen to their core audience than they have been in a long time, and they seem almost giddy with unannounced secrets. Sequels to games like EarthBound and Eternal Darkness would be shocking to many, so the buzz among the hardcore audience would increase noticeably, I think. Also, the Switch is going to need some original content for mature audiences, since it seems unlikely that many of the popular shooters will make their way to the system for a while, if ever.

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Eternal Darkness: Sanity’s Requiem

New Smash Bros.

This one might also seem like a given, but what I’m actually hoping for is a new Smash Bros. game, not a ‘deluxe’ version of the Wii U Super Smash Bros. The odds are not in my favor, though, since Nintendo could probably have a deluxe edition ready by year’s end, and with much less cost, but if they announced a brand new game that would be out by next spring or fall, I’d be excited. I know some people are hoping for a deluxe version with all of the current DLC and maybe a couple of surprise new characters or levels, but I’m worried that a precedent will have been set by Mario Kart 8 Deluxe, with deluxe versions of other Wii U games delaying new entries in some great series. So, yeah, sure, I’d buy Super Smash Bros. Deluxe, but I’m really hoping for a new game announcement.

Bayonetta SSB

Animal Crossing Switch

What worries me about the prospect of a new Animal Crossing is that there is an upcoming mobile Animal Crossing game. I’m cautiously enthused about that game. I don’t think it will be a full Animal Crossing experience, though, so what does that mean for the Switch? Will it give Nintendo an excuse to neglect the series for a while? It’s been five years since the series’ last proper installment, New Leaf for the 3DS, so it does seem like a good time to announce an Animal Crossing for the Switch. If we’re lucky enough to get that at E3, I’m hoping to see an easier way to visit people’s towns, vastly improved detail in the graphics (the simple design is fine, but Nintendo’s always seemed to use that as an excuse to be lazy with the graphics), and maybe more non-village places to visit (vacation homes, perhaps). Also, I know Nintendo abandoned the ability to collect and play classic NES games after the original Animal Crossing because they would go on to sell those same games digitally, but I think it would be kind of neat if you could buy/earn/find various consoles in a new Animal Crossing game and then access Virtual Console games directly from your Animal Crossing world (games you’ve already purchased, of course). If they threw in a free NES game (one per account) for your first birthday in the game, that would be even cooler. But now I’m really dreaming.

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Animal Crossing track in Mario Kart 8

Sony/PlayStation 4

Dragon Quest XI

Nintendo’s 3DS has gotten plenty of Dragon Quest love in recent years, but the last numbered entry in the series to be released on home consoles in America was Dragon Quest VIII. That was in 2004. From what I’ve seen, the world of Dragon Quest XI has the same colorful beauty that I loved about VIII, so I very much want it to make its way across the Pacific, and an announcement at E3 would be amazing, if not the most shocking thing to be announced. With the release of several successful remakes and spinoffs, like Dragon Quest Builders and the Dragon Quest Heroes games, it seems like Square Enix have every intent to fully invest in making the core series as successful in the US as it is in Japan. But the fact that their MMO, Dragon Quest X, never got a western release makes things a little more complicated. If that one wasn’t worth translating, manufacturing, and distributing, will XI be worth the same financial risk? We’ll see, I suppose, and hopefully at E3.

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Dragon Quest XI

Until Dawn 2

Until Dawn was such a nice surprise when it came out. The premise and mechanics are so simple and straightforward that it would have been easy for me to overlook, but luckily I had a friend that highly recommended it to me. The game is gorgeous, the subtle (and not so subtle) nods to a myriad of horror films were fun to catch, and the game was short and exciting enough to easily invite multiple playthroughs. Some of the actors have said that they’d be willing to do a sequel, and the game’s executive producer has expressed interest in continuing the series beyond the game’s spinoff, Until Dawn: Rush of Blood. But other than that nothing has been announced or even heavily rumored. So I’m hoping for some kind of announcement at E3, even if the game itself is a couple of years away. Bonus round: What if the sequel is fully VR? Yes, please.

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Until Dawn

Multi-platform

Bully 2

Every time there is a rumor of an upcoming Rockstar announcement, or they say that they’re working on more than one project, I hope that it’s Bully 2. It’s strange, really, because it took me a while to warm up to the first game, and even still it’s not one of my favorite games. It is fun and quirky, though, and I did end up growing quite fond of the characters and the small world that they inhabited. Members of Rockstar have said that a sequel is likely inevitable, but with Grand Theft Auto V, released four years ago, we’ve seen a dedication to producing extra content for existing IPs rather than development of a number of new games or sequels. Red Dead Redemption 2 is scheduled for spring of 2018, but what beyond that? Four years of DLC and then another game? I doubt it, but I want at least a couple of non-GTA games in the next few years, and I hope that one of them is Bully 2.

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Bully: Scholarship Edition

New Tomb Raider

With two and a half years separating the release of Tomb Raider and Rise of the Tomb Raider, the announcement of a spring 2018 release of the next installment in the series at E3 would be of little surprise to anyone, especially with the release of the rebooted movie slated for March of next year. I haven’t heard much from Crystal Dynamics or Square Enix, though, which makes me think an announcement at E3 is likely. Will it be another timed exclusive, though? Where will the game be set? Will they try something shockingly new with this one, or will it be another refinement of an already solid formula? I’m hoping for a big, flashy, informational announcement at E3.

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Rise of the Tomb Raider

Soulcalibur VI

I could swear I recently read an interview with someone at Namco Bandai where they said they have no plans to continue the Soulcalibur series, but I can’t seem to find it anywhere. I can’t find very much about the future of the series either, though, so maybe that’s saying something similar. As it stands, it seems like there are no immediate plans for a Soulcalibur VI, but I would love to see something at E3. I do feel like the last couple of games have been less accessible than Soulcalibur II, but the games are always visually stunning and fun to (clumsily) play with friends. I’d love for the next entry to be a bit more casual/arcade-y, because I don’t have the time to commit to mastering fighting games like I used to, but I’ll take anything at this point.

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Soulcalibur V

I have other hopes and dreams, like a surprise fall release date for the Final Fantasy VII remake, or a Chrono Trigger sequel, or a new Parasite Eve game, but those seem pretty unlikely, so I’ll just cross my fingers and hope I get half of my list above.

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